Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs GOST

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:44
Steppe map preview
Map Steppe
Defeated
_abacaxi_Zeus
Pre-match Elo1651
Win probability57.8%
27:44 Match length UpsetThe Elo underdog won
Winner
GOSTDemeter
Pre-match Elo1596
Win probability42.2%

Match at a glance

_abacaxi_ vs GOST

WinnerGOST
MapSteppe
QueueRanked 1v1 Supremacy
Duration27:44
Started
Ended
Elo favorite57.8%_abacaxi_ · Upset
Fastest Classical3:30*_abacaxi_
First pressure3:51_abacaxi_ · Military Academy
Market timing16:18_abacaxi_ · Market
First extra TC15:31_abacaxi_ · Town Center
Most military units197_abacaxi_
Highest EAPM115.9_abacaxi_
Market volume700_abacaxi_

_abacaxi_

Zeus

Defeat
Elo1651-20
EAPM115.9
Military units197
First pressure3:51Military Academy
First expansion15:31
Market volume700
Total score 38,616
Military score 13,653
Economic score 21,674
Kills score 3,289
Units killed 95
Units lost 171
Buildings razed 3
Largest army 197
Favorite unit Hoplite 92 fielded
Classical 3:30* Research start 2:30
Heroic 10:03* Estimated start 8:48
Mythic 17:35* Estimated start 15:35

GOST

Demeter

Victory
Elo1596+20
EAPM73.3
Military units151
First pressure6:35Archery Range
First expansion
Market volume0
Total score 45,932
Military score 23,544
Economic score 16,598
Kills score 5,956
Units killed 164
Units lost 103
Buildings razed 17
Largest army 151
Favorite unit Hippeus 51 fielded
Classical 3:34* Research start 2:34
Heroic 9:27* Estimated start 8:12
Mythic 17:50* Estimated start 15:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Pan
Apollo
HeroicAge
Hestia
Hera
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

_abacaxi_Zeus
Match time
GOSTDemeter
Jason3 training queues
God powerBolt
Heracles2 training queues
First military pressureMilitary Academy
Hoplite5 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Manticore4 training queues
Key technologyHeavy Infantry
Peltast13 training queues
Hoplite13 training queues
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyShaft Mine
Fortress-tier buildingFortress
Odysseus3 training queues
Petrobolos2 training queues
Peltast3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Town CenterAdditional center
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Hoplite5 training queues
Manticore2 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
God powerLightning Storm
Hoplite66 training queues
Key technologyChampion Infantry
Bellerophon3 training queues
Medusa5 training queues
Town CenterAdditional center
Manticore2 training queues
Fortress-tier buildingFortress
God powerRestoration
Bellerophon5 training queues
Jason4 training queues
Odysseus2 training queues
Myrmidon3 training queues
Manticore3 training queues
Medusa2 training queues
Fortress-tier buildingFortress
Medusa3 training queues
Heracles2 training queues
Helepolis3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Medusa8 training queues
Toxotes6 training queues
Bellerophon3 training queues
Peltast11 training queues
Key technologyChampion Archers
Fortress-tier buildingFortress
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Heracles2 training queues
Bellerophon2 training queues
Hoplite3 training queues
DefeatMatch result
Orpheus2 training queues
ArmoryArmory
God powerWither
First military pressureArchery Range
Key technologyCopper Shields
Key technologyCopper Armor
Toxotes16 training queues
Key technologyCopper Weapons
Farm transition4 farms clustered
Key technologyBallistics
Key technologyMedium Archers
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Archers
Toxotes8 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
God powerArcadian Meadow
God powerCommunal Hearth
Key technologyBow Saw
Peltast6 training queues
Hippeus7 training queues
Key technologyMedium Cavalry
Hamadryad8 training queues
Key technologyBronze Shields
Key technologyBow Saw
Key technologyPlow
MarketMarket
Key technologyShaft Mine
Key technologyHusbandry
Hippeus33 training queues
Key technologyBronze Armor
Icarus2 training queues
God powerLightning Storm
Peltast4 training queues
Amazon Archer5 training queues
Hamadryad2 training queues
Harpy Myth3 training queues
Toxotes4 training queues
Amazon Archer2 training queues
Hamadryad2 training queues
Key technologyMedium Infantry
Helepolis3 training queues
Key technologyIron Weapons
Fortress-tier buildingFortress
Harpy Myth7 training queues
Petrobolos3 training queues
Toxotes9 training queues
Hamadryad3 training queues
Hippeus8 training queues
Key technologyHeavy Cavalry
Key technologyIron Armor
Key technologyHeavy Archers
Key technologyChampion Cavalry
Key technologyIron Shields
Hippeus3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%_abacaxi_ · Upset
Fastest Classical3:30*_abacaxi_
Fastest Heroic9:27*GOST
Fastest Mythic17:35*_abacaxi_
First pressure3:51_abacaxi_ · Military Academy
First extra TC15:31_abacaxi_ · Town Center
Fortress timing12:09GOST · Fortress
Market timing16:18_abacaxi_ · Market
Armory timing6:03GOST · Armory
Farm transition8:33–9:28GOST · 4 farms clustered
Trade route started26:32_abacaxi_

Player highlights

Standout performances

Highest total score45,932GOST
Highest military score23,544GOST
Highest economy score21,674_abacaxi_
Most kills5,956GOST
Most units killed164GOST
Most deaths171_abacaxi_
Most buildings razed17GOST
Largest army197_abacaxi_
Favorite unitHoplite_abacaxi_ · 92 fielded

_abacaxi_

Most DeathsMost Resources

GOST

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

_abacaxi_

Fast Classical3:30 estimated completion
Early pressure3:51 · Military Academy
Expansion signal15:31 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:18 · Market
Early armory / Heroic prep7:18 · Armory
Fortress tech path13:26 · Fortress
Heavy walling signal18 wall build events
Farm transition16:53–17:13 · 7 farms clustered
Trade route started26:32 · Caravan Greek queued
Market economy signal700 total resource volume
Large army production197 military units

GOST

Fast Classical3:34 estimated completion
Early pressure6:35 · Archery Range
Early market / Heroic prep16:59 · Market
Early armory / Heroic prep6:03 · Armory
Fortress tech path12:09 · Fortress
Heavy walling signal8 wall build events
Farm transition8:33–9:28 · 4 farms clustered
Large army production151 military units
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GOST · Early MilitaryMeaningful trained combat units were produced during the early opening.
GOST · Fast ClassicalClassical completed before 4:00 on a standard land opening.
GOST · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
GOST · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

_abacaxi_

Bought

Food700

Sold

No sells

Total player market volume700

GOST

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army

Hoplite92
Peltast27
Medusa18
Bellerophon13
Manticore11
Jason8
Heracles7
Odysseus6
Toxotes6
Helepolis3
Myrmidon3
Petrobolos3
Buildings12 types
Farm45
House18
Wall18
Storehouse16
Military Academy12
Archery Range7
Granary6
Fortress5
Temple4
Market3
Town Center2
Armory1
God powers3 invoked
Bolt1
Lightning Storm1
Restoration1

GOST

Army

Hippeus51
Toxotes37
Hamadryad16
Harpy Myth10
Peltast10
Amazon Archer7
Orpheus4
Petrobolos4
Helepolis3
Icarus3
Iolaus3
Midas2
Hoplite1
Buildings12 types
House18
Farm12
Storehouse8
Wall8
Stable5
Archery Range3
Granary3
Fortress2
Military Academy2
Temple2
Armory1
Market1
God powers4 invoked
Arcadian Meadow1
Communal Hearth1
Lightning Storm1
Wither1