Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs Pidgeoni

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:19
Anatolia map preview
Map Anatolia
Defeated
RatoldRa
Pre-match Elo1413
Win probability62.3%
25:19 Match length UpsetThe Elo underdog won
Winner
PidgeoniPoseidon
Pre-match Elo1326
Win probability37.7%

Match at a glance

Ratold vs Pidgeoni

WinnerPidgeoni
MapAnatolia
QueueRanked 1v1 Supremacy
Duration25:19
Started
Ended
Elo favorite62.3%Ratold · Upset
Fastest Classical5:40*Ratold
First pressure5:47Ratold · Barracks
First extra TC11:00Pidgeoni · Town Center
Market timing9:47Ratold · Market
Most military units239Ratold
Highest EAPM82.0Ratold
Market volume4,800Ratold

Ratold

Ra

Defeat
Elo1413-22
EAPM82.0
Military units239
First pressure5:47Barracks
First expansion
Market volume4800
Total score 24,766
Military score 9,556
Economic score 9,911
Kills score 5,344
Units killed 181
Units lost 263
Buildings razed 4
Largest army 239
Favorite unit Spearman 146 fielded
Classical 5:40* Estimated start 4:40
Heroic 10:57* Research start 9:42
Mythic 16:56* Estimated start 14:56

Pidgeoni

Poseidon

Victory
Elo1326+22
EAPM58.0
Military units211
First pressure7:43Stable
First expansion11:00
Market volume0
Total score 37,061
Military score 16,220
Economic score 15,664
Kills score 5,264
Units killed 263
Units lost 187
Buildings razed 23
Largest army 211
Favorite unit Toxotes 65 fielded
Classical 5:41* Estimated start 4:41
Heroic 10:57* Estimated start 9:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ares
Sobek
HeroicAge
Dionysus
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RatoldRa
Match time
PidgeoniPoseidon
DockDock
DockDock
Key technologyPickaxe
DockDock
DockDock
Kebenit3 training queues
First military pressureBarracks
DockDock
Key technologyHand Axe
Axeman10 training queues
Ramming Galley5 training queues
DockDock
ArmoryArmory
DockDock
MarketMarket
Ramming Galley2 training queues
DockDock
DockDock
Spearman5 training queues
War Barge8 training queues
Key technologyHeavy Warships
Spearman12 training queues
DockDock
God powerRain
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Petsuchos5 training queues
Spearman2 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Spearman90 training queues
Key technologyCopper Shields
Slinger39 training queues
Key technologyMedium Slingers
God powerShifting Sands
Petsuchos2 training queues
Wadjet4 training queues
Key technologyHeavy Slingers
Key technologyHeavy Spearmen
DockDock
Spearman37 training queues
Slinger12 training queues
God powerRain
Wadjet2 training queues
DefeatMatch result
DockDock
DockDock
Juggernaut4 training queues
First military pressureStable
ArmoryArmory
Trireme4 training queues
Hippeus6 training queues
Cyclops2 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
God powerBronze
God powerPestilence
Key technologyHeavy Warships
Scylla2 training queues
Hippeus10 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
DockDock
Hippeus2 training queues
Key technologyHeavy Cavalry
DockDock
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Petrobolos5 training queues
Hydra2 training queues
Toxotes65 training queues
Key technologyBallistics
Hippeus41 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Hydra5 training queues
Petrobolos2 training queues
Petrobolos3 training queues
Theseus3 training queues
Atalanta3 training queues
Peltast35 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.3%Ratold · Upset
Fastest Classical5:40*Ratold
Fastest Heroic10:57*Pidgeoni
Fastest Mythic16:56*Ratold
First pressure5:47Ratold · Barracks
First extra TC11:00Pidgeoni · Town Center
Fortress timing13:56Ratold · Migdol Stronghold
Market timing9:47Ratold · Market
Armory timing8:12Pidgeoni · Armory

Player highlights

Standout performances

Highest total score37,061Pidgeoni
Highest military score16,220Pidgeoni
Highest economy score15,664Pidgeoni
Most kills5,344Ratold
Most units killed263Pidgeoni
Most deaths263Ratold
Most buildings razed23Pidgeoni
Largest army239Ratold
Favorite unitSpearmanRatold · 146 fielded

Ratold

Largest ArmyMost Deaths

Pidgeoni

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ratold

Late Classical5:40 estimated completion
Early pressure5:47 · Barracks
Early market / Heroic prep9:47 · Market
Early armory / Heroic prep8:26 · Armory
Fortress tech path13:56 · Migdol Stronghold
Water commitment signal11 dock build events
Market economy signal4,800 total resource volume
Large army production239 military units

Pidgeoni

Late Classical5:41 estimated completion
Delayed pressure7:43 · Stable
Expansion signal11:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:28 · Market
Early armory / Heroic prep8:12 · Armory
Fortress tech path14:00 · Fortress
Water commitment signal4 dock build events
Large army production211 military units
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ratold · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pidgeoni · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pidgeoni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

Ratold

Bought

No buys

Sold

Food2500
Wood2300
Total player market volume4800

Pidgeoni

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army

Spearman146
Slinger51
Axeman10
Petsuchos8
War Barge8
Ramming Galley7
Wadjet6
Kebenit3
Buildings15 types
House30
Dock11
Mining Camp11
Barracks7
Lumber Camp4
Migdol Stronghold3
Obelisk3
Granary2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Rain2
Locust Swarm1
Shifting Sands1

Pidgeoni

Army

Toxotes65
Hippeus60
Peltast35
Petrobolos10
Atalanta8
Hydra8
Theseus8
Juggernaut4
Trireme4
Hippolyta3
Cyclops2
Pentekonter2
Scylla2
Buildings11 types
House16
Archery Range10
Storehouse9
Stable7
Fortress5
Dock4
Granary2
Market2
Town Center2
Armory1
Temple1
God powers2 invoked
Bronze1
Pestilence1