Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

harooooo vs jaalsaru21

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:08
Mirage map preview
Map Mirage
Winner
haroooooKronos
Pre-match Elo1267
Win probability55.0%
34:08 Match length harooooo favored
Defeated
jaalsaru21Freyr
Pre-match Elo1232
Win probability45.0%

Match at a glance

harooooo vs jaalsaru21

Winnerharooooo
MapMirage
QueueRanked 1v1 Supremacy
Duration34:08
Started
Ended
Elo favorite55.0%harooooo
Fastest Classical3:31*harooooo
First pressure4:28jaalsaru21 · Hersir trained
First extra TC6:51harooooo · Town Center
Market timing8:06harooooo · Market
Most military units447harooooo
Highest EAPM89.7harooooo
Market volume11,700jaalsaru21

harooooo

Kronos

Victory
Elo1267+16
EAPM89.7
Military units447
First pressure5:37Military Barracks
First expansion6:51
Market volume7000
Total score 74,105
Military score 32,993
Economic score 30,667
Kills score 10,519
Units killed 353
Units lost 303
Buildings razed 12
Largest army 447
Favorite unit Arcus 182 fielded
Classical 3:31* Estimated start 2:31
Heroic 10:51* Estimated start 9:36
Mythic 20:56* Estimated start 18:56

jaalsaru21

Freyr

Defeat
Elo1232-16
EAPM56.3
Military units406
First pressure4:28Hersir trained
First expansion11:08
Market volume11700
Total score 40,113
Military score 13,688
Economic score 16,629
Kills score 9,796
Units killed 285
Units lost 361
Buildings razed 10
Largest army 406
Favorite unit Raiding Cavalry 79 fielded
Classical 5:20* Research start 4:20
Heroic 16:02* Research start 14:47
Mythic 22:21* Research start 20:21

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Freyja
Hyperion
HeroicAge
Bragi
Atlas
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haroooooKronos
Match time
jaalsaru21Freyr
God powerValor
DockDock
God powerDeconstruction
First military pressureMilitary Barracks
Murmillo4 training queues
Promethean6 training queues
Town CenterAdditional center
God powerValor
MarketMarket
God powerValor
Key technologyHand Axe
God powerValor
Katapeltes8 training queues
Key technologyPickaxe
Oracle2 training queues
God powerChaos
Contarius43 training queues
Key technologyHeavy Cavalry
God powerValor
Satyr2 training queues
Satyr3 training queues
Key technologyShaft Mine
Key technologyPlow
Farm transition4 farms clustered
ArmoryArmory
Arcus15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Key technologyCopper Shields
Key technologyBronze Armor
Arcus17 training queues
Key technologyMedium Archers
Satyr2 training queues
God powerValor
Key technologyBronze Weapons
Oracle4 training queues
Key technologyHeavy Archers
Key technologyBronze Shields
Oracle Hero10 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Arcus35 training queues
Key technologyMedium Infantry
Destroyer6 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Town CenterAdditional center
Fire Siphon2 training queues
Key technologyChampion Archers
Key technologyIron Weapons
God powerImplode
Arcus81 training queues
Key technologyIron Armor
God powerChaos
God powerValor
Key technologyIron Shields
Fanatic18 training queues
Key technologyChampion Infantry
Oracle Hero11 training queues
MarketMarket
MarketMarket
Destroyer11 training queues
Fortress-tier buildingPalace
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Fire Siphon2 training queues
Contarius25 training queues
Fortress-tier buildingPalace
Fanatic5 training queues
Key technologyChampion Cavalry
Oracle Hero15 training queues
Katapeltes25 training queues
Destroyer7 training queues
Fanatic12 training queues
Arcus30 training queues
Town CenterAdditional center
God powerChaos
Katapeltes21 training queues
Argus2 training queues
Destroyer3 training queues
Argus2 training queues
Town CenterAdditional center
Destroyer6 training queues
Fortress-tier buildingPalace
Arcus4 training queues
Contarius5 training queues
VictoryMatch result
DockDock
God powerGullinbursti
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
DockDock
Raiding Cavalry14 training queues
God powerForest Fire
God powerForest Fire
Hersir3 training queues
Key technologyMedium Infantry
ArmoryArmory
Hirdman7 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman6 training queues
Key technologyMedium Cavalry
MarketMarket
Hersir5 training queues
Town CenterAdditional center
Hirdman12 training queues
Berserk11 training queues
Hersir6 training queues
Farm transition15 farms clustered
Raiding Cavalry2 training queues
Raiding Cavalry3 training queues
Hirdman7 training queues
Berserk5 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Valkyrie5 training queues
Raiding Cavalry3 training queues
Jarl3 training queues
Throwing Axeman3 training queues
Berserk2 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Huskarl6 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
ArmoryArmory
ArmoryArmory
Key technologyBallistics
ArmoryArmory
Raiding Cavalry11 training queues
Jarl9 training queues
God powerInferno
Huskarl4 training queues
Hersir2 training queues
Valkyrie2 training queues
Portable Ram9 training queues
Ballista8 training queues
Hirdman7 training queues
Berserk5 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Huskarl2 training queues
Raiding Cavalry30 training queues
Jarl25 training queues
Town CenterAdditional center
Hirdman11 training queues
Berserk8 training queues
Hersir6 training queues
Throwing Axeman3 training queues
Huskarl16 training queues
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Key technologyChampion Cavalry
Key technologyIron Armor
Portable Ram2 training queues
Valkyrie2 training queues
Hersir2 training queues
Hirdman3 training queues
Berserk3 training queues
Key technologyIron Weapons
Hirdman21 training queues
Berserk30 training queues
Huskarl2 training queues
Raiding Cavalry16 training queues
Jarl18 training queues
Portable Ram2 training queues
Valkyrie3 training queues
Throwing Axeman2 training queues
Hersir3 training queues
Throwing Axeman13 training queues
Hersir9 training queues
Trade route startedCaravan Norse queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%harooooo
Fastest Classical3:31*harooooo
Fastest Heroic10:51*harooooo
Fastest Mythic20:56*harooooo
First pressure4:28jaalsaru21 · Hersir trained
First extra TC6:51harooooo · Town Center
Fortress timing17:37jaalsaru21 · Hill Fort
Market timing8:06harooooo · Market
Armory timing8:38jaalsaru21 · Armory
Farm transition13:23–13:52harooooo · 4 farms clustered
Trade route started26:00harooooo

