Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:04
Mirage map preview
Map Mirage
Winner
nak4noAmaterasu
Pre-match Elo1609
Win probability41.2%
18:04 Match length UpsetThe Elo underdog won
Defeated
_abacaxi_Zeus
Pre-match Elo1671
Win probability58.8%

Match at a glance

nak4no vs _abacaxi_

Winnernak4no
MapMirage
QueueRanked 1v1 Supremacy
Duration18:04
Started
Ended
Elo favorite58.8%_abacaxi_ · Upset
Fastest Classical4:43*_abacaxi_
First pressure5:09_abacaxi_ · Military Academy
Market timing13:49nak4no · Market
First extra TC7:26_abacaxi_ · Town Center
Most military units147nak4no
Highest EAPM116.7_abacaxi_
Market volume1,000nak4no

nak4no

Amaterasu

Victory
Elo1609+21
EAPM59.4
Military units147
First pressure5:12Stable Japanese
First expansion11:13
Market volume1000
Total score 31,283
Military score 13,035
Economic score 14,743
Kills score 3,538
Units killed 155
Units lost 75
Buildings razed 6
Largest army 147
Favorite unit Yumi Archer 47 fielded
Classical 5:01* Research start 4:01
Heroic 10:32* Estimated start 9:17
Mythic Not reached

_abacaxi_

Zeus

Defeat
Elo1671-21
EAPM116.7
Military units131
First pressure5:09Military Academy
First expansion7:26
Market volume0
Total score 22,770
Military score 6,561
Economic score 13,881
Kills score 2,350
Units killed 76
Units lost 154
Buildings razed 0
Largest army 131
Favorite unit Hypaspist 64 fielded
Classical 4:43* Research start 3:43
Heroic 9:18* Estimated start 8:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
_abacaxi_Zeus
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider11 training queues
God powerSolar Shield
Samurai8 training queues
Bushi2 training queues
ArmoryArmory
Yumi Archer2 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Samurai3 training queues
Town CenterAdditional center
Samurai3 training queues
Yumi Horse Archer12 training queues
Shinobi18 training queues
Yumi Archer45 training queues
Key technologyBow Saw
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Bushi3 training queues
MarketMarket
Samurai4 training queues
God powerThunder Burst
Raiju6 training queues
Onna Musha2 training queues
Shinobi2 training queues
Bushi4 training queues
Yumi Horse Archer3 training queues
Samurai3 training queues
Shinobi10 training queues
God powerSolar Shield
Bushi5 training queues
VictoryMatch result
DockDock
Key technologyPickaxe
Key technologyHand Axe
Heracles2 training queues
First military pressureMilitary Academy
Hoplite6 training queues
God powerBolt
ArmoryArmory
Town CenterAdditional center
Key technologyMedium Infantry
Hoplite2 training queues
Key technologyHeavy Infantry
Toxotes2 training queues
Key technologyMedium Archers
Hypaspist2 training queues
Peltast6 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes2 training queues
Hypaspist3 training queues
Key technologyHusbandry
Toxotes4 training queues
Hydra2 training queues
Peltast13 training queues
Hoplite8 training queues
Hypaspist59 training queues
Key technologyHeavy Archers
God powerBronze
Heracles2 training queues
Odysseus2 training queues
Town CenterAdditional center
God powerBolt
Hoplite6 training queues
Jason2 training queues
Farm transition5 farms clustered
Peltast5 training queues
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%_abacaxi_ · Upset
Fastest Classical4:43*_abacaxi_
Fastest Heroic9:18*_abacaxi_
First pressure5:09_abacaxi_ · Military Academy
First extra TC7:26_abacaxi_ · Town Center
Market timing13:49nak4no · Market
Armory timing6:33_abacaxi_ · Armory
Farm transition16:45–17:36_abacaxi_ · 5 farms clustered

Player highlights

Standout performances

Highest total score31,283nak4no
Highest military score13,035nak4no
Highest economy score14,743nak4no
Most kills3,538nak4no
Most units killed155nak4no
Most deaths154_abacaxi_
Most buildings razed6nak4no
Largest army147nak4no
Favorite unitHypaspist_abacaxi_ · 64 fielded

nak4no

Highest ScoreLargest ArmyMost ImprovementsMost Kills

_abacaxi_

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Late Classical5:01 estimated completion
Early pressure5:12 · Stable Japanese
Expansion signal11:13 · Town Center
Early market / Heroic prep13:49 · Market
Early armory / Heroic prep7:47 · Armory
Water commitment signal2 dock build events
Market economy signal1,000 total resource volume
Large army production147 military units

_abacaxi_

Classical timing4:43 estimated completion
Early pressure5:09 · Military Academy
Fast expansion7:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:28 · Market
Early armory / Heroic prep6:33 · Armory
Heavy walling signal50 wall build events
Water commitment signal1 dock build events
Farm transition16:45–17:36 · 5 farms clustered
Large army production131 military units
nak4no · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Water BoomExisting water-opening timing signal.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

nak4no

Bought

Food700
Wood300

Sold

No sells

Total player market volume1000

_abacaxi_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Yumi Archer47
Shinobi30
Samurai21
Yumi Horse Archer15
Bushi14
Naginata Rider11
Raiju6
Onna Musha3
Buildings13 types
House16
Watermill7
Mining Camp Japanese5
Dojo4
Shrine Japanese4
Guardhouse3
Stable Japanese3
Wall3
Dock2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

_abacaxi_

Army

Hypaspist64
Peltast24
Hoplite23
Toxotes8
Heracles4
Jason4
Hydra2
Odysseus2
Buildings12 types
Wall50
House17
Storehouse11
Military Academy9
Archery Range5
Farm5
Granary5
Town Center2
Armory1
Dock1
Market1
Temple1
God powers2 invoked
Bolt2
Bronze1