Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

esigillito vs Bestlogin6567

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 44:33
Savannah map preview
Map Savannah
Defeated
esigillitoAmaterasu
Pre-match Elo577
Win probability44.1%
44:33 Match length Bestlogin6567 favored
Winner
Bestlogin6567Hades
Pre-match Elo618
Win probability55.9%

Match at a glance

esigillito vs Bestlogin6567

WinnerBestlogin6567
MapSavannah
QueueRanked 1v1 Supremacy
Duration44:33
Started
Ended
Elo favorite55.9%Bestlogin6567
Fastest Classical4:29*Bestlogin6567
First pressure6:39Bestlogin6567 · Stable
First extra TC8:06esigillito · Town Center
Market timing10:53Bestlogin6567 · Market
Most military units337Bestlogin6567
Highest EAPM25.2Bestlogin6567
Market volume13,300Bestlogin6567

esigillito

Amaterasu

Defeat
Elo577-16
EAPM20.7
Military units297
First pressure8:53Stable Japanese
First expansion8:06
Market volume7900
Total score 43,767
Military score 16,336
Economic score 19,990
Kills score 7,441
Units killed 238
Units lost 368
Buildings razed 4
Largest army 297
Favorite unit Yari Spearman 90 fielded
Classical 7:30* Research start 6:30
Heroic 18:36* Research start 17:21
Mythic 26:39* Research start 24:39
Victory
Elo618+16
EAPM25.2
Military units337
First pressure6:39Stable
First expansion14:21
Market volume13300
Total score 105,405
Military score 47,624
Economic score 44,149
Kills score 13,656
Units killed 324
Units lost 238
Buildings razed 80
Largest army 337
Favorite unit Hippeus 81 fielded
Classical 4:29* Research start 3:29
Heroic 13:05* Research start 11:50
Mythic 26:11* Estimated start 24:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Ares
Raijin
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

esigillitoAmaterasu
Match time
Bestlogin6567Hades
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
Key technologyMedium Guardhouse Soldiers
Yari Spearman7 training queues
Key technologyMedium Dojo Soldiers
First military pressureStable Japanese
Key technologyPlow
Bushi4 training queues
Yumi Archer3 training queues
ArmoryArmory
Bushi3 training queues
Yumi Archer2 training queues
Samurai3 training queues
Yari Spearman6 training queues
God powerSolar Shield
Naginata Rider9 training queues
God powerGoshinboku
Yumi Archer7 training queues
Bushi5 training queues
Yari Spearman20 training queues
Samurai6 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
ArmoryArmory
ArmoryArmory
ArmoryArmory
Farm transition14 farms clustered
Key technologyBow Saw
Key technologyHeavy Stable Soldiers
Key technologyHeavy Dojo Soldiers
Key technologyHeavy Guardhouse Soldiers
Key technologyShaft Mine
Samurai5 training queues
MarketMarket
Raiju2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Yumi Archer5 training queues
Yari Spearman7 training queues
Yumi Horse Archer2 training queues
Daimyo9 training queues
Trade route startedCaravan Japanese queued
Town CenterAdditional center
Fortress-tier buildingCastle
Key technologyBronze Armor
Fortress-tier buildingCastle
Key technologyChampion Dojo Soldiers
Key technologyChampion Stable Soldiers
Key technologyChampion Guardhouse Soldiers
Onmyoji6 training queues
Asura2 training queues
Town CenterAdditional center
Samurai6 training queues
Key technologyIron Weapons
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerDivine Slash
Onmyoji5 training queues
Bushi10 training queues
Daimyo2 training queues
Yari Spearman16 training queues
Oyumi5 training queues
Kamaitachi2 training queues
God powerThunder Burst
Onmyoji7 training queues
Yumi Archer7 training queues
Yari Spearman8 training queues
Bushi9 training queues
Yari Spearman5 training queues
Yumi Archer5 training queues
Samurai12 training queues
Naginata Rider11 training queues
Yari Spearman19 training queues
Yumi Archer5 training queues
Onmyoji12 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerTitan Gate
Yumi Archer3 training queues
Samurai15 training queues
Bushi2 training queues
Kamaitachi2 training queues
Yari Spearman2 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerSentinel
Key technologyHusbandry
Key technologyPlow
First military pressureStable
Hippeus18 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
Toxotes6 training queues
Toxotes9 training queues
MarketMarket
Hippeus6 training queues
ArmoryArmory
Toxotes6 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCurse
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyHeavy Cavalry
Key technologyBronze Armor
Key technologyHeavy Archers
Farm transition10 farms clustered
Peltast7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Key technologyMedium Infantry
Prodromos7 training queues
Nemean Lion3 training queues
Hippeus24 training queues
Key technologyHeavy Infantry
Hypaspist6 training queues
Toxotes20 training queues
Fortress-tier buildingFortress
Peltast8 training queues
Hippeus7 training queues
Hypaspist17 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Cyclops3 training queues
Nemean Lion3 training queues
Fortress-tier buildingFortress
Petrobolos9 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyChampion Cavalry
Gastraphetoros27 training queues
God powerTitan Gate
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Hippeus5 training queues
Hypaspist17 training queues
Toxotes17 training queues
Fortress-tier buildingFortress
Hypaspist11 training queues
Colossus3 training queues
Nemean Lion3 training queues
Toxotes5 training queues
Hippeus13 training queues
Gastraphetoros8 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerPestilence
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerCurse
WonderWonder
God powerSentinel
Hippeus8 training queues
Gastraphetoros6 training queues
Hypaspist18 training queues
Peltast5 training queues
Toxotes6 training queues
Helepolis2 training queues
Petrobolos6 training queues
God powerPestilence
Toxotes5 training queues
God powerCurse
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Bestlogin6567
Fastest Classical4:29*Bestlogin6567
Fastest Heroic13:05*Bestlogin6567
Fastest Mythic26:11*Bestlogin6567
First pressure6:39Bestlogin6567 · Stable
First extra TC8:06esigillito · Town Center
Fortress timing23:11Bestlogin6567 · Fortress
Market timing10:53Bestlogin6567 · Market
Armory timing11:26esigillito · Armory
Farm transition17:11–18:02Bestlogin6567 · 10 farms clustered
Trade route started22:09esigillito

