Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Adussan#5025 vs igis4

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:30
Steppe map preview
Map Steppe
Winner
Adussan#5025Poseidon
Pre-match Elo1116
Win probability61.0%
13:30 Match length Adussan#5025 favored
Defeated
igis4Gaia
Pre-match Elo1038
Win probability39.0%

Match at a glance

Adussan#5025 vs igis4

WinnerAdussan#5025
MapSteppe
QueueRanked 1v1 Supremacy
Duration13:30
Started
Ended
Elo favorite61.0%Adussan#5025
Fastest Classical3:49*Adussan#5025
First pressure3:51Adussan#5025 · Stable
First extra TC5:21igis4 · Town Center
Most military units34Adussan#5025
Highest EAPM82.1Adussan#5025

Adussan#5025

Poseidon

Victory
Elo1116+14
EAPM82.1
Military units34
First pressure3:51Stable
First expansion
Market volume0
Total score 13,559
Military score 6,115
Economic score 6,524
Kills score 920
Units killed 35
Units lost 13
Buildings razed 2
Largest army 34
Favorite unit Hippeus 25 fielded
Classical 3:49* Estimated start 2:49
Heroic 13:17* Estimated start 12:02
Mythic Not reached

igis4

Gaia

Defeat
Elo1038-14
EAPM21.6
Military units15
First pressure6:25Counter Barracks
First expansion5:21
Market volume0
Total score 10,100
Military score 3,720
Economic score 5,944
Kills score 436
Units killed 13
Units lost 34
Buildings razed 0
Largest army 15
Favorite unit Katapeltes 15 fielded
Classical 4:56* Research start 3:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Aphrodite
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Adussan#5025Poseidon
Match time
igis4Gaia
God powerLure
First military pressureStable
Hippeus25 training queues
Centaur2 training queues
Key technologyHusbandry
Centaur2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Shields
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
God powerCarnivora
First military pressureCounter Barracks
Katapeltes2 training queues
Katapeltes13 training queues
God powerGaia Forest
Key technologyCrenellations
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Adussan#5025
Fastest Classical3:49*Adussan#5025
Fastest Heroic13:17*Adussan#5025
First pressure3:51Adussan#5025 · Stable
First extra TC5:21igis4 · Town Center
Armory timing10:32Adussan#5025 · Armory

Player highlights

Standout performances

Highest total score13,559Adussan#5025
Highest military score6,115Adussan#5025
Highest economy score6,524Adussan#5025
Most kills920Adussan#5025
Most units killed35Adussan#5025
Most deaths34igis4
Most buildings razed2Adussan#5025
Largest army34Adussan#5025
Favorite unitHippeusAdussan#5025 · 25 fielded

Adussan#5025

Highest ScoreLargest ArmyMost KillsMost Resources

igis4

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Adussan#5025

Fast Classical3:49 estimated completion
Early pressure3:51 · Stable
Early armory / Heroic prep10:32 · Armory

igis4

Classical timing4:56 estimated completion
Early pressure6:25 · Counter Barracks
Fast expansion5:21 · Town Center
Adussan#5025 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Adussan#5025 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Adussan#5025 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
igis4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adussan#5025

Army

Hippeus25
Centaur5
Atalanta2
Theseus2
Buildings6 types
House11
Granary3
Stable3
Storehouse2
Armory1
Temple1
God powers1 invoked
Lure1

igis4

Army

Katapeltes15
Buildings7 types
Sentry Tower4
Manor3
Economic Guild2
Counter Barracks1
Military Barracks1
Temple1
Town Center1
God powers2 invoked
Gaia Forest3
Carnivora1