Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

balder0505 vs Pacoelcaco6215

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:29
Oasis map preview
Map Oasis
Winner
balder0505Poseidon
Pre-match Elo790
Win probability46.3%
27:29 Match length UpsetThe Elo underdog won
Defeated
Pacoelcaco6215Loki
Pre-match Elo816
Win probability53.7%

Match at a glance

balder0505 vs Pacoelcaco6215

Winnerbalder0505
MapOasis
QueueRanked 1v1 Supremacy
Duration27:29
Started
Ended
Elo favorite53.7%Pacoelcaco6215 · Upset
Fastest Classical4:33*Pacoelcaco6215
First pressure3:38Pacoelcaco6215 · Hersir trained
Market timing20:17Pacoelcaco6215 · Market
First extra TC7:19Pacoelcaco6215 · Town Center
Most military units214balder0505
Highest EAPM26.7Pacoelcaco6215

balder0505

Poseidon

Victory
Elo790+19
EAPM20.3
Military units214
First pressure5:40Stable
First expansion14:53
Market volume0
Total score 43,078
Military score 14,000
Economic score 22,747
Kills score 6,399
Units killed 183
Units lost 186
Buildings razed 19
Largest army 214
Favorite unit Toxotes 88 fielded
Classical 5:22* Research start 4:22
Heroic 21:15* Research start 20:00
Mythic 25:19* Research start 23:19
Defeat
Elo816-19
EAPM26.7
Military units174
First pressure3:38Hersir trained
First expansion7:19
Market volume0
Total score 45,193
Military score 8,147
Economic score 31,723
Kills score 5,323
Units killed 182
Units lost 182
Buildings razed 5
Largest army 174
Favorite unit Hersir 67 fielded
Classical 4:33* Research start 3:33
Heroic 17:01* Estimated start 15:46
Mythic 24:04* Research start 22:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Forseti
Aphrodite
HeroicAge
Bragi
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

balder0505Poseidon
Match time
Pacoelcaco6215Loki
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Cyclops3 training queues
Toxotes14 training queues
Hippeus7 training queues
Hippeus3 training queues
God powerPestilence
Toxotes5 training queues
Hippeus17 training queues
Cyclops2 training queues
Toxotes6 training queues
ArmoryArmory
Toxotes5 training queues
Cyclops3 training queues
Hippeus4 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyCopper Armor
Toxotes21 training queues
Farm transition9 farms clustered
Key technologyBallistics
Key technologyPlow
Key technologyHusbandry
Key technologyCrenellations
Theseus3 training queues
Toxotes9 training queues
Hippeus10 training queues
MarketMarket
Fortress-tier buildingFortress
Hippeus7 training queues
Trade route startedCaravan Greek queued
Petrobolos6 training queues
Prodromos6 training queues
God powerPestilence
Hippeus29 training queues
Toxotes11 training queues
God powerCurse
Theseus2 training queues
Petrobolos3 training queues
God powerPestilence
Cyclops2 training queues
Hetairos8 training queues
Toxotes17 training queues
God powerPlenty Vault
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
God powerSpy
Key technologyMedium Infantry
Hersir7 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyPlow
God powerHealing Spring
Raiding Cavalry5 training queues
Troll2 training queues
Hirdman4 training queues
Hersir4 training queues
Berserk2 training queues
Throwing Axeman2 training queues
Hersir3 training queues
Raiding Cavalry4 training queues
Troll3 training queues
Throwing Axeman5 training queues
Farm transition7 farms clustered
ArmoryArmory
Key technologyPickaxe
Troll8 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Raiding Cavalry3 training queues
Jarl5 training queues
Battle Boar5 training queues
Hersir10 training queues
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Throwing Axeman10 training queues
Battle Boar5 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
God powerFlaming Weapons
Troll5 training queues
Hersir5 training queues
Throwing Axeman5 training queues
Godi5 training queues
Jarl10 training queues
God powerNidhogg
Trade route startedCaravan Norse queued
Fire Giant3 training queues
Hersir10 training queues
Jarl4 training queues
Hersir20 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%Pacoelcaco6215 · Upset
Fastest Classical4:33*Pacoelcaco6215
Fastest Heroic17:01*Pacoelcaco6215
Fastest Mythic24:04*Pacoelcaco6215
First pressure3:38Pacoelcaco6215 · Hersir trained
First extra TC7:19Pacoelcaco6215 · Town Center
Fortress timing20:38Pacoelcaco6215 · Hill Fort
Market timing20:17Pacoelcaco6215 · Market
Armory timing12:19balder0505 · Armory
Farm transition13:57–14:02Pacoelcaco6215 · 7 farms clustered
Trade route started21:55balder0505

Player highlights

Standout performances

Highest total score45,193Pacoelcaco6215
Highest military score14,000balder0505
Highest economy score31,723Pacoelcaco6215
Most kills6,399balder0505
Most units killed183balder0505
Most deaths186balder0505
Most buildings razed19balder0505
Largest army214balder0505
Favorite unitToxotesbalder0505 · 88 fielded

balder0505

Largest ArmyMost DeathsMost ImprovementsMost Kills

Pacoelcaco6215

Highest ScoreMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

balder0505

Late Classical5:22 estimated completion
Early pressure5:40 · Stable
Expansion signal14:53 · Town Center
Early market / Heroic prep20:47 · Market
Early armory / Heroic prep12:19 · Armory
Fortress tech path21:27 · Fortress
Farm transition15:49–17:04 · 9 farms clustered
Trade route started21:55 · Caravan Greek queued
Large army production214 military units

Pacoelcaco6215

Classical timing4:33 estimated completion
Early pressure3:38 · Hersir trained
Fast expansion7:19 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep20:17 · Market
Early armory / Heroic prep14:16 · Armory
Fortress tech path20:38 · Hill Fort
Heavy walling signal9 wall build events
Farm transition13:57–14:02 · 7 farms clustered
Trade route started24:36 · Caravan Norse queued
Large army production174 military units
balder0505 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
balder0505 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Late ClassicalClassical completed after 5:00 on a standard land opening.
balder0505 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Pacoelcaco6215 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Pacoelcaco6215 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Pacoelcaco6215 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pacoelcaco6215 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

balder0505

Army

Toxotes88
Hippeus77
Cyclops12
Petrobolos9
Hetairos8
Theseus7
Prodromos6
Atalanta4
Hippolyta1
Nemean Lion1
Polyphemus1
Buildings12 types
Farm24
House16
Storehouse10
Granary6
Archery Range5
Sentry Tower3
Stable3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers4 invoked
Pestilence3
Curse1
Lure1
Plenty Vault1

Pacoelcaco6215

Army

Hersir67
Throwing Axeman28
Jarl19
Troll18
Raiding Cavalry12
Battle Boar10
Godi5
Hirdman5
Portable Ram5
Fire Giant3
Berserk2
Buildings12 types
Farm42
House29
Wall9
Sentry Tower6
Ox Cart Building4
Temple4
Longhouse3
Market3
Town Center3
Great Hall2
Hill Fort2
Armory1
God powers4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1