Player highlights

Standout performances

Highest total score105,405Bestlogin6567
Highest military score47,624Bestlogin6567
Highest economy score44,149Bestlogin6567
Most kills13,656Bestlogin6567
Most units killed324Bestlogin6567
Most deaths368esigillito
Most buildings razed80Bestlogin6567
Largest army337Bestlogin6567
Favorite unitYari Spearmanesigillito · 90 fielded

esigillito

Largest ArmyMost DeathsMost Titan Kills

Bestlogin6567

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

esigillito

Late Classical7:30 estimated completion
Delayed pressure8:53 · Stable Japanese
Fast expansion8:06 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:18 · Market
Early armory / Heroic prep11:26 · Armory
Fortress tech path23:35 · Castle
Heavy walling signal28 wall build events
Farm transition18:35–18:51 · 14 farms clustered
Trade route started22:09 · Caravan Japanese queued
Market economy signal7,900 total resource volume
Large army production297 military units

Bestlogin6567

Classical timing4:29 estimated completion
Early pressure6:39 · Stable
Expansion signal14:21 · Town Center
Early market / Heroic prep10:53 · Market
Early armory / Heroic prep12:00 · Armory
Fortress tech path23:11 · Fortress
Heavy walling signal7 wall build events
Farm transition17:11–18:02 · 10 farms clustered
Trade route started30:06 · Caravan Greek queued
Market economy signal13,300 total resource volume
Large army production337 military units
esigillito · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
esigillito · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
esigillito · Late ClassicalClassical completed after 5:00 on a standard land opening.
esigillito · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Bestlogin6567 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bestlogin6567 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 21200 total volume

esigillito

Bought

Food700

Sold

Food3400
Wood3800
Total player market volume7900

Bestlogin6567

Bought

Food1200

Sold

Food6900
Wood5200
Total player market volume13300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

esigillito

Army

Yari Spearman90
Samurai48
Yumi Archer38
Bushi34
Onmyoji33
Naginata Rider20
Daimyo12
Kamaitachi6
Oyumi6
Raiju4
Asura2
Onna Musha2
Yumi Horse Archer2
Buildings14 types
Wall28
Farm17
Guardhouse16
House16
Shrine Japanese14
Dojo10
Watermill9
Castle7
Mining Camp Japanese5
Stable Japanese5
Armory4
Temple4
Town Center4
Market2
God powers5 invoked
Divine Slash1
Goshinboku1
Solar Shield1
Thunder Burst1
Titan Gate1

Bestlogin6567

Army

Hippeus81
Toxotes74
Hypaspist69
Gastraphetoros41
Peltast20
Petrobolos15
Nemean Lion9
Prodromos7
Achilles4
Ajax4
Chiron3
Colossus3
Cyclops3
Helepolis2
Perseus2
Buildings15 types
Farm53
House16
Storehouse9
Fortress8
Sentry Tower8
Wall7
Archery Range1
Armory1
Granary1
Market1
Military Academy1
Stable1
Temple1
Town Center1
Wonder1
God powers5 invoked
Curse3
Pestilence2
Sentinel2
Plenty Vault1
Titan Gate1