Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MaccyF vs SpookySnake

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:03
Giza map preview
Map Giza
Defeated
MaccyFQuetzalcoatl
Pre-match Elo1280
Win probability44.6%
21:03 Match length SpookySnake favored
Winner
SpookySnakeNuwa
Pre-match Elo1318
Win probability55.4%

Match at a glance

MaccyF vs SpookySnake

WinnerSpookySnake
MapGiza
QueueRanked 1v1 Supremacy
Duration21:03
Started
Ended
Elo favorite55.4%SpookySnake
Fastest Classical4:14*SpookySnake
First pressure3:55MaccyF · Warrior Priest trained
Market timing12:18MaccyF · Market
First extra TC4:50SpookySnake · Town Center
Most military units178SpookySnake
Highest EAPM56.7SpookySnake
Market volume700MaccyF

MaccyF

Quetzalcoatl

Defeat
Elo1280-16
EAPM54.4
Military units165
First pressure3:55Warrior Priest trained
First expansion5:00
Market volume700
Total score 33,642
Military score 12,158
Economic score 17,855
Kills score 3,629
Units killed 146
Units lost 102
Buildings razed 8
Largest army 165
Favorite unit Eagle Warrior 70 fielded
Classical 4:49* Research start 3:49
Heroic 13:39* Estimated start 12:24
Mythic Not reached
Victory
Elo1318+16
EAPM56.7
Military units178
First pressure16:25Imperial Academy
First expansion4:50
Market volume0
Total score 36,687
Military score 15,125
Economic score 19,799
Kills score 1,763
Units killed 66
Units lost 150
Buildings razed 3
Largest army 178
Favorite unit Dao Swordsman 135 fielded
Classical 4:14* Research start 3:14
Heroic 9:18* Research start 8:03
Mythic 17:15* Research start 15:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Houtu
Coatlicue
HeroicAge
Rushou
No choice recorded
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaccyFQuetzalcoatl
Match time
SpookySnakeNuwa
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Town CenterAdditional center
Key technologyHusbandry
Tequihua Archer2 training queues
Tlamanih Spearman3 training queues
Warrior Priest3 training queues
Coyote Warrior17 training queues
Key technologyPickaxe
Tequihua Archer3 training queues
Tlamanih Spearman7 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Centzon Totochtin2 training queues
Key technologyMedium War Hut Soldiers
God powerTailwind
Ocelotl Warrior2 training queues
God powerAgave Bloom
MarketMarket
Coyote Warrior12 training queues
Tequihua Archer2 training queues
Tlamanih Spearman7 training queues
Ayotochtli2 training queues
Farm transition9 farms clustered
Key technologyPlow
Warrior Priest2 training queues
Otontin4 training queues
Key technologyBow Saw
Key technologyHeavy War Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
God powerEarth Monster
Coyote Warrior5 training queues
Eagle Warrior70 training queues
Tlamanih Spearman5 training queues
Ayotochtli3 training queues
Key technologyShaft Mine
Key technologyHeavy Nobles Hut Soldiers
Town CenterAdditional center
Coyote Warrior5 training queues
Otontin4 training queues
DefeatMatch result
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Key technologyHand Axe
Dao Swordsman2 training queues
Wuzu Javelineer13 training queues
Key technologyHusbandry
ArmoryArmory
Key technologyPickaxe
Key technologyBallistics
Key technologyCopper Shields
Key technologyPickaxe
Dao Swordsman8 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Farm transition4 farms clustered
Key technologyPlow
Key technologyShaft Mine
Dao Swordsman24 training queues
God powerVenom Beast
Key technologyPlow
Fire Archer2 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Siege Crossbow2 training queues
Key technologyBow Saw
Dao Swordsman101 training queues
Pioneer3 training queues
Key technologyBronze Weapons
First military pressureImperial Academy
Wuzu Javelineer3 training queues
God powerBlazing Prairie
Li Jing2 training queues
Key technologyChampion Infantry
Pioneer4 training queues
Siege Crossbow3 training queues
Sage2 training queues
Wuzu Javelineer5 training queues
God powerVenom Beast
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%SpookySnake
Fastest Classical4:14*SpookySnake
Fastest Heroic9:18*SpookySnake
Fastest Mythic17:15*SpookySnake
First pressure3:55MaccyF · Warrior Priest trained
First extra TC4:50SpookySnake · Town Center
Market timing12:18MaccyF · Market
Armory timing6:51SpookySnake · Armory
Farm transition10:37–11:10SpookySnake · 4 farms clustered

Player highlights

Standout performances

Highest total score36,687SpookySnake
Highest military score15,125SpookySnake
Highest economy score19,799SpookySnake
Most kills3,629MaccyF
Most units killed146MaccyF
Most deaths150SpookySnake
Most buildings razed8MaccyF
Largest army178SpookySnake
Favorite unitDao SwordsmanSpookySnake · 135 fielded

MaccyF

Largest ArmyMost Kills

SpookySnake

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MaccyF

Classical timing4:49 estimated completion
Early pressure3:55 · Warrior Priest trained
Fast expansion5:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:18 · Market
Early armory / Heroic prep10:32 · Armory
Heavy walling signal17 wall build events
Farm transition14:25–14:56 · 9 farms clustered
Market economy signal700 total resource volume
Large army production165 military units

SpookySnake

Classical timing4:14 estimated completion
Delayed pressure16:25 · Imperial Academy
Fast expansion4:50 · Town Center
Early armory / Heroic prep6:51 · Armory
Farm transition10:37–11:10 · 4 farms clustered
Large army production178 military units
MaccyF · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MaccyF · Eagle Warrior CoreEagle Warriors were the dominant military unit.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
SpookySnake · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

MaccyF

Bought

Food300
Wood400

Sold

No sells

Total player market volume700

SpookySnake

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaccyF

Army

Eagle Warrior70
Coyote Warrior39
Tlamanih Spearman22
Otontin9
Warrior Priest9
Tequihua Archer7
Ayotochtli5
Centzon Totochtin2
Ocelotl Warrior2
Buildings11 types
Farm48
House19
Wall17
Calpulli14
War Hut8
Nobles Hut5
Great Temple2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

SpookySnake

Army

Dao Swordsman135
Wuzu Javelineer22
Pioneer8
Siege Crossbow6
Fire Archer3
Li Jing2
Sage2
Buildings10 types
Farm43
House17
Military Camp16
Silo15
Baolei5
Machine Workshop3
Armory1
Imperial Academy1
Temple1
Town Center1
God powers4 invoked
Venom Beast2
Blazing Prairie1
Creation1
Earth Wall1