Advanced match analysis
GOST vs ThomasHG
Ranked 1v1 SupremacyStarted 3 days ago
Map
Savannah
Match at a glance
GOST vs ThomasHG
Elo favorite58.3%ThomasHG
Fastest Classical4:09*GOST
First pressure3:47ThomasHG · Warrior Priest trained
First extra TC4:48ThomasHG · Town Center
Most military units57GOST
Highest EAPM80.8GOST
GOST
Ra
Defeat
Elo1576-15
EAPM80.8
Military units57
First pressure4:21Barracks
First expansion—
Market volume0
Total score
13,220
Military score
5,755
Economic score
6,871
Kills score
594
Units killed
24
Units lost
60
Buildings razed
0
Largest army
57
Classical
4:09*
Research start 3:09
Mythic
—
Not reached
ThomasHG
Huitzilopochtli
Victory
Elo1634+15
EAPM77.5
Military units43
First pressure3:47Warrior Priest trained
First expansion4:48
Market volume0
Total score
18,632
Military score
7,460
Economic score
10,031
Kills score
1,141
Units killed
59
Units lost
29
Buildings razed
7
Largest army
43
Classical
4:37*
Research start 3:37
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite58.3%ThomasHG
Fastest Classical4:09*GOST
Fastest Heroic10:09*ThomasHG
First pressure3:47ThomasHG · Warrior Priest trained
First extra TC4:48ThomasHG · Town Center
Fortress timing13:09GOST · Migdol Stronghold
Armory timing6:20ThomasHG · Armory
Farm transition11:30–11:30GOST · 4 farms clustered
Player highlights
Standout performances
Highest total score18,632ThomasHG
Highest military score7,460ThomasHG
Highest economy score10,031ThomasHG
Most kills1,141ThomasHG
Most units killed59ThomasHG
Most deaths60GOST
Most buildings razed7ThomasHG
Largest army57GOST
Favorite unitSpearmanGOST · 40 fielded
GOST
Most Deaths
Most Improvements
ThomasHG
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
GOST
Classical timing4:09 estimated completionHeavy walling signal13 wall build events
ThomasHG
Classical timing4:37 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.