Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Prostagmaniac vs heraklit

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:40
Yellow River map preview
Map Yellow River
Defeated
ProstagmaniacGaia
Pre-match Elo1261
Win probability41.7%
23:40 Match length heraklit favored
Winner
heraklitHades
Pre-match Elo1319
Win probability58.3%

Match at a glance

Prostagmaniac vs heraklit

Winnerheraklit
MapYellow River
QueueRanked 1v1 Supremacy
Duration23:40
Started
Ended
Elo favorite58.3%heraklit
Fastest Classical3:59*heraklit
First pressure4:19Prostagmaniac · Military Barracks
First extra TC5:45heraklit · Town Center
Most military units334Prostagmaniac
Highest EAPM52.4Prostagmaniac
Defeat
Elo1261-15
EAPM52.4
Military units334
First pressure4:19Military Barracks
First expansion8:08
Market volume0
Total score 33,674
Military score 12,100
Economic score 17,806
Kills score 3,768
Units killed 146
Units lost 233
Buildings razed 3
Largest army 334
Favorite unit Murmillo 120 fielded
Classical 4:18* Research start 3:18
Heroic 13:09* Estimated start 11:54
Mythic 22:06* Estimated start 20:06

heraklit

Hades

Victory
Elo1319+15
EAPM30.2
Military units138
First pressure5:56Archery Range
First expansion5:45
Market volume0
Total score 54,030
Military score 21,236
Economic score 26,700
Kills score 6,215
Units killed 237
Units lost 144
Buildings razed 4
Largest army 138
Favorite unit Toxotes 62 fielded
Classical 3:59* Research start 2:59
Heroic 16:16* Research start 15:01
Mythic 23:14* Research start 21:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Rheia
HeroicAge
Apollo
Atlas
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ProstagmaniacGaia
Match time
heraklitHades
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo16 training queues
God powerCarnivora
Turma2 training queues
Town CenterAdditional center
Katapeltes2 training queues
Turma19 training queues
Oracle2 training queues
ArmoryArmory
Murmillo81 training queues
Key technologyMedium Archers
God powerGaia Forest
Key technologyBow Saw
Key technologyShaft Mine
Contarius23 training queues
Katapeltes2 training queues
Oracle2 training queues
God powerCarnivora
Behemoth3 training queues
Arcus11 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Farm transition4 farms clustered
Town CenterAdditional center
Turma2 training queues
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Weapons
Katapeltes17 training queues
God powerTraitor
Turma3 training queues
Arcus19 training queues
Contarius30 training queues
Cheiroballista4 training queues
Key technologyBronze Weapons
Key technologyHeavy Infantry
Town CenterAdditional center
Fortress-tier buildingPalace
Turma16 training queues
Key technologyChampion Archers
Arcus17 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyCopper Shields
Murmillo23 training queues
Contarius5 training queues
Town CenterAdditional center
Turma15 training queues
Katapeltes15 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
First military pressureArchery Range
Key technologyPlow
God powerSentinel
Toxotes2 training queues
Farm transition4 farms clustered
ArmoryArmory
Hippeus2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite9 training queues
Toxotes5 training queues
Hippeus8 training queues
Key technologyBallistics
Toxotes12 training queues
Hippeus5 training queues
Hoplite10 training queues
Hypaspist5 training queues
Key technologyBronze Shields
Key technologyHeavy Archers
Town CenterAdditional center
God powerRestoration
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBow Saw
Hippeus15 training queues
Toxotes17 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hoplite2 training queues
Hippeus10 training queues
Toxotes25 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyBronze Armor
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%heraklit
Fastest Classical3:59*heraklit
Fastest Heroic13:09*Prostagmaniac
Fastest Mythic22:06*Prostagmaniac
First pressure4:19Prostagmaniac · Military Barracks
First extra TC5:45heraklit · Town Center
Fortress timing19:06Prostagmaniac · Palace
Armory timing9:56heraklit · Armory
Farm transition9:24–10:29heraklit · 4 farms clustered

Player highlights

Standout performances

Highest total score54,030heraklit
Highest military score21,236heraklit
Highest economy score26,700heraklit
Most kills6,215heraklit
Most units killed237heraklit
Most deaths233Prostagmaniac
Most buildings razed4heraklit
Largest army334Prostagmaniac
Favorite unitMurmilloProstagmaniac · 120 fielded

Prostagmaniac

Most Deaths

heraklit

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Prostagmaniac

Classical timing4:18 estimated completion
Early pressure4:19 · Military Barracks
Fast expansion8:08 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:24 · Armory
Fortress tech path19:06 · Palace
Farm transition14:40–14:41 · 4 farms clustered
Large army production334 military units

heraklit

Fast Classical3:59 estimated completion
Early pressure5:56 · Archery Range
Fast expansion5:45 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:56 · Armory
Fortress tech path20:29 · Fortress
Farm transition9:24–10:29 · 4 farms clustered
Large army production138 military units
Prostagmaniac · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Prostagmaniac · Early MilitaryMeaningful trained combat units were produced during the early opening.
Prostagmaniac · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
heraklit · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
heraklit · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
heraklit · Early MilitaryMeaningful trained combat units were produced during the early opening.
heraklit · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
heraklit · Fast ClassicalClassical completed before 4:00 on a standard land opening.
heraklit · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Prostagmaniac

Army

Murmillo120
Contarius58
Turma58
Arcus47
Katapeltes38
Oracle5
Behemoth4
Cheiroballista4
Buildings9 types
Farm27
Manor9
Counter Barracks6
Military Barracks6
Palace4
Town Center4
Temple2
Armory1
Economic Guild1
God powers3 invoked
Gaia Forest3
Carnivora2
Traitor1

heraklit

Army

Toxotes62
Hippeus40
Hoplite24
Hypaspist5
Achilles3
Ajax3
Chiron1
Buildings11 types
Farm32
House17
Storehouse10
Archery Range8
Military Academy8
Stable7
Granary3
Town Center3
Armory1
Fortress1
Temple1
God powers3 invoked
Earthquake1
Restoration1
Sentinel1