Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chiri.p1990 vs WUMBO JANG

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:32
Giza map preview
Map Giza
Defeated
chiri.p1990Hades
Pre-match Elo727
Win probability29.9%
10:32 Match length WUMBO JANG favored
Winner
WUMBO JANGZeus
Pre-match Elo875
Win probability70.1%

Match at a glance

chiri.p1990 vs WUMBO JANG

WinnerWUMBO JANG
MapGiza
QueueRanked 1v1 Supremacy
Duration10:32
Started
Ended
Elo favorite70.1%WUMBO JANG
Fastest Classical4:10*WUMBO JANG
First pressure5:07WUMBO JANG · Military Academy
Market timing5:57chiri.p1990 · Market
Most military units16WUMBO JANG
Highest EAPM23.8chiri.p1990

chiri.p1990

Hades

Defeat
Elo727-25
EAPM23.8
Military units12
First pressure7:27Archery Range
First expansion
Market volume0
Total score 9,614
Military score 3,792
Economic score 5,558
Kills score 264
Units killed 11
Units lost 5
Buildings razed 0
Largest army 12
Favorite unit Toxotes 9 fielded
Classical 5:05* Research start 4:05
Heroic Not reached
Mythic Not reached

WUMBO JANG

Zeus

Victory
Elo875+11
EAPM21.5
Military units16
First pressure5:07Military Academy
First expansion
Market volume0
Total score 10,678
Military score 3,965
Economic score 6,491
Kills score 222
Units killed 5
Units lost 11
Buildings razed 1
Largest army 16
Favorite unit Hoplite 12 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chiri.p1990Hades
Match time
WUMBO JANGZeus
God powerSentinel
Ajax2 training queues
MarketMarket
ArmoryArmory
Key technologyHand Axe
First military pressureArchery Range
Key technologyMedium Archers
Toxotes9 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
DefeatMatch result
Key technologyHusbandry
First military pressureMilitary Academy
God powerBolt
Hoplite12 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHand Axe
Minotaur2 training queues
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.1%WUMBO JANG
Fastest Classical4:10*WUMBO JANG
First pressure5:07WUMBO JANG · Military Academy
Market timing5:57chiri.p1990 · Market
Armory timing5:59chiri.p1990 · Armory

Player highlights

Standout performances

Highest total score10,678WUMBO JANG
Highest military score3,965WUMBO JANG
Highest economy score6,491WUMBO JANG
Most kills264chiri.p1990
Most units killed11chiri.p1990
Most deaths11WUMBO JANG
Most buildings razed1WUMBO JANG
Largest army16WUMBO JANG
Favorite unitHopliteWUMBO JANG · 12 fielded

chiri.p1990

Most Kills

WUMBO JANG

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chiri.p1990

Late Classical5:05 estimated completion
Delayed pressure7:27 · Archery Range
Early market / Heroic prep5:57 · Market
Early armory / Heroic prep5:59 · Armory

WUMBO JANG

Classical timing4:10 estimated completion
Early pressure5:07 · Military Academy
chiri.p1990 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chiri.p1990 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chiri.p1990 · Late ClassicalClassical completed after 5:00 on a standard land opening.
WUMBO JANG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WUMBO JANG · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chiri.p1990

Army

Toxotes9
Ajax2
Achilles1
Buildings9 types
House5
Farm2
Granary2
Archery Range1
Armory1
Market1
Military Academy1
Storehouse1
Temple1
God powers1 invoked
Sentinel1

WUMBO JANG

Army

Hoplite12
Minotaur2
Heracles1
Jason1
Buildings5 types
House6
Granary5
Military Academy2
Storehouse1
Temple1
God powers1 invoked
Bolt1