Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The Friendslop Fiend vs MaccyF

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:09
Watering Hole map preview
Map Watering Hole
Winner
The Friendslop FiendHuitzilopochtli
Pre-match Elo1318
Win probability53.2%
10:09 Match length The Friendslop Fiend favored
Defeated
MaccyFSet
Pre-match Elo1296
Win probability46.8%

Match at a glance

The Friendslop Fiend vs MaccyF

WinnerThe Friendslop Fiend
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration10:09
Started
Ended
Elo favorite53.2%The Friendslop Fiend
Fastest Classical4:20*The Friendslop Fiend
First pressure3:28The Friendslop Fiend · Warrior Priest trained
Market timing6:37MaccyF · Market
Most military units49MaccyF
Highest EAPM56.3MaccyF

The Friendslop Fiend

Huitzilopochtli

Victory
Elo1318+16
EAPM36.5
Military units43
First pressure3:28Warrior Priest trained
First expansion
Market volume0
Total score 11,945
Military score 5,894
Economic score 5,376
Kills score 763
Units killed 58
Units lost 22
Buildings razed 0
Largest army 43
Favorite unit Tequihua Archer 21 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

MaccyF

Set

Defeat
Elo1296-16
EAPM56.3
Military units49
First pressure4:52Barracks
First expansion
Market volume0
Total score 8,886
Military score 4,060
Economic score 4,347
Kills score 479
Units killed 21
Units lost 63
Buildings razed 0
Largest army 49
Favorite unit Axeman 23 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The Friendslop FiendHuitzilopochtli
Match time
MaccyFSet
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest15 training queues
Key technologyPickaxe
God powerInfestation
Tequihua Archer21 training queues
Tlamanih Spearman5 training queues
Key technologyHand Axe
Key technologyMedium War Hut Soldiers
ArmoryArmory
Tlamanih Spearman2 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman23 training queues
God powerVision
Spearman7 training queues
Slinger14 training queues
ArmoryArmory
MarketMarket
God powerPlague Of Serpents
Key technologyHand Axe
God powerVision
Key technologyMedium Axemen
Key technologyCopper Shields
Key technologyMedium Slingers
Spearman2 training queues
Anubite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%The Friendslop Fiend
Fastest Classical4:20*The Friendslop Fiend
First pressure3:28The Friendslop Fiend · Warrior Priest trained
Market timing6:37MaccyF · Market
Armory timing6:36MaccyF · Armory

Player highlights

Standout performances

Highest total score11,945The Friendslop Fiend
Highest military score5,894The Friendslop Fiend
Highest economy score5,376The Friendslop Fiend
Most kills763The Friendslop Fiend
Most units killed58The Friendslop Fiend
Most deaths63MaccyF
Most buildings razed0The Friendslop Fiend
Largest army49MaccyF
Favorite unitAxemanMaccyF · 23 fielded

The Friendslop Fiend

Highest ScoreMost KillsMost Resources

MaccyF

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The Friendslop Fiend

Classical timing4:20 estimated completion
Early pressure3:28 · Warrior Priest trained
Early armory / Heroic prep8:12 · Armory

MaccyF

Classical timing4:26 estimated completion
Early pressure4:52 · Barracks
Early market / Heroic prep6:37 · Market
Early armory / Heroic prep6:36 · Armory
The Friendslop Fiend · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The Friendslop Fiend · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
The Friendslop Fiend · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Friendslop Fiend

Army

Tequihua Archer21
Warrior Priest15
Tlamanih Spearman7
Buildings6 types
House12
Calpulli4
Wall2
War Hut2
Armory1
Temple1
God powers2 invoked
Blood Pact1
Infestation1

MaccyF

Army

Axeman23
Slinger14
Spearman9
Anubite3
Buildings11 types
House16
Barracks5
Granary3
Obelisk3
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Vision2
Plague Of Serpents1