Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saturatedopfat vs Dr.Ash

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:34
Mirage map preview
Map Mirage
Defeated
SaturatedopfatSet
Pre-match Elo1870
Win probability60.5%
26:34 Match length UpsetThe Elo underdog won
Winner
Dr.AshPoseidon
Pre-match Elo1796
Win probability39.5%

Match at a glance

Saturatedopfat vs Dr.Ash

WinnerDr.Ash
MapMirage
QueueRanked 1v1 Supremacy
Duration26:34
Started
Ended
Elo favorite60.5%Saturatedopfat · Upset
Fastest Classical4:55*Dr.Ash
First pressure5:11Dr.Ash · Stable
Market timing5:25Saturatedopfat · Market
First extra TC5:27Dr.Ash · Town Center
Most military units216Saturatedopfat
Highest EAPM109.1Dr.Ash
Market volume4,200Saturatedopfat
Defeat
Elo1870-21
EAPM56.5
Military units216
First pressure5:47Barracks
First expansion11:16
Market volume4200
Total score 22,193
Military score 6,902
Economic score 7,907
Kills score 7,420
Units killed 288
Units lost 306
Buildings razed 51
Largest army 216
Favorite unit Spearman 87 fielded
Classical 5:15* Research start 4:15
Heroic 7:18* Research start 6:03
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1796+21
EAPM109.1
Military units170
First pressure5:11Stable
First expansion5:27
Market volume100
Total score 28,508
Military score 6,193
Economic score 16,206
Kills score 6,193
Units killed 291
Units lost 285
Buildings razed 13
Largest army 170
Favorite unit Hippeus 90 fielded
Classical 4:55* Research start 3:55
Heroic 15:46* Estimated start 14:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SaturatedopfatSet
Match time
Dr.AshPoseidon
DockDock
Key technologyPickaxe
MarketMarket
First military pressureBarracks
Spearman6 training queues
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Siege Tower4 training queues
Camel Rider2 training queues
Hyena Of Set3 training queues
Chariot Archer31 training queues
War Elephant2 training queues
Town CenterAdditional center
Camel Rider29 training queues
Key technologyShaft Mine
Spearman4 training queues
DockDock
Key technologyCrenellations
DockDock
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Key technologyMedium Spearmen
Spearman12 training queues
God powerAncestors
Chariot Archer5 training queues
War Elephant2 training queues
Spearman15 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Slinger5 training queues
Chariot Archer36 training queues
Crocodile Of Set4 training queues
Spearman50 training queues
Fortress-tier buildingMigdol Stronghold
DefeatMatch result
God powerLure
DockDock
First military pressureStable
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Hippeus4 training queues
Toxotes5 training queues
Key technologyHand Axe
Hoplite19 training queues
Key technologyMedium Infantry
Hippeus25 training queues
Key technologyMedium Cavalry
DockDock
MarketMarket
Town CenterAdditional center
Town CenterAdditional center
Hippeus6 training queues
God powerCease Fire
Hoplite24 training queues
Key technologyHeavy Infantry
God powerBronze
Hypaspist9 training queues
Hippeus12 training queues
Key technologyHeavy Cavalry
Hippeus36 training queues
Prodromos14 training queues
DockDock
Farm transition22 farms clustered
Key technologyPlow
Town CenterAdditional center
Prodromos2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Hippeus7 training queues
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%Saturatedopfat · Upset
Fastest Classical4:55*Dr.Ash
Fastest Heroic7:18*Saturatedopfat
First pressure5:11Dr.Ash · Stable
First extra TC5:27Dr.Ash · Town Center
Fortress timing7:35Saturatedopfat · Migdol Stronghold
Market timing5:25Saturatedopfat · Market
Farm transition21:49–23:04Dr.Ash · 22 farms clustered

Player highlights

Standout performances

Highest total score28,508Dr.Ash
Highest military score6,902Saturatedopfat
Highest economy score16,206Dr.Ash
Most kills7,420Saturatedopfat
Most units killed291Dr.Ash
Most deaths306Saturatedopfat
Most buildings razed51Saturatedopfat
Largest army216Saturatedopfat
Favorite unitHippeusDr.Ash · 90 fielded

Saturatedopfat

Largest ArmyMost Deaths

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saturatedopfat

Late Classical5:15 estimated completion
Early pressure5:47 · Barracks
Expansion signal11:16 · Town Center
Early market / Heroic prep5:25 · Market
Fortress tech path7:35 · Migdol Stronghold
Water commitment signal3 dock build events
Market economy signal4,200 total resource volume
Large army production216 military units

Dr.Ash

Classical timing4:55 estimated completion
Early pressure5:11 · Stable
Fast expansion5:27 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep13:01 · Market
Heavy walling signal10 wall build events
Water commitment signal3 dock build events
Farm transition21:49–23:04 · 22 farms clustered
Market economy signal100 total resource volume
Large army production170 military units
Saturatedopfat · Water BoomExisting water-opening timing signal.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4300 total volume

Saturatedopfat

Bought

Food800

Sold

Food2000
Wood1400
Total player market volume4200

Dr.Ash

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saturatedopfat

Army

Spearman87
Chariot Archer72
Camel Rider31
Siege Tower7
War Elephant6
Crocodile Of Set5
Slinger5
Hyena Of Set3
Buildings15 types
House16
Obelisk16
Lumber Camp14
Barracks10
Mining Camp9
Granary8
Dock3
Migdol Stronghold3
Siege Works3
Wall3
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

Dr.Ash

Army

Hippeus90
Hoplite43
Prodromos16
Hypaspist9
Toxotes5
Theseus3
Atalanta2
Hippolyta2
Buildings12 types
House53
Farm33
Stable16
Storehouse16
Wall10
Military Academy9
Granary7
Town Center5
Dock3
Archery Range2
Temple2
Market1
God powers3 invoked
Bronze1
Cease Fire1
Lure1