Advanced match analysis
sickplayer69 vs Cobaltinho
Ranked 1v1 SupremacyStarted 3 days ago
Map
Elysium
Match at a glance
sickplayer69 vs Cobaltinho
Elo favorite53.7%sickplayer69
Fastest Classical4:16*Cobaltinho
First pressure3:05sickplayer69 · Warrior Priest trained
First extra TC13:34Cobaltinho · Town Center
Most military units56Cobaltinho
Highest EAPM69.1sickplayer69
sickplayer69
Huitzilopochtli
Victory
Elo1488+16
EAPM69.1
Military units46
First pressure3:05Warrior Priest trained
First expansion—
Market volume0
Total score
16,885
Military score
8,308
Economic score
6,977
Kills score
1,630
Units killed
50
Units lost
24
Buildings razed
4
Largest army
46
Classical
4:53*
Research start 3:53
Mythic
—
Not reached
Cobaltinho
Zeus
Defeat
Elo1462-16
EAPM56.7
Military units56
First pressure4:30Military Academy
First expansion13:34
Market volume0
Total score
11,147
Military score
3,375
Economic score
7,238
Kills score
534
Units killed
17
Units lost
50
Buildings razed
3
Largest army
56
Classical
4:16*
Research start 3:16
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite53.7%sickplayer69
Fastest Classical4:16*Cobaltinho
Fastest Heroic10:19*sickplayer69
First pressure3:05sickplayer69 · Warrior Priest trained
First extra TC13:34Cobaltinho · Town Center
Armory timing7:34sickplayer69 · Armory
Player highlights
Standout performances
Highest total score16,885sickplayer69
Highest military score8,308sickplayer69
Highest economy score7,238Cobaltinho
Most kills1,630sickplayer69
Most units killed50sickplayer69
Most deaths50Cobaltinho
Most buildings razed4sickplayer69
Largest army56Cobaltinho
Favorite unitHopliteCobaltinho · 27 fielded
sickplayer69
Highest Score
Largest Army
Most Improvements
Most Kills
Cobaltinho
Most Deaths
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
sickplayer69
Classical timing4:53 estimated completionHeavy walling signal13 wall build events
Cobaltinho
Classical timing4:16 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.