Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Belisarius vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:21
Blue Lagoon map preview
Map Blue Lagoon
Winner
BelisariusAmaterasu
Pre-match Elo1743
Win probability62.8%
24:21 Match length Belisarius favored
Defeated
Journey Before DestinationHades
Pre-match Elo1652
Win probability37.2%

Match at a glance

Belisarius vs Journey Before Destination

WinnerBelisarius
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:21
Started
Ended
Elo favorite62.8%Belisarius
Fastest Classical4:00*Belisarius
First pressure4:14Belisarius · Stable Japanese
First extra TC5:00Journey Before Destination · Town Center
Market timing18:40Belisarius · Market
Most military units247Belisarius
Highest EAPM91.8Belisarius
Market volume2,100Journey Before Destination

Belisarius

Amaterasu

Victory
Elo1743+13
EAPM91.8
Military units247
First pressure4:14Stable Japanese
First expansion5:39
Market volume0
Total score 55,011
Military score 27,340
Economic score 23,992
Kills score 3,701
Units killed 152
Units lost 133
Buildings razed 24
Largest army 247
Favorite unit Shinobi 82 fielded
Classical 4:00* Research start 3:00
Heroic 11:57* Estimated start 10:42
Mythic 20:35* Estimated start 18:35
Defeat
Elo1652-13
EAPM70.2
Military units123
First pressure5:09Military Academy
First expansion5:00
Market volume2100
Total score 37,909
Military score 16,913
Economic score 15,871
Kills score 5,188
Units killed 128
Units lost 152
Buildings razed 0
Largest army 123
Favorite unit Hypaspist 45 fielded
Classical 4:20* Research start 3:20
Heroic 11:51* Estimated start 10:36
Mythic 18:11* Estimated start 16:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
Hachiman
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BelisariusAmaterasu
Match time
Journey Before DestinationHades
First military pressureStable Japanese
Naginata Rider4 training queues
Kitsune3 training queues
Town CenterAdditional center
God powerShrine Of The Hunt
Key technologyPickaxe
Samurai6 training queues
ArmoryArmory
God powerSolar Shield
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHand Axe
Key technologyHusbandry
Daimyo2 training queues
Yumi Horse Archer5 training queues
Shinobi22 training queues
Samurai2 training queues
God powerShogun
Key technologyShaft Mine
Tengu4 training queues
Farm transition7 farms clustered
Yumi Horse Archer15 training queues
Wanyudo2 training queues
Samurai5 training queues
Naginata Rider5 training queues
Onna Musha3 training queues
Tengu2 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
ArmoryArmory
Samurai7 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingCastle
God powerSolar Shield
Naginata Rider5 training queues
Yumi Horse Archer6 training queues
Samurai5 training queues
Shinobi10 training queues
Town CenterAdditional center
Key technologyCopper Shields
MarketMarket
Tengu3 training queues
Key technologyPlow
Key technologyBow Saw
Fortress-tier buildingCastle
Shinobi40 training queues
Fortress-tier buildingCastle
Oyumi6 training queues
Yumi Horse Archer10 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Fortress-tier buildingCastle
God powerDivine Slash
Onmyoji5 training queues
Fortress-tier buildingCastle
Shinobi10 training queues
Naginata Rider10 training queues
Yumi Horse Archer15 training queues
Onmyoji10 training queues
Samurai15 training queues
God powerSolar Shield
VictoryMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite10 training queues
God powerSentinel
Key technologyHusbandry
ArmoryArmory
Farm transition9 farms clustered
Fortress-tier buildingFortress
Hypaspist4 training queues
Hoplite8 training queues
God powerCurse
Key technologyMedium Infantry
Fortress-tier buildingFortress
Key technologyPickaxe
Key technologyHand Axe
Hoplite8 training queues
Peltast11 training queues
Hypaspist5 training queues
God powerSentinel
ArmoryArmory
ArmoryArmory
Key technologyMedium Archers
Key technologyHeavy Infantry
ArmoryArmory
Fortress-tier buildingFortress
God powerRestoration
Hypaspist5 training queues
Hoplite11 training queues
Peltast8 training queues
Key technologyHeavy Archers
Key technologyPlow
Hypaspist3 training queues
Peltast5 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Hypaspist28 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
MarketMarket
Key technologyChampion Infantry
Toxotes7 training queues
Key technologyChampion Archers
Key technologyIron Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyIron Shields
Helepolis3 training queues
Key technologyIron Shields
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.8%Belisarius
Fastest Classical4:00*Belisarius
Fastest Heroic11:51*Journey Before Destination
Fastest Mythic18:11*Journey Before Destination
First pressure4:14Belisarius · Stable Japanese
First extra TC5:00Journey Before Destination · Town Center
Fortress timing11:21Journey Before Destination · Fortress
Market timing18:40Belisarius · Market
Armory timing9:06Journey Before Destination · Armory
Farm transition10:53–10:54Journey Before Destination · 9 farms clustered

Player highlights

Standout performances

Highest total score55,011Belisarius
Highest military score27,340Belisarius
Highest economy score23,992Belisarius
Most kills5,188Journey Before Destination
Most units killed152Belisarius
Most deaths152Journey Before Destination
Most buildings razed24Belisarius
Largest army247Belisarius
Favorite unitShinobiBelisarius · 82 fielded

Belisarius

Highest ScoreMost KillsMost Resources

Journey Before Destination

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Belisarius

Classical timing4:00 estimated completion
Early pressure4:14 · Stable Japanese
Fast expansion5:39 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep18:40 · Market
Early armory / Heroic prep9:12 · Armory
Fortress tech path17:35 · Castle
Heavy walling signal8 wall build events
Farm transition14:00–14:01 · 7 farms clustered
Large army production247 military units

Journey Before Destination

Classical timing4:20 estimated completion
Early pressure5:09 · Military Academy
Fast expansion5:00 · Town Center
Early market / Heroic prep22:08 · Market
Early armory / Heroic prep9:06 · Armory
Fortress tech path11:21 · Fortress
Heavy walling signal37 wall build events
Farm transition10:53–10:54 · 9 farms clustered
Market economy signal2,100 total resource volume
Large army production123 military units
Belisarius · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belisarius · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Belisarius · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Belisarius · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Belisarius

Bought

No buys

Sold

No sells

Total player market volume0

Journey Before Destination

Bought

No buys

Sold

Food900
Wood1200
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Belisarius

Army

Shinobi82
Yumi Horse Archer51
Samurai40
Naginata Rider26
Onmyoji15
Tengu11
Oyumi6
Kitsune5
Onna Musha5
Daimyo3
Wanyudo3
Buildings14 types
Farm26
Watermill18
House16
Wall8
Mining Camp Japanese7
Shrine Japanese7
Castle5
Stable Japanese5
Dojo4
Sentry Tower4
Town Center3
Armory2
Market1
Temple1
God powers4 invoked
Solar Shield3
Divine Slash1
Shogun1
Shrine Of The Hunt1

Journey Before Destination

Army

Hypaspist45
Hoplite37
Peltast24
Toxotes7
Achilles3
Ajax3
Helepolis3
Chiron1
Buildings12 types
Farm45
Wall37
House27
Storehouse10
Granary6
Archery Range5
Fortress5
Armory4
Military Academy4
Market1
Temple1
Town Center1
God powers4 invoked
Restoration2
Sentinel2
Curse1
Plenty Vault1