Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs JoaoVitor

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Marsh map preview
Map Marsh
Winner
DevilLoki
Pre-match Elo1898
Win probability66.7%
12:52 Match length Devil favored
Defeated
JoaoVitorGaia
Pre-match Elo1777
Win probability33.3%

Match at a glance

Devil vs JoaoVitor

WinnerDevil
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite66.7%Devil
Fastest Classical3:47*JoaoVitor
First pressure1:45Devil · Hersir trained
Market timing8:30Devil · Market
Most military units72JoaoVitor
Highest EAPM66.8Devil

Devil

Loki

Victory
Elo1898+12
EAPM66.8
Military units67
First pressure1:45Hersir trained
First expansion
Market volume0
Total score 14,326
Military score 7,140
Economic score 6,302
Kills score 960
Units killed 35
Units lost 22
Buildings razed 4
Largest army 67
Favorite unit Throwing Axeman 27 fielded
Classical 4:09* Research start 3:09
Heroic 11:15* Estimated start 10:00
Mythic Not reached

JoaoVitor

Gaia

Defeat
Elo1777-12
EAPM61.8
Military units72
First pressure3:51Counter Barracks
First expansion
Market volume0
Total score 14,164
Military score 6,910
Economic score 6,677
Kills score 621
Units killed 22
Units lost 32
Buildings razed 3
Largest army 72
Favorite unit Murmillo 43 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
JoaoVitorGaia
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Raiding Cavalry4 training queues
Throwing Axeman12 training queues
God powerUndermine
Key technologyPickaxe
Raiding Cavalry4 training queues
MarketMarket
Throwing Axeman6 training queues
Einheri2 training queues
Godi7 training queues
Berserk12 training queues
Raiding Cavalry3 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
God powerSpy
God powerFlaming Weapons
VictoryMatch result
God powerGaia Forest
First military pressureCounter Barracks
Cheiroballista2 training queues
Murmillo2 training queues
Key technologyHusbandry
Katapeltes2 training queues
Murmillo41 training queues
Turma2 training queues
Caladria2 training queues
Key technologyMedium Infantry
God powerCarnivora
Key technologyMedium Infantry
Turma17 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%Devil
Fastest Classical3:47*JoaoVitor
Fastest Heroic11:15*Devil
First pressure1:45Devil · Hersir trained
Market timing8:30Devil · Market
Armory timing11:23JoaoVitor · Armory

Player highlights

Standout performances

Highest total score14,326Devil
Highest military score7,140Devil
Highest economy score6,677JoaoVitor
Most kills960Devil
Most units killed35Devil
Most deaths32JoaoVitor
Most buildings razed4Devil
Largest army72JoaoVitor
Favorite unitMurmilloJoaoVitor · 43 fielded

Devil

Highest ScoreMost ImprovementsMost Kills

JoaoVitor

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:09 estimated completion
Early pressure1:45 · Hersir trained
Early market / Heroic prep8:30 · Market

JoaoVitor

Fast Classical3:47 estimated completion
Early pressure3:51 · Counter Barracks
Early armory / Heroic prep11:23 · Armory
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JoaoVitor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman27
Berserk13
Raiding Cavalry11
Godi7
Hersir7
Einheri2
Buildings6 types
House15
Ox Cart Building4
Great Hall3
Longhouse2
Market1
Temple1
God powers3 invoked
Spy2
Flaming Weapons1
Undermine1

JoaoVitor

Army

Murmillo43
Turma19
Caladria4
Katapeltes3
Cheiroballista2
Oracle1
Buildings6 types
Manor7
Economic Guild6
Military Barracks4
Counter Barracks3
Armory1
Temple1
God powers2 invoked
Carnivora1
Gaia Forest1