Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Antrea Trinkieri © G4 vs DLoudness

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:08
Yellow River map preview
Map Yellow River
Winner
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1801
Win probability78.2%
21:08 Match length Antrea Trinkieri © G4 favored
Defeated
DLoudnessZeus
Pre-match Elo1579
Win probability21.8%

Match at a glance

Antrea Trinkieri © G4 vs DLoudness

WinnerAntrea Trinkieri © G4
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:08
Started
Ended
Elo favorite78.2%Antrea Trinkieri © G4
Fastest Classical3:46*DLoudness
First pressure3:53Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC8:27DLoudness · Town Center
Market timing16:27DLoudness · Market
Most military units118DLoudness
Highest EAPM76.5DLoudness

Antrea Trinkieri © G4

Quetzalcoatl

Victory
Elo1801+7
EAPM62.9
Military units72
First pressure3:53Warrior Priest trained
First expansion13:09
Market volume0
Total score 26,900
Military score 11,782
Economic score 12,003
Kills score 3,158
Units killed 106
Units lost 65
Buildings razed 9
Largest army 72
Favorite unit Eagle Warrior 28 fielded
Classical 4:37* Research start 3:37
Heroic 12:39* Estimated start 11:24
Mythic Not reached

DLoudness

Zeus

Defeat
Elo1579-7
EAPM76.5
Military units118
First pressure3:58Stable
First expansion8:27
Market volume0
Total score 17,122
Military score 7,680
Economic score 8,299
Kills score 1,155
Units killed 56
Units lost 106
Buildings razed 1
Largest army 118
Favorite unit Hippeus 43 fielded
Classical 3:46* Research start 2:46
Heroic 13:31* Research start 12:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Antrea Trinkieri © G4Quetzalcoatl
Match time
DLoudnessZeus
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerAgave Bloom
Ocelotl Warrior9 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest3 training queues
Ocelotl Warrior3 training queues
ArmoryArmory
Key technologyBallistics
Ocelotl Warrior2 training queues
Key technologyHand Axe
Key technologyPickaxe
Eagle Warrior18 training queues
Key technologyHeavy Nobles Hut Soldiers
Town CenterAdditional center
Ocelotl Warrior4 training queues
Farm transition10 farms clustered
Key technologyPlow
Key technologyHusbandry
Eagle Warrior4 training queues
Ocelotl Warrior2 training queues
God powerEarth Monster
Town CenterAdditional center
Ocelotl Warrior7 training queues
Eagle Warrior6 training queues
God powerTailwind
Shorn One2 training queues
Warrior Priest2 training queues
Otontin2 training queues
VictoryMatch result
Jason2 training queues
First military pressureStable
Hippeus7 training queues
God powerBolt
Hoplite6 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyHusbandry
Toxotes3 training queues
Hippeus2 training queues
ArmoryArmory
Toxotes13 training queues
God powerBolt
Minotaur2 training queues
Hoplite2 training queues
Hippeus12 training queues
Key technologyMedium Cavalry
Peltast2 training queues
Key technologyMedium Archers
Key technologyCrenellations
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyMedium Infantry
MarketMarket
Hypaspist7 training queues
Toxotes9 training queues
Farm transition4 farms clustered
Hippeus9 training queues
Minotaur2 training queues
Peltast6 training queues
Hoplite6 training queues
God powerRestoration
Prodromos3 training queues
Jason3 training queues
Key technologyPlow
Key technologyCopper Armor
Hippeus13 training queues
Town CenterAdditional center
Heracles3 training queues
Odysseus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.2%Antrea Trinkieri © G4
Fastest Classical3:46*DLoudness
Fastest Heroic12:39*Antrea Trinkieri © G4
First pressure3:53Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC8:27DLoudness · Town Center
Fortress timing15:43DLoudness · Fortress
Market timing16:27DLoudness · Market
Armory timing9:54Antrea Trinkieri © G4 · Armory
Farm transition15:41–15:42Antrea Trinkieri © G4 · 10 farms clustered

Player highlights

Standout performances

Highest total score26,900Antrea Trinkieri © G4
Highest military score11,782Antrea Trinkieri © G4
Highest economy score12,003Antrea Trinkieri © G4
Most kills3,158Antrea Trinkieri © G4
Most units killed106Antrea Trinkieri © G4
Most deaths106DLoudness
Most buildings razed9Antrea Trinkieri © G4
Largest army118DLoudness
Favorite unitHippeusDLoudness · 43 fielded

Antrea Trinkieri © G4

Highest ScoreLargest ArmyMost ImprovementsMost Kills

DLoudness

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Antrea Trinkieri © G4

Classical timing4:37 estimated completion
Early pressure3:53 · Warrior Priest trained
Expansion signal13:09 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:54 · Armory
Farm transition15:41–15:42 · 10 farms clustered

DLoudness

Fast Classical3:46 estimated completion
Early pressure3:58 · Stable
Fast expansion8:27 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:27 · Market
Early armory / Heroic prep11:50 · Armory
Fortress tech path15:43 · Fortress
Farm transition16:49–16:50 · 4 farms clustered
Large army production118 military units
Antrea Trinkieri © G4 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Antrea Trinkieri © G4 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DLoudness · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Antrea Trinkieri © G4

Army

Eagle Warrior28
Ocelotl Warrior27
Warrior Priest11
Coyote Warrior2
Otontin2
Shorn One2
Buildings9 types
House16
Calpulli10
Farm10
Nobles Hut5
Wall4
Great Temple2
Town Center2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

DLoudness

Army

Hippeus43
Toxotes26
Hoplite14
Peltast8
Hypaspist7
Jason6
Heracles4
Minotaur4
Prodromos4
Odysseus2
Buildings12 types
House16
Stable8
Storehouse7
Granary5
Archery Range4
Farm4
Military Academy2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Bolt2
Restoration1