Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

harooooo vs XibataAromatica

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:15
Marsh map preview
Map Marsh
Defeated
haroooooKronos
Pre-match Elo1251
Win probability46.8%
21:15 Match length XibataAromatica favored
Winner
XibataAromaticaThor
Pre-match Elo1273
Win probability53.2%

Match at a glance

harooooo vs XibataAromatica

WinnerXibataAromatica
MapMarsh
QueueRanked 1v1 Supremacy
Duration21:15
Started
Ended
Elo favorite53.2%XibataAromatica
Fastest Classical3:33*harooooo
First pressure1:36XibataAromatica · Hersir trained
First extra TC15:56XibataAromatica · Town Center
Market timing11:08harooooo · Market
Most military units178harooooo
Highest EAPM79.3harooooo
Market volume100harooooo

harooooo

Kronos

Defeat
Elo1251-17
EAPM79.3
Military units178
First pressure3:09Military Barracks
First expansion
Market volume100
Total score 21,932
Military score 8,466
Economic score 12,504
Kills score 962
Units killed 29
Units lost 139
Buildings razed 7
Largest army 178
Favorite unit Murmillo 106 fielded
Classical 3:33* Estimated start 2:33
Heroic 11:22* Estimated start 10:07
Mythic Not reached
Victory
Elo1273+17
EAPM38.9
Military units115
First pressure1:36Hersir trained
First expansion15:56
Market volume0
Total score 37,231
Military score 16,062
Economic score 17,594
Kills score 3,654
Units killed 140
Units lost 30
Buildings razed 1
Largest army 115
Favorite unit Throwing Axeman 42 fielded
Classical 4:15* Research start 3:15
Heroic 13:24* Estimated start 12:09
Mythic 20:24* Estimated start 18:24

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Freyja
Hyperion
HeroicAge
Skadi
No choice recorded
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

haroooooKronos
Match time
XibataAromaticaThor
First military pressureMilitary Barracks
God powerDeconstruction
God powerValor
Murmillo85 training queues
God powerValor
God powerValor
Cheiroballista2 training queues
ArmoryArmory
God powerValor
Key technologyCopper Armor
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyHeavy Infantry
ArmoryArmory
MarketMarket
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyHand Axe
Key technologyPickaxe
God powerChaos
Satyr3 training queues
God powerValor
Key technologyPlow
Key technologyShaft Mine
Key technologyBow Saw
Contarius15 training queues
Farm transition4 farms clustered
God powerValor
Key technologyMedium Archers
Arcus14 training queues
Murmillo11 training queues
Contarius6 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Murmillo10 training queues
God powerValor
God powerChaos
Contarius17 training queues
Arcus10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir12 training queues
God powerForest Fire
Raiding Cavalry4 training queues
Valkyrie3 training queues
Throwing Axeman17 training queues
Key technologyMedium Infantry
Berserk3 training queues
Raiding Cavalry2 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyHusbandry
Throwing Axeman5 training queues
Berserk5 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Valkyrie2 training queues
Key technologyCopper Weapons
Key technologyHeavy Infantry
Throwing Axeman10 training queues
Town CenterAdditional center
Farm transition6 farms clustered
Key technologyPlow
Key technologyBow Saw
Frost Giant4 training queues
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Jarl26 training queues
Key technologyHeavy Cavalry
Berserk5 training queues
God powerFrost
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%XibataAromatica
Fastest Classical3:33*harooooo
Fastest Heroic11:22*harooooo
Fastest Mythic20:24*XibataAromatica
First pressure1:36XibataAromatica · Hersir trained
First extra TC15:56XibataAromatica · Town Center
Fortress timing16:38XibataAromatica · Hill Fort
Market timing11:08harooooo · Market
Armory timing8:37harooooo · Armory
Farm transition15:59–15:59XibataAromatica · 6 farms clustered

Player highlights

Standout performances

Highest total score37,231XibataAromatica
Highest military score16,062XibataAromatica
Highest economy score17,594XibataAromatica
Most kills3,654XibataAromatica
Most units killed140XibataAromatica
Most deaths139harooooo
Most buildings razed7harooooo
Largest army178harooooo
Favorite unitMurmilloharooooo · 106 fielded

harooooo

Largest ArmyMost Deaths

XibataAromatica

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

harooooo

Fast Classical3:33 estimated completion
Early pressure3:09 · Military Barracks
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep8:37 · Armory
Farm transition17:05–18:01 · 4 farms clustered
Market economy signal100 total resource volume
Large army production178 military units

XibataAromatica

Classical timing4:15 estimated completion
Early pressure1:36 · Hersir trained
Expansion signal15:56 · Town Center
Early armory / Heroic prep10:39 · Dwarven Armory
Fortress tech path16:38 · Hill Fort
Heavy walling signal17 wall build events
Farm transition15:59–15:59 · 6 farms clustered
Large army production115 military units
harooooo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
harooooo · Early MilitaryMeaningful trained combat units were produced during the early opening.
harooooo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
XibataAromatica · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
XibataAromatica · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

harooooo

Bought

Wood100

Sold

No sells

Total player market volume100

XibataAromatica

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

harooooo

Army

Murmillo106
Contarius38
Arcus24
Satyr4
Cheiroballista3
Oracle2
Promethean1
Buildings9 types
Farm13
Manor8
Military Barracks5
Wall5
Counter Barracks3
Armory2
Economic Guild1
Market1
Temple1
God powers3 invoked
Valor7
Chaos2
Deconstruction1

XibataAromatica

Army

Throwing Axeman42
Jarl27
Berserk13
Hersir13
Raiding Cavalry7
Valkyrie7
Frost Giant5
Ballista1
Buildings10 types
House23
Wall17
Farm8
Great Hall4
Ox Cart Building4
Hill Fort3
Longhouse3
Temple2
Dwarven Armory1
Town Center1
God powers2 invoked
Forest Fire1
Frost1