Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Saturatedopfat vs Crupi03

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:28
Watering Hole map preview
Map Watering Hole
Winner
SaturatedopfatSet
Pre-match Elo1895
Win probability63.6%
21:28 Match length Saturatedopfat favored
Defeated
Crupi03Thor
Pre-match Elo1798
Win probability36.4%

Match at a glance

Saturatedopfat vs Crupi03

WinnerSaturatedopfat
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:28
Started
Ended
Elo favorite63.6%Saturatedopfat
Fastest Classical4:04*Saturatedopfat
First pressure3:50Crupi03 · Hersir trained
Market timing8:00Saturatedopfat · Market
First extra TC6:46Saturatedopfat · Town Center
Most military units212Crupi03
Highest EAPM59.7Crupi03
Market volume2,100Saturatedopfat
Victory
Elo1895+13
EAPM53.9
Military units152
First pressure4:39Barracks
First expansion6:46
Market volume2100
Total score 35,089
Military score 14,366
Economic score 16,006
Kills score 4,781
Units killed 162
Units lost 124
Buildings razed 18
Largest army 152
Favorite unit Slinger 61 fielded
Classical 4:04* Research start 3:04
Heroic 11:13* Estimated start 9:58
Mythic Estimated start 20:42 · not reached

Crupi03

Thor

Defeat
Elo1798-13
EAPM59.7
Military units212
First pressure3:50Hersir trained
First expansion11:51
Market volume0
Total score 25,414
Military score 9,908
Economic score 13,268
Kills score 2,238
Units killed 121
Units lost 163
Buildings razed 9
Largest army 212
Favorite unit Throwing Axeman 72 fielded
Classical 4:28* Estimated start 3:28
Heroic 15:13* Estimated start 13:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Forseti
Sekhmet
HeroicAge
Skadi
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SaturatedopfatSet
Match time
Crupi03Thor
Key technologyPickaxe
Hyena Of Set2 training queues
God powerVision
God powerShifting Sands
First military pressureBarracks
Axeman7 training queues
Hyena Of Set4 training queues
Slinger2 training queues
Town CenterAdditional center
ArmoryArmory
MarketMarket
Axeman23 training queues
Slinger58 training queues
Spearman29 training queues
God powerCitadel
Key technologyHand Axe
ArmoryArmory
Key technologyCrenellations
Key technologyMedium Slingers
Key technologyCopper Armor
Axeman3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyHeavy Slingers
Siege Tower4 training queues
War Elephant6 training queues
Spearman8 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Key technologyBallistics
Town CenterAdditional center
Farm transition6 farms clustered
Key technologyPlow
DockDock
War Elephant2 training queues
Town CenterAdditional center
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Shields
God powerHealing Spring
Berserk2 training queues
Throwing Axeman19 training queues
Raiding Cavalry5 training queues
Berserk2 training queues
Hersir3 training queues
Key technologyBronze Armor
God powerDwarven Mine
Key technologyMedium Infantry
Key technologyMedium Cavalry
Berserk14 training queues
Hersir5 training queues
Raiding Cavalry8 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Shields
Raiding Cavalry11 training queues
Hersir12 training queues
Throwing Axeman33 training queues
Berserk4 training queues
Raiding Cavalry17 training queues
God powerHealing Spring
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Frost Giant3 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
Jarl15 training queues
God powerFrost
Throwing Axeman20 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Farm transition8 farms clustered
Raiding Cavalry17 training queues
Town CenterAdditional center
Berserk5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl8 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.6%Saturatedopfat
Fastest Classical4:04*Saturatedopfat
Fastest Heroic11:13*Saturatedopfat
First pressure3:50Crupi03 · Hersir trained
First extra TC6:46Saturatedopfat · Town Center
Fortress timing14:53Saturatedopfat · Migdol Stronghold
Market timing8:00Saturatedopfat · Market
Armory timing0:11Crupi03 · Dwarven Armory
Farm transition18:19–19:30Crupi03 · 8 farms clustered

Player highlights

Standout performances

Highest total score35,089Saturatedopfat
Highest military score14,366Saturatedopfat
Highest economy score16,006Saturatedopfat
Most kills4,781Saturatedopfat
Most units killed162Saturatedopfat
Most deaths163Crupi03
Most buildings razed18Saturatedopfat
Largest army212Crupi03
Favorite unitThrowing AxemanCrupi03 · 72 fielded

Saturatedopfat

Highest ScoreLargest ArmyMost Kills

Crupi03

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Saturatedopfat

Classical timing4:04 estimated completion
Early pressure4:39 · Barracks
Fast expansion6:46 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:00 · Market
Early armory / Heroic prep7:59 · Armory
Fortress tech path14:53 · Migdol Stronghold
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Farm transition19:36–19:37 · 6 farms clustered
Market economy signal2,100 total resource volume
Large army production152 military units

Crupi03

Classical timing4:28 estimated completion
Early pressure3:50 · Hersir trained
Expansion signal11:51 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:11 · Dwarven Armory
Fortress tech path16:25 · Hill Fort
Heavy walling signal8 wall build events
Farm transition18:19–19:30 · 8 farms clustered
Large army production212 military units
Saturatedopfat · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Saturatedopfat · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Saturatedopfat · Early MilitaryMeaningful trained combat units were produced during the early opening.
Saturatedopfat · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Saturatedopfat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Crupi03 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Crupi03 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Crupi03 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

Saturatedopfat

Bought

Food200

Sold

Food200
Wood1700
Total player market volume2100

Crupi03

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Saturatedopfat

Army

Slinger61
Spearman38
Axeman33
War Elephant8
Hyena Of Set6
Siege Tower6
Buildings18 types
Obelisk19
House16
Wall16
Granary13
Barracks8
Farm6
Mining Camp6
Lumber Camp5
Town Center3
Armory2
Migdol Stronghold2
Dock1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Citadel1
Shifting Sands1
Vision1

Crupi03

Army

Throwing Axeman72
Raiding Cavalry58
Berserk27
Hersir24
Jarl23
Frost Giant3
Godi3
Hirdman1
Troll1
Buildings10 types
House21
Farm18
Longhouse10
Great Hall8
Wall8
Hill Fort5
Ox Cart Building5
Town Center2
Dwarven Armory1
Temple1
God powers3 invoked
Healing Spring2
Dwarven Mine1
Frost1