Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOST vs ThomasHG

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 49:34
Alfheim map preview
Map Alfheim
Defeated
GOSTDemeter
Pre-match Elo1568
Win probability41.6%
49:34 Match length ThomasHG favored
Winner
ThomasHGShennong
Pre-match Elo1627
Win probability58.4%

Match at a glance

GOST vs ThomasHG

WinnerThomasHG
MapAlfheim
QueueRanked 1v1 Supremacy
Duration49:34
Started
Ended
Elo favorite58.4%ThomasHG
Fastest Classical3:49*GOST
First pressure4:46GOST · Stable
Market timing10:33ThomasHG · Market
First extra TC5:08GOST · Village Center
Most military units1,189ThomasHG
Highest EAPM87.5GOST
Market volume9,100ThomasHG

GOST

Demeter

Defeat
Elo1568-15
EAPM87.5
Military units945
First pressure4:46Stable
First expansion5:08
Market volume2900
Total score 98,538
Military score 30,766
Economic score 35,129
Kills score 32,748
Units killed 973
Units lost 1,028
Buildings razed 19
Largest army 945
Favorite unit Hypaspist 281 fielded
Classical 3:49* Research start 2:49
Heroic 12:02* Estimated start 10:47
Mythic 19:17* Estimated start 17:17

ThomasHG

Shennong

Victory
Elo1627+15
EAPM71.1
Military units1189
First pressure15:55Imperial Academy
First expansion5:32
Market volume9100
Total score 133,705
Military score 47,133
Economic score 55,564
Kills score 31,060
Units killed 1,005
Units lost 988
Buildings razed 114
Largest army 1,189
Favorite unit Dao Swordsman 547 fielded
Classical 4:04* Research start 3:04
Heroic 13:18* Estimated start 12:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Chiyou
Aphrodite
HeroicAge
Rushou
Hera
MythicAge
Huangdi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOSTDemeter
Match time
ThomasHGShennong
First military pressureStable
Village CenterAdditional center
ArmoryArmory
Hippeus5 training queues
Key technologyHand Axe
Key technologyPickaxe
Toxotes9 training queues
Key technologyHusbandry
Hoplite8 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition10 farms clustered
Key technologyMedium Archers
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyPlow
Key technologyCopper Weapons
Key technologyBallistics
Key technologyShaft Mine
Hoplite11 training queues
Toxotes6 training queues
Hippeus5 training queues
Key technologyMedium Cavalry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBow Saw
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Hoplite46 training queues
God powerCurse
Hippeus13 training queues
Hypaspist6 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Toxotes4 training queues
God powerPestilence
God powerLightning Storm
Petrobolos4 training queues
Hippeus2 training queues
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Toxotes35 training queues
Key technologyHeavy Archers
Key technologyIron Armor
Key technologyIron Shields
Hypaspist78 training queues
Key technologyIron Shields
Amazon Archer3 training queues
Key technologyChampion Archers
Iolaus2 training queues
Town CenterAdditional center
Hoplite6 training queues
Hippeus54 training queues
Key technologyChampion Cavalry
Key technologyCrenellations
Key technologyChampion Cavalry
Hypaspist117 training queues
Toxotes4 training queues
Hoplite22 training queues
Prodromos6 training queues
Town CenterAdditional center
Orpheus2 training queues
Iolaus2 training queues
Icarus2 training queues
Fortress-tier buildingFortress
God powerLightning Storm
Helepolis3 training queues
Hippeus66 training queues
Amazon Archer5 training queues
Key technologyChampion Cavalry
Hoplite9 training queues
God powerPestilence
Town CenterAdditional center
Key technologyChampion Cavalry
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Village CenterAdditional center
Town CenterAdditional center
Peltast6 training queues
Town CenterAdditional center
Town CenterAdditional center
Hoplite10 training queues
Peltast5 training queues
Amazon Archer9 training queues
Helepolis2 training queues
Hippeus15 training queues
Fortress-tier buildingFortress
God powerLightning Storm
Helepolis2 training queues
Hypaspist54 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Toxotes11 training queues
God powerCurse
Hoplite123 training queues
Hippeus51 training queues
Toxotes3 training queues
Fortress-tier buildingFortress
Iolaus3 training queues
Icarus2 training queues
Petrobolos2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus11 training queues
Town CenterAdditional center
God powerLightning Storm
Hypaspist9 training queues
Cyclops4 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus21 training queues
Cyclops5 training queues
Hypaspist17 training queues
DefeatMatch result
Pioneer8 training queues
Town CenterAdditional center
Ge Halberdier2 training queues
Wuzu Javelineer10 training queues
Farm transition12 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
God powerProsperous Seeds
Pioneer2 training queues
MarketMarket
Ge Halberdier8 training queues
Wuzu Javelineer19 training queues
Pioneer2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Dao Swordsman2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Ge Halberdier7 training queues
Fire Archer21 training queues
Pioneer2 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
First military pressureImperial Academy
Jiang Zi Ya2 training queues
Sage2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerLightning Weapons
God powerVenom Beast
Ge Halberdier28 training queues
Sage5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Fire Archer11 training queues
God powerYinglongs Wrath
Key technologyChampion Infantry
Dao Swordsman61 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyChampion Archers
Key technologyIron Armor
Key technologyIron Shields
Fire Archer15 training queues
MarketMarket
MarketMarket
Wuzu Javelineer24 training queues
Dao Swordsman303 training queues
Axe Cart14 training queues
Wuzu Javelineer55 training queues
Ge Halberdier2 training queues
Jiang Zi Ya5 training queues
Sage5 training queues
Fire Archer20 training queues
Ge Halberdier14 training queues
Axe Cart4 training queues
Ge Halberdier10 training queues
Wuzu Javelineer20 training queues
Axe Cart2 training queues
Town CenterAdditional center
Town CenterAdditional center
Axe Cart10 training queues
Town CenterAdditional center
Wen Zhong5 training queues
Key technologyCrenellations
Town CenterAdditional center
Wuzu Javelineer72 training queues
Axe Cart2 training queues
Fire Archer25 training queues
Dao Swordsman45 training queues
Fire Archer10 training queues
Sage3 training queues
Wuzu Javelineer15 training queues
Town CenterAdditional center
Axe Cart95 training queues
Town CenterAdditional center
Ge Halberdier8 training queues
Dao Swordsman45 training queues
Sage17 training queues
Dao Swordsman91 training queues
Hun Dun2 training queues
God powerTitan Gate
Wen Zhong6 training queues
Jiang Zi Ya4 training queues
Fire Archer15 training queues
Pioneer12 training queues
Axe Cart5 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%ThomasHG
Fastest Classical3:49*GOST
Fastest Heroic12:02*GOST
Fastest Mythic19:17*GOST
First pressure4:46GOST · Stable
First extra TC5:08GOST · Village Center
Fortress timing16:17GOST · Fortress
Market timing10:33ThomasHG · Market
Armory timing7:07GOST · Armory
Farm transition7:58–9:13ThomasHG · 12 farms clustered
Trade route started19:11GOST

