Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SomewhereBeyondTheMoon vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:34
Ghost Lake map preview
Map Ghost Lake
Defeated
SomewhereBeyondTheMoonZeus
Pre-match Elo1546
Win probability33.8%
19:34 Match length _abacaxi_ favored
Winner
_abacaxi_Zeus
Pre-match Elo1663
Win probability66.2%

Match at a glance

SomewhereBeyondTheMoon vs _abacaxi_

Winner_abacaxi_
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:34
Started
Ended
Elo favorite66.2%_abacaxi_
Fastest Classical3:33*_abacaxi_
First pressure3:55SomewhereBeyondTheMoon · Military Academy
First extra TC15:49SomewhereBeyondTheMoon · Town Center
Market timing8:56SomewhereBeyondTheMoon · Market
Most military units124_abacaxi_
Highest EAPM124.4_abacaxi_
Defeat
Elo1546-12
EAPM52.8
Military units112
First pressure3:55Military Academy
First expansion15:49
Market volume0
Total score 14,913
Military score 4,949
Economic score 8,131
Kills score 1,855
Units killed 56
Units lost 107
Buildings razed 0
Largest army 112
Favorite unit Hoplite 79 fielded
Classical 3:43* Research start 2:43
Heroic 10:57* Research start 9:42
Mythic Not reached

_abacaxi_

Zeus

Victory
Elo1663+12
EAPM124.4
Military units124
First pressure4:22Stable
First expansion15:52
Market volume0
Total score 23,598
Military score 10,368
Economic score 10,869
Kills score 2,410
Units killed 93
Units lost 56
Buildings razed 3
Largest army 124
Favorite unit Centaur 47 fielded
Classical 3:33* Research start 2:33
Heroic 15:30* Estimated start 14:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SomewhereBeyondTheMoonZeus
Match time
_abacaxi_Zeus
First military pressureMilitary Academy
Hoplite6 training queues
God powerBolt
Toxotes9 training queues
Key technologyHusbandry
Hoplite4 training queues
Key technologyPickaxe
MarketMarket
Key technologyMedium Archers
Hoplite10 training queues
Key technologyHand Axe
God powerRestoration
God powerUnderworld Passage
Toxotes4 training queues
Key technologyMedium Infantry
Jason2 training queues
Hoplite59 training queues
Toxotes4 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Infantry
Heracles2 training queues
Odysseus2 training queues
God powerRestoration
DefeatMatch result
Jason3 training queues
Heracles2 training queues
Centaur13 training queues
First military pressureStable
Hippeus10 training queues
God powerBolt
Key technologyPickaxe
God powerCease Fire
Hoplite17 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Centaur13 training queues
Hippeus13 training queues
Key technologyMedium Cavalry
Hoplite2 training queues
ArmoryArmory
Farm transition5 farms clustered
Centaur21 training queues
Key technologyHand Axe
Hippeus9 training queues
Hoplite2 training queues
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyHeavy Infantry
Manticore9 training queues
Hoplite2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Hoplite2 training queues
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%_abacaxi_
Fastest Classical3:33*_abacaxi_
Fastest Heroic10:57*SomewhereBeyondTheMoon
First pressure3:55SomewhereBeyondTheMoon · Military Academy
First extra TC15:49SomewhereBeyondTheMoon · Town Center
Market timing8:56SomewhereBeyondTheMoon · Market
Armory timing12:45_abacaxi_ · Armory
Farm transition13:00–13:02_abacaxi_ · 5 farms clustered

Player highlights

Standout performances

Highest total score23,598_abacaxi_
Highest military score10,368_abacaxi_
Highest economy score10,869_abacaxi_
Most kills2,410_abacaxi_
Most units killed93_abacaxi_
Most deaths107SomewhereBeyondTheMoon
Most buildings razed3_abacaxi_
Largest army124_abacaxi_
Favorite unitHopliteSomewhereBeyondTheMoon · 79 fielded

SomewhereBeyondTheMoon

Most Deaths

_abacaxi_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SomewhereBeyondTheMoon

Fast Classical3:43 estimated completion
Early pressure3:55 · Military Academy
Expansion signal15:49 · Town Center
Early market / Heroic prep8:56 · Market
Early armory / Heroic prep14:07 · Armory
Heavy walling signal8 wall build events
Large army production112 military units

_abacaxi_

Fast Classical3:33 estimated completion
Early pressure4:22 · Stable
Expansion signal15:52 · Town Center
Early armory / Heroic prep12:45 · Armory
Heavy walling signal20 wall build events
Farm transition13:00–13:02 · 5 farms clustered
Large army production124 military units
SomewhereBeyondTheMoon · Early MilitaryMeaningful trained combat units were produced during the early opening.
SomewhereBeyondTheMoon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SomewhereBeyondTheMoon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SomewhereBeyondTheMoon

Army

Hoplite79
Toxotes18
Heracles6
Jason5
Odysseus4
Buildings12 types
Wall8
House7
Granary6
Storehouse5
Military Academy4
Archery Range2
Farm2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1

_abacaxi_

Army

Centaur47
Hippeus37
Hoplite25
Manticore9
Jason4
Heracles2
Buildings11 types
Farm32
Wall20
House14
Granary7
Storehouse7
Military Academy4
Stable2
Temple2
Archery Range1
Armory1
Town Center1
God powers2 invoked
Bolt1
Cease Fire1