Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs IamGroot

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:30
Watering Hole map preview
Map Watering Hole
Defeated
ただジムで疲れてるだShennong
Pre-match Elo1249
Win probability36.9%
18:30 Match length IamGroot favored
Winner
IamGrootPoseidon
Pre-match Elo1342
Win probability63.1%

Match at a glance

ただジムで疲れてるだ vs IamGroot

WinnerIamGroot
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:30
Started
Ended
Elo favorite63.1%IamGroot
Fastest Classical3:42*IamGroot
First pressure4:45IamGroot · Stable
First extra TC7:12IamGroot · Town Center
Market timing9:06IamGroot · Market
Most military units65ただジムで疲れてるだ
Highest EAPM58.2IamGroot
Defeat
Elo1249-13
EAPM51.0
Military units65
First pressure9:41Imperial Academy
First expansion12:54
Market volume0
Total score 19,696
Military score 6,774
Economic score 12,395
Kills score 527
Units killed 13
Units lost 90
Buildings razed 1
Largest army 65
Favorite unit Ge Halberdier 27 fielded
Classical 4:26* Estimated start 3:26
Heroic 12:06* Estimated start 10:50
Mythic Not reached

IamGroot

Poseidon

Victory
Elo1342+13
EAPM58.2
Military units47
First pressure4:45Stable
First expansion7:12
Market volume0
Total score 37,442
Military score 17,398
Economic score 17,522
Kills score 2,543
Units killed 88
Units lost 13
Buildings razed 1
Largest army 47
Favorite unit Hippeus 24 fielded
Classical 3:42* Research start 2:42
Heroic 10:53* Research start 9:38
Mythic 15:04* Estimated start 13:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Hermes
Rushou
HeroicAge
Dionysus
Huangdi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
IamGrootPoseidon
Key technologyHand Axe
Farm transition5 farms clustered
God powerProsperous Seeds
God powerProsperous Seeds
ArmoryArmory
God powerProsperous Seeds
First military pressureImperial Academy
Ge Halberdier4 training queues
Key technologyCopper Shields
Dao Swordsman7 training queues
Key technologyPickaxe
Key technologyBow Saw
Sage2 training queues
Key technologyBronze Shields
Key technologyCopper Armor
Town CenterAdditional center
Ge Halberdier9 training queues
Wuzu Javelineer2 training queues
Key technologyBronze Shields
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyCopper Weapons
Wuzu Javelineer2 training queues
Sage3 training queues
Dao Swordsman11 training queues
Siege Crossbow4 training queues
Ge Halberdier12 training queues
God powerVenom Beast
Chu Ko Nu3 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
MarketMarket
Hippeus2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHusbandry
Fortress-tier buildingFortress
Hippeus4 training queues
Key technologyShaft Mine
Farm transition5 farms clustered
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPlow
Hippeus4 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
God powerPlenty Vault
ArmoryArmory
ArmoryArmory
Hetairos11 training queues
Key technologyHeavy Cavalry
Key technologyChampion Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Helepolis4 training queues
Hippeus10 training queues
God powerBronze
Key technologyIron Weapons
Key technologyIron Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%IamGroot
Fastest Classical3:42*IamGroot
Fastest Heroic10:53*IamGroot
Fastest Mythic15:04*IamGroot
First pressure4:45IamGroot · Stable
First extra TC7:12IamGroot · Town Center
Fortress timing12:04IamGroot · Fortress
Market timing9:06IamGroot · Market
Armory timing9:20ただジムで疲れてるだ · Armory
Farm transition7:12–8:02ただジムで疲れてるだ · 5 farms clustered

Player highlights

Standout performances

Highest total score37,442IamGroot
Highest military score17,398IamGroot
Highest economy score17,522IamGroot
Most kills2,543IamGroot
Most units killed88IamGroot
Most deaths90ただジムで疲れてるだ
Most buildings razed1ただジムで疲れてるだ
Largest army65ただジムで疲れてるだ
Favorite unitGe Halberdierただジムで疲れてるだ · 27 fielded

ただジムで疲れてるだ

Largest ArmyMost Deaths

IamGroot

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Classical timing4:26 estimated completion
Delayed pressure9:41 · Imperial Academy
Expansion signal12:54 · Town Center
Early armory / Heroic prep9:20 · Armory
Heavy walling signal17 wall build events
Farm transition7:12–8:02 · 5 farms clustered

IamGroot

Fast Classical3:42 estimated completion
Early pressure4:45 · Stable
Fast expansion7:12 · Town Center
Early market / Heroic prep9:06 · Market
Early armory / Heroic prep10:11 · Armory
Fortress tech path12:04 · Fortress
Heavy walling signal12 wall build events
Farm transition13:16–13:17 · 5 farms clustered
ただジムで疲れてるだ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamGroot · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamGroot · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IamGroot · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Ge Halberdier27
Dao Swordsman18
Sage5
Wuzu Javelineer5
Siege Crossbow4
Chu Ko Nu3
Pioneer2
Jiang Zi Ya1
Buildings11 types
Wall17
House14
Farm10
Silo7
Military Camp3
Imperial Academy2
Armory1
Baolei1
Machine Workshop1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds3
Venom Beast1

IamGroot

Army

Hippeus24
Hetairos11
Helepolis4
Atalanta2
Centaur2
Theseus2
Hippolyta1
Polyphemus1
Buildings12 types
House16
Wall12
Storehouse7
Stable6
Farm5
Granary5
Armory3
Fortress2
Military Academy2
Market1
Temple1
Town Center1
God powers3 invoked
Bronze1
Lure1
Plenty Vault1