Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GOST vs ThomasHG

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:47
Savannah map preview
Map Savannah
Defeated
GOSTRa
Pre-match Elo1576
Win probability41.7%
14:47 Match length ThomasHG favored
Winner
ThomasHGHuitzilopochtli
Pre-match Elo1634
Win probability58.3%

Match at a glance

GOST vs ThomasHG

WinnerThomasHG
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:47
Started
Ended
Elo favorite58.3%ThomasHG
Fastest Classical4:09*GOST
First pressure3:47ThomasHG · Warrior Priest trained
First extra TC4:48ThomasHG · Town Center
Most military units57GOST
Highest EAPM80.8GOST

GOST

Ra

Defeat
Elo1576-15
EAPM80.8
Military units57
First pressure4:21Barracks
First expansion
Market volume0
Total score 13,220
Military score 5,755
Economic score 6,871
Kills score 594
Units killed 24
Units lost 60
Buildings razed 0
Largest army 57
Favorite unit Spearman 40 fielded
Classical 4:09* Research start 3:09
Heroic 11:54* Research start 10:39
Mythic Not reached

ThomasHG

Huitzilopochtli

Victory
Elo1634+15
EAPM77.5
Military units43
First pressure3:47Warrior Priest trained
First expansion4:48
Market volume0
Total score 18,632
Military score 7,460
Economic score 10,031
Kills score 1,141
Units killed 59
Units lost 29
Buildings razed 7
Largest army 43
Favorite unit Warrior Priest 21 fielded
Classical 4:37* Research start 3:37
Heroic 10:09* Research start 8:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Patecatl
Sobek
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GOSTRa
Match time
ThomasHGHuitzilopochtli
Key technologyPickaxe
First military pressureBarracks
Spearman29 training queues
Key technologyHusbandry
Axeman3 training queues
Key technologyMedium Spearmen
Axeman2 training queues
Key technologyMedium Axemen
ArmoryArmory
Sphinx2 training queues
God powerEclipse
Key technologyCopper Shields
Key technologyCopper Armor
Farm transition4 farms clustered
Spearman2 training queues
Key technologyHeavy Spearmen
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Slinger8 training queues
God powerLocust Swarm
Spearman9 training queues
Key technologyMedium Slingers
Key technologyPlow
Key technologyCopper Weapons
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Town CenterAdditional center
Warrior Priest3 training queues
ArmoryArmory
Key technologyHusbandry
God powerAgave Bloom
Warrior Priest8 training queues
God powerPurge
Obsidian Butterfly5 training queues
Key technologyMedium Nobles Hut Soldiers
God powerBlood Pact
Warrior Priest8 training queues
Eagle Warrior14 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%ThomasHG
Fastest Classical4:09*GOST
Fastest Heroic10:09*ThomasHG
First pressure3:47ThomasHG · Warrior Priest trained
First extra TC4:48ThomasHG · Town Center
Fortress timing13:09GOST · Migdol Stronghold
Armory timing6:20ThomasHG · Armory
Farm transition11:30–11:30GOST · 4 farms clustered

Player highlights

Standout performances

Highest total score18,632ThomasHG
Highest military score7,460ThomasHG
Highest economy score10,031ThomasHG
Most kills1,141ThomasHG
Most units killed59ThomasHG
Most deaths60GOST
Most buildings razed7ThomasHG
Largest army57GOST
Favorite unitSpearmanGOST · 40 fielded

GOST

Most DeathsMost Improvements

ThomasHG

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GOST

Classical timing4:09 estimated completion
Early pressure4:21 · Barracks
Early armory / Heroic prep8:15 · Armory
Fortress tech path13:09 · Migdol Stronghold
Heavy walling signal13 wall build events
Farm transition11:30–11:30 · 4 farms clustered

ThomasHG

Classical timing4:37 estimated completion
Early pressure3:47 · Warrior Priest trained
Fast expansion4:48 · Town Center
Early armory / Heroic prep6:20 · Armory
GOST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GOST · Early MilitaryMeaningful trained combat units were produced during the early opening.
ThomasHG · Eagle Warrior CoreEagle Warriors were the dominant military unit.
ThomasHG · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GOST

Army

Spearman40
Slinger8
Axeman5
Sphinx4
Buildings15 types
Wall13
House11
Obelisk9
Farm8
Granary6
Mining Camp5
Barracks2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1

ThomasHG

Army

Warrior Priest21
Eagle Warrior16
Obsidian Butterfly6
Buildings7 types
House17
Calpulli6
Nobles Hut6
Temple2
War Hut2
Armory1
Town Center1
God powers3 invoked
Agave Bloom1
Blood Pact1
Purge1