Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Snowledge

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:33
Watering Hole map preview
Map Watering Hole
Winner
DevilLoki
Pre-match Elo1898
Win probability82.0%
9:33 Match length Devil favored
Defeated
SnowledgeOranos
Pre-match Elo1635
Win probability18.0%

Match at a glance

Devil vs Snowledge

WinnerDevil
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration9:33
Started
Ended
Elo favorite82.0%Devil
Fastest Classical3:33*Devil
First pressure2:32Devil · Hersir trained
Most military units34Devil
Highest EAPM58.3Devil

Devil

Loki

Victory
Elo1898+6
EAPM58.3
Military units34
First pressure2:32Hersir trained
First expansion
Market volume0
Total score 8,775
Military score 3,865
Economic score 4,085
Kills score 866
Units killed 15
Units lost 10
Buildings razed 6
Largest army 34
Favorite unit Raiding Cavalry 12 fielded
Classical 3:33* Estimated start 2:33
Heroic Not reached
Mythic Not reached

Snowledge

Oranos

Defeat
Elo1635-6
EAPM50.7
Military units16
First pressure3:52Counter Barracks
First expansion
Market volume0
Total score 6,674
Military score 1,709
Economic score 4,701
Kills score 264
Units killed 10
Units lost 14
Buildings razed 0
Largest army 16
Favorite unit Katapeltes 11 fielded
Classical 3:42* Research start 2:42
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
SnowledgeOranos
God powerSpy
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Raiding Cavalry10 training queues
Throwing Axeman6 training queues
Hersir4 training queues
Einheri3 training queues
Raiding Cavalry2 training queues
Berserk4 training queues
VictoryMatch result
First military pressureCounter Barracks
Cheiroballista5 training queues
God powerShockwave
Katapeltes11 training queues
God powerCarnivora
God powerShockwave
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.0%Devil
Fastest Classical3:33*Devil
First pressure2:32Devil · Hersir trained

Player highlights

Standout performances

Highest total score8,775Devil
Highest military score3,865Devil
Highest economy score4,701Snowledge
Most kills866Devil
Most units killed15Devil
Most deaths14Snowledge
Most buildings razed6Devil
Largest army34Devil
Favorite unitRaiding CavalryDevil · 12 fielded

Devil

Highest ScoreLargest ArmyMost Kills

Snowledge

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:33 estimated completion
Early pressure2:32 · Hersir trained

Snowledge

Fast Classical3:42 estimated completion
Early pressure3:52 · Counter Barracks
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Snowledge · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Snowledge · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowledge · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Raiding Cavalry12
Hersir9
Throwing Axeman6
Berserk4
Einheri3
Buildings5 types
House7
Ox Cart Building3
Great Hall1
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1

Snowledge

Army

Katapeltes11
Cheiroballista5
Buildings6 types
Manor4
Sky Passage3
Counter Barracks2
Wall2
Military Barracks1
Temple1
God powers2 invoked
Shockwave2
Carnivora1