Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ryan202 vs Samakes

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:47
Mount Olympus map preview
Map Mount Olympus
Winner
ryan202Zeus
Pre-match Elo1442
Win probability48.6%
24:47 Match length UpsetThe Elo underdog won
Defeated
SamakesHades
Pre-match Elo1452
Win probability51.4%

Match at a glance

ryan202 vs Samakes

Winnerryan202
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration24:47
Started
Ended
Elo favorite51.4%Samakes · Upset
Fastest Classical3:04*Samakes
First pressure3:38ryan202 · Stable
First extra TC10:24ryan202 · Town Center
Market timing20:33Samakes · Market
Most military units173Samakes
Highest EAPM65.2Samakes
Market volume200Samakes

ryan202

Zeus

Victory
Elo1442+18
EAPM64.9
Military units167
First pressure3:38Stable
First expansion10:24
Market volume0
Total score 40,264
Military score 16,067
Economic score 19,440
Kills score 4,916
Units killed 186
Units lost 121
Buildings razed 2
Largest army 167
Favorite unit Hippeus 44 fielded
Classical 3:33* Research start 2:33
Heroic 14:31* Estimated start 13:16
Mythic Estimated start 23:09 · not reached

Samakes

Hades

Defeat
Elo1452-18
EAPM65.2
Military units173
First pressure5:50Archery Range
First expansion18:44
Market volume200
Total score 27,193
Military score 8,532
Economic score 14,558
Kills score 4,103
Units killed 123
Units lost 186
Buildings razed 21
Largest army 173
Favorite unit Toxotes 62 fielded
Classical 3:04* Estimated start 2:04
Heroic 14:21* Estimated start 13:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Apollo
HeroicAge
Aphrodite
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ryan202Zeus
Match time
SamakesHades
First military pressureStable
God powerBolt
Hippeus8 training queues
Key technologyPickaxe
Minotaur2 training queues
Toxotes25 training queues
God powerRestoration
Minotaur4 training queues
Hippeus3 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
ArmoryArmory
Hippeus19 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Hoplite6 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Minotaur3 training queues
Toxotes5 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Manticore2 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Peltast23 training queues
Farm transition15 farms clustered
Toxotes2 training queues
Hippeus4 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
God powerUnderworld Passage
God powerUnderworld Passage
Hoplite15 training queues
Manticore4 training queues
Hypaspist3 training queues
Minotaur2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Toxotes3 training queues
Fortress-tier buildingFortress
Hippeus10 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyChampion Archers
Key technologyHeavy Cavalry
Petrobolos4 training queues
Toxotes6 training queues
Prodromos2 training queues
VictoryMatch result
God powerSentinel
First military pressureArchery Range
Toxotes27 training queues
Hoplite18 training queues
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Toxotes8 training queues
Hoplite23 training queues
Fortress-tier buildingFortress
Hypaspist2 training queues
Key technologyMedium Archers
Petrobolos3 training queues
Key technologyHand Axe
God powerCurse
Farm transition5 farms clustered
Toxotes27 training queues
Key technologyPlow
Peltast33 training queues
Achilles2 training queues
Key technologyPickaxe
Town CenterAdditional center
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyHeavy Archers
MarketMarket
God powerSentinel
Town CenterAdditional center
Hoplite9 training queues
God powerPestilence
Achilles2 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Prodromos3 training queues
God powerCurse
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Samakes · Upset
Fastest Classical3:04*Samakes
Fastest Heroic14:21*Samakes
First pressure3:38ryan202 · Stable
First extra TC10:24ryan202 · Town Center
Fortress timing14:40Samakes · Fortress
Market timing20:33Samakes · Market
Armory timing8:02Samakes · Armory
Farm transition16:12–16:44Samakes · 5 farms clustered

Player highlights

Standout performances

Highest total score40,264ryan202
Highest military score16,067ryan202
Highest economy score19,440ryan202
Most kills4,916ryan202
Most units killed186ryan202
Most deaths186Samakes
Most buildings razed21Samakes
Largest army173Samakes
Favorite unitToxotesSamakes · 62 fielded

ryan202

Highest ScoreMost ImprovementsMost KillsMost Resources

Samakes

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ryan202

Fast Classical3:33 estimated completion
Early pressure3:38 · Stable
Expansion signal10:24 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:46 · Armory
Fortress tech path22:09 · Fortress
Heavy walling signal11 wall build events
Farm transition19:07–19:10 · 15 farms clustered
Large army production167 military units

Samakes

Fast Classical3:04 estimated completion
Early pressure5:50 · Archery Range
Expansion signal18:44 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:33 · Market
Early armory / Heroic prep8:02 · Armory
Fortress tech path14:40 · Fortress
Heavy walling signal22 wall build events
Farm transition16:12–16:44 · 5 farms clustered
Market economy signal200 total resource volume
Large army production173 military units
ryan202 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ryan202 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ryan202 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ryan202 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Samakes · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Samakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Samakes · Early MilitaryMeaningful trained combat units were produced during the early opening.
Samakes · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Samakes · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

ryan202

Bought

No buys

Sold

No sells

Total player market volume0

Samakes

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ryan202

Army

Hippeus44
Toxotes41
Peltast23
Hoplite21
Minotaur14
Manticore7
Petrobolos4
Heracles3
Hypaspist3
Jason3
Prodromos3
Odysseus1
Buildings12 types
Farm22
House22
Storehouse13
Wall11
Granary10
Stable7
Temple6
Archery Range5
Fortress3
Town Center2
Armory1
Military Academy1
God powers3 invoked
Underworld Passage2
Bolt1
Restoration1

Samakes

Army

Toxotes62
Hoplite50
Peltast33
Petrobolos8
Achilles6
Ajax6
Chiron3
Prodromos3
Hypaspist2
Buildings13 types
Wall22
Farm17
House16
Granary9
Storehouse9
Archery Range6
Fortress2
Military Academy2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Curse2
Sentinel2
Pestilence1