Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Cobaltinho

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:46
Elysium map preview
Map Elysium
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1488
Win probability53.7%
13:46 Match length sickplayer69 favored
Defeated
CobaltinhoZeus
Pre-match Elo1462
Win probability46.3%

Match at a glance

sickplayer69 vs Cobaltinho

Winnersickplayer69
MapElysium
QueueRanked 1v1 Supremacy
Duration13:46
Started
Ended
Elo favorite53.7%sickplayer69
Fastest Classical4:16*Cobaltinho
First pressure3:05sickplayer69 · Warrior Priest trained
First extra TC13:34Cobaltinho · Town Center
Most military units56Cobaltinho
Highest EAPM69.1sickplayer69

sickplayer69

Huitzilopochtli

Victory
Elo1488+16
EAPM69.1
Military units46
First pressure3:05Warrior Priest trained
First expansion
Market volume0
Total score 16,885
Military score 8,308
Economic score 6,977
Kills score 1,630
Units killed 50
Units lost 24
Buildings razed 4
Largest army 46
Favorite unit Eagle Warrior 9 fielded
Classical 4:53* Research start 3:53
Heroic 10:19* Estimated start 9:04
Mythic Not reached

Cobaltinho

Zeus

Defeat
Elo1462-16
EAPM56.7
Military units56
First pressure4:30Military Academy
First expansion13:34
Market volume0
Total score 11,147
Military score 3,375
Economic score 7,238
Kills score 534
Units killed 17
Units lost 50
Buildings razed 3
Largest army 56
Favorite unit Hoplite 27 fielded
Classical 4:16* Research start 3:16
Heroic Estimated start 12:53 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Athena
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
CobaltinhoZeus
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Tequihua Archer4 training queues
Ocelotl Warrior5 training queues
ArmoryArmory
Key technologyHusbandry
Tequihua Archer2 training queues
Key technologyBallistics
Ocelotl Warrior3 training queues
Warrior Priest3 training queues
Eagle Warrior9 training queues
Coyote Warrior3 training queues
God powerEarth Monster
Tequihua Archer2 training queues
Warrior Priest2 training queues
God powerBlood Pact
Tlamanih Spearman4 training queues
VictoryMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite13 training queues
Toxotes14 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite7 training queues
Key technologyPickaxe
ArmoryArmory
God powerBolt
Hippeus7 training queues
Hoplite7 training queues
God powerRestoration
Toxotes3 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%sickplayer69
Fastest Classical4:16*Cobaltinho
Fastest Heroic10:19*sickplayer69
First pressure3:05sickplayer69 · Warrior Priest trained
First extra TC13:34Cobaltinho · Town Center
Armory timing7:34sickplayer69 · Armory

Player highlights

Standout performances

Highest total score16,885sickplayer69
Highest military score8,308sickplayer69
Highest economy score7,238Cobaltinho
Most kills1,630sickplayer69
Most units killed50sickplayer69
Most deaths50Cobaltinho
Most buildings razed4sickplayer69
Largest army56Cobaltinho
Favorite unitHopliteCobaltinho · 27 fielded

sickplayer69

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Cobaltinho

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:53 estimated completion
Early pressure3:05 · Warrior Priest trained
Early armory / Heroic prep7:34 · Armory
Heavy walling signal13 wall build events

Cobaltinho

Classical timing4:16 estimated completion
Early pressure4:30 · Military Academy
Expansion signal13:34 · Town Center
Early armory / Heroic prep11:23 · Armory
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Cobaltinho · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Eagle Warrior9
Ocelotl Warrior9
Tequihua Archer9
Warrior Priest9
Tlamanih Spearman5
Coyote Warrior4
Ayotochtli1
Buildings8 types
Wall13
House10
Calpulli9
Temple2
Armory1
Nobles Hut1
Spike Trap1
War Hut1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

Cobaltinho

Army

Hoplite27
Toxotes17
Hippeus8
Heracles2
Jason2
Buildings9 types
House11
Granary6
Storehouse6
Archery Range2
Military Academy2
Stable2
Armory1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1