Player highlights

Standout performances

Highest total score133,705ThomasHG
Highest military score47,133ThomasHG
Highest economy score55,564ThomasHG
Most kills32,748GOST
Most units killed1,005ThomasHG
Most deaths1,028GOST
Most buildings razed114ThomasHG
Largest army1,189ThomasHG
Favorite unitDao SwordsmanThomasHG · 547 fielded

GOST

Most Deaths

ThomasHG

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOST

Fast Classical3:49 estimated completion
Early pressure4:46 · Stable
Fast expansion5:08 · Village Center
Multi-TC boom signal14 expansion build events
Early market / Heroic prep16:00 · Market
Early armory / Heroic prep7:07 · Armory
Fortress tech path16:17 · Fortress
Heavy walling signal30 wall build events
Farm transition9:52–10:59 · 10 farms clustered
Trade route started19:11 · Caravan Greek queued
Market economy signal2,900 total resource volume
Large army production945 military units

ThomasHG

Classical timing4:04 estimated completion
Delayed pressure15:55 · Imperial Academy
Fast expansion5:32 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep10:33 · Market
Early armory / Heroic prep12:32 · Armory
Farm transition7:58–9:13 · 12 farms clustered
Market economy signal9,100 total resource volume
Large army production1,189 military units
GOST · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOST · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GOST · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GOST · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ThomasHG · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ThomasHG · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 12000 total volume

GOST

Bought

No buys

Sold

Food1700
Wood1200
Total player market volume2900

ThomasHG

Bought

Wood900

Sold

Food4900
Wood3300
Total player market volume9100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOST

Army

Hypaspist281
Hippeus244
Hoplite235
Toxotes72
Amazon Archer17
Iolaus17
Orpheus16
Peltast11
Cyclops10
Icarus10
Helepolis9
Midas9
Petrobolos8
Prodromos6
Buildings15 types
Farm58
Sentry Tower50
House36
Wall30
Storehouse17
Military Academy15
Stable14
Town Center12
Fortress10
Archery Range6
Granary6
Market2
Temple2
Village Center2
Armory1
God powers3 invoked
Lightning Storm4
Curse2
Pestilence2

ThomasHG

Army

Dao Swordsman547
Wuzu Javelineer216
Axe Cart132
Fire Archer117
Ge Halberdier79
Sage33
Pioneer26
Wen Zhong18
Jiang Zi Ya16
Hun Dun3
Ya Zi2
Buildings13 types
Farm43
Military Camp27
Silo22
House16
Machine Workshop11
Town Center9
Baolei6
Sentry Tower5
Imperial Academy4
Wall4
Market3
Armory1
Temple1
God powers5 invoked
Prosperous Seeds3
Lightning Weapons1
Titan Gate1
Venom Beast1
Yinglongs Wrath1