Player highlights

Standout performances

Highest total score74,105harooooo
Highest military score32,993harooooo
Highest economy score30,667harooooo
Most kills10,519harooooo
Most units killed353harooooo
Most deaths361jaalsaru21
Most buildings razed12harooooo
Largest army447harooooo
Favorite unitArcusharooooo · 182 fielded

harooooo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jaalsaru21

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

harooooo

Fast Classical3:31 estimated completion
Early pressure5:37 · Military Barracks
Fast expansion6:51 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:06 · Market
Early armory / Heroic prep13:31 · Armory
Fortress tech path17:56 · Palace
Heavy walling signal26 wall build events
Water commitment signal1 dock build events
Farm transition13:23–13:52 · 4 farms clustered
Trade route started26:00 · Caravan Atlantean queued
Market economy signal7,000 total resource volume
Large army production447 military units

jaalsaru21

Late Classical5:20 estimated completion
Early pressure4:28 · Hersir trained
Expansion signal11:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:45 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path17:37 · Hill Fort
Heavy walling signal17 wall build events
Water commitment signal2 dock build events
Farm transition14:05–15:12 · 15 farms clustered
Trade route started33:35 · Caravan Norse queued
Market economy signal11,700 total resource volume
Large army production406 military units
harooooo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
jaalsaru21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
jaalsaru21 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
jaalsaru21 · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18700 total volume

harooooo

Bought

Food200
Wood1300

Sold

Food3400
Wood2100
Total player market volume7000

jaalsaru21

Bought

Food400
Wood700

Sold

Food900
Wood9700
Total player market volume11700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

harooooo

Army

Arcus182
Contarius73
Katapeltes54
Oracle Hero36
Fanatic35
Destroyer34
Satyr8
Oracle6
Promethean6
Argus5
Fire Siphon4
Murmillo4
Buildings12 types
Farm34
Wall26
Military Barracks10
Counter Barracks9
Manor8
Palace6
Temple4
Town Center4
Market3
Economic Guild2
Armory1
Dock1
God powers4 invoked
Valor7
Chaos3
Deconstruction1
Implode1

jaalsaru21

Army

Raiding Cavalry79
Hirdman68
Berserk64
Jarl55
Hersir42
Throwing Axeman32
Huskarl30
Valkyrie14
Portable Ram13
Ballista8
Battle Boar1
Buildings12 types
Farm27
House24
Wall17
Ox Cart Building10
Longhouse9
Great Hall5
Armory4
Hill Fort4
Dock2
Town Center2
Market1
Temple1
God powers4 invoked
Forest Fire2
Flaming Weapons1
Gullinbursti1
Inferno1