Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JoeTVanelli vs Graaf

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:33
Mirage map preview
Map Mirage
Winner
JoeTVanelliTsukuyomi
Pre-match Elo1792
Win probability55.7%
18:33 Match length JoeTVanelli favored
Defeated
GraafAmaterasu
Pre-match Elo1752
Win probability44.3%

Match at a glance

JoeTVanelli vs Graaf

WinnerJoeTVanelli
MapMirage
QueueRanked 1v1 Supremacy
Duration18:33
Started
Ended
Elo favorite55.7%JoeTVanelli
Fastest Classical4:27*Graaf
First pressure4:00Graaf · Bushi produced
First extra TC11:20JoeTVanelli · Town Center
Market timing6:12JoeTVanelli · Market
Most military units120JoeTVanelli
Highest EAPM88.9JoeTVanelli
Market volume2,600JoeTVanelli

JoeTVanelli

Tsukuyomi

Victory
Elo1792+16
EAPM88.9
Military units120
First pressure4:50Stable Japanese
First expansion11:20
Market volume2600
Total score 33,758
Military score 15,091
Economic score 15,520
Kills score 3,147
Units killed 101
Units lost 77
Buildings razed 6
Largest army 120
Favorite unit Naginata Rider 65 fielded
Classical 5:09* Estimated start 4:24
Heroic 13:20* Research start 12:24
Mythic 18:27* Estimated start 16:57

Graaf

Amaterasu

Defeat
Elo1752-16
EAPM82.0
Military units113
First pressure4:00Bushi produced
First expansion
Market volume0
Total score 22,605
Military score 8,551
Economic score 11,764
Kills score 2,290
Units killed 78
Units lost 100
Buildings razed 2
Largest army 113
Favorite unit Samurai 47 fielded
Classical 4:27* Research start 3:27
Heroic 13:37* Estimated start 12:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Minakatatomi
Hachiman
HeroicAge
Raijin
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoeTVanelliTsukuyomi
Match time
GraafAmaterasu
DockDock
Key technologyPickaxe
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider34 training queues
God powerNew Moon
MarketMarket
Onna Musha2 training queues
Key technologyHand Axe
Samurai6 training queues
ArmoryArmory
God powerSwampland
Key technologyCopper Shields
Yumi Archer7 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyCopper Armor
Key technologyBronze Shields
Onna Musha2 training queues
Bushi4 training queues
Key technologyBow Saw
Key technologyCopper Weapons
Naginata Rider3 training queues
Key technologyHeavy Stable Soldiers
Yumi Horse Archer26 training queues
Naginata Rider12 training queues
God powerShogun
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBallistics
Naginata Rider16 training queues
God powerNew Moon
Farm transition13 farms clustered
Key technologyPlow
Key technologyIron Weapons
MarketMarket
VictoryMatch result
DockDock
First military pressureBushi produced
God powerShrine Of The Hunt
Bushi9 training queues
God powerSolar Shield
Yari Spearman2 training queues
Key technologyHand Axe
Yumi Archer3 training queues
Key technologyHusbandry
Samurai12 training queues
Yari Spearman12 training queues
Yumi Archer2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Samurai35 training queues
Shinobi35 training queues
God powerThunder Burst
Key technologyCopper Shields
Farm transition7 farms clustered
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%JoeTVanelli
Fastest Classical4:27*Graaf
Fastest Heroic13:20*JoeTVanelli
Fastest Mythic18:27*JoeTVanelli
First pressure4:00Graaf · Bushi produced
First extra TC11:20JoeTVanelli · Town Center
Fortress timing15:57JoeTVanelli · Castle
Market timing6:12JoeTVanelli · Market
Armory timing8:58JoeTVanelli · Armory
Farm transition14:14–14:59Graaf · 7 farms clustered

Player highlights

Standout performances

Highest total score33,758JoeTVanelli
Highest military score15,091JoeTVanelli
Highest economy score15,520JoeTVanelli
Most kills3,147JoeTVanelli
Most units killed101JoeTVanelli
Most deaths100Graaf
Most buildings razed6JoeTVanelli
Largest army120JoeTVanelli
Favorite unitNaginata RiderJoeTVanelli · 65 fielded

JoeTVanelli

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Graaf

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JoeTVanelli

Late Classical5:09 estimated completion
Early pressure4:50 · Stable Japanese
Expansion signal11:20 · Town Center
Early market / Heroic prep6:12 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path15:57 · Castle
Heavy walling signal25 wall build events
Water commitment signal1 dock build events
Farm transition17:47–18:32 · 13 farms clustered
Market economy signal2,600 total resource volume
Large army production120 military units

Graaf

Classical timing4:27 estimated completion
Early pressure4:00 · Bushi produced
Early market / Heroic prep16:24 · Market
Early armory / Heroic prep10:52 · Armory
Water commitment signal1 dock build events
Farm transition14:14–14:59 · 7 farms clustered
Large army production113 military units
JoeTVanelli · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoeTVanelli · Water BoomExisting water-opening timing signal.
Graaf · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

JoeTVanelli

Bought

Food400

Sold

Wood2200
Total player market volume2600

Graaf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoeTVanelli

Army

Naginata Rider65
Yumi Horse Archer27
Yumi Archer7
Samurai6
Bushi5
Onna Musha5
Daimyo2
Kitsune2
Oyumi1
Buildings15 types
Wall25
House17
Watermill15
Farm13
Mining Camp Japanese7
Stable Japanese7
Shrine Japanese6
Guardhouse2
Market2
Armory1
Castle1
Dock1
Dojo1
Temple1
Town Center1
God powers3 invoked
New Moon2
Shogun1
Swampland1

Graaf

Army

Samurai47
Shinobi35
Yari Spearman14
Bushi9
Yumi Archer5
Onna Musha2
Wanyudo1
Buildings12 types
House20
Farm12
Watermill7
Dojo6
Mining Camp Japanese4
Shrine Japanese4
Wall3
Guardhouse2
Armory1
Dock1
Market1
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1