Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

peech_pack vs MaccyF

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:55
Oasis map preview
Map Oasis
Defeated
peech_packFuxi
Pre-match Elo1191
Win probability36.4%
13:55 Match length MaccyF favored
Winner
MaccyFQuetzalcoatl
Pre-match Elo1288
Win probability63.6%

Match at a glance

peech_pack vs MaccyF

WinnerMaccyF
MapOasis
QueueRanked 1v1 Supremacy
Duration13:55
Started
Ended
Elo favorite63.6%MaccyF
Fastest Classical4:27*MaccyF
First pressure3:38MaccyF · Warrior Priest trained
First extra TC4:42MaccyF · Town Center
Most military units95MaccyF
Highest EAPM53.1MaccyF

peech_pack

Fuxi

Defeat
Elo1191-13
EAPM40.8
Military units76
First pressure6:33Imperial Academy
First expansion5:09
Market volume0
Total score 15,704
Military score 4,039
Economic score 10,852
Kills score 813
Units killed 37
Units lost 63
Buildings razed 0
Largest army 76
Favorite unit Fire Archer 24 fielded
Classical 4:48* Estimated start 3:48
Heroic 13:16* Estimated start 12:02
Mythic Not reached

MaccyF

Quetzalcoatl

Victory
Elo1288+13
EAPM53.1
Military units95
First pressure3:38Warrior Priest trained
First expansion4:42
Market volume0
Total score 19,046
Military score 6,187
Economic score 11,309
Kills score 1,592
Units killed 62
Units lost 38
Buildings razed 9
Largest army 95
Favorite unit Coyote Warrior 56 fielded
Classical 4:27* Research start 3:27
Heroic 12:48* Estimated start 11:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Patecatl
Goumang
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

peech_packFuxi
Match time
MaccyFQuetzalcoatl
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureImperial Academy
Key technologyHusbandry
Fire Archer2 training queues
Fire Archer22 training queues
Dao Swordsman4 training queues
Wuzu Javelineer4 training queues
ArmoryArmory
Key technologyMedium Infantry
God powerLightning Weapons
God powerForest Protection
Wuzu Javelineer15 training queues
Sage3 training queues
Chu Ko Nu3 training queues
Dao Swordsman17 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Town CenterAdditional center
Warrior Priest2 training queues
Coyote Warrior16 training queues
Tlamanih Spearman8 training queues
Tequihua Archer8 training queues
Ocelotl Warrior3 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyHusbandry
Farm transition4 farms clustered
Key technologyBallistics
Key technologyHand Axe
Key technologyPickaxe
God powerTailwind
God powerAgave Bloom
Coyote Warrior40 training queues
God powerEarth Monster
Eagle Warrior10 training queues
Tlamanih Spearman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%MaccyF
Fastest Classical4:27*MaccyF
Fastest Heroic12:48*MaccyF
First pressure3:38MaccyF · Warrior Priest trained
First extra TC4:42MaccyF · Town Center
Armory timing10:03MaccyF · Armory
Farm transition11:13–11:16MaccyF · 4 farms clustered

Player highlights

Standout performances

Highest total score19,046MaccyF
Highest military score6,187MaccyF
Highest economy score11,309MaccyF
Most kills1,592MaccyF
Most units killed62MaccyF
Most deaths63peech_pack
Most buildings razed9MaccyF
Largest army95MaccyF
Favorite unitCoyote WarriorMaccyF · 56 fielded

peech_pack

Most DeathsMost Improvements

MaccyF

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

peech_pack

Classical timing4:48 estimated completion
Early pressure6:33 · Imperial Academy
Fast expansion5:09 · Town Center
Early armory / Heroic prep10:32 · Armory
Heavy walling signal10 wall build events

MaccyF

Classical timing4:27 estimated completion
Early pressure3:38 · Warrior Priest trained
Fast expansion4:42 · Town Center
Early armory / Heroic prep10:03 · Armory
Farm transition11:13–11:16 · 4 farms clustered
Large army production95 military units
peech_pack · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
peech_pack · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
peech_pack · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

peech_pack

Army

Fire Archer24
Dao Swordsman21
Wuzu Javelineer19
Chu Ko Nu3
Sage3
Ge Halberdier2
Pioneer2
Nezha Child1
Ya Zi1
Buildings9 types
House19
Silo10
Wall10
Military Camp4
Machine Workshop3
Armory1
Imperial Academy1
Temple1
Town Center1
God powers3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1

MaccyF

Army

Coyote Warrior56
Tlamanih Spearman13
Eagle Warrior10
Tequihua Archer8
Warrior Priest5
Ocelotl Warrior3
Buildings9 types
Farm20
House11
Calpulli9
Nobles Hut7
War Hut4
Spike Trap2
Armory1
Temple1
Town Center1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1