Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:54
Valley Of Kings map preview
Map Valley Of Kings
Winner
D0p1Odin
Pre-match Elo1766
Win probability60.9%
25:54 Match length D0p1 favored
Defeated
Journey Before DestinationHades
Pre-match Elo1689
Win probability39.1%

Match at a glance

D0p1 vs Journey Before Destination

WinnerD0p1
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration25:54
Started
Ended
Elo favorite60.9%D0p1
Fastest Classical4:06*D0p1
First pressure1:52D0p1 · Hersir trained
First extra TC6:06D0p1 · Town Center
Market timing8:15D0p1 · Market
Most military units227D0p1
Highest EAPM85.9Journey Before Destination
Market volume2,500D0p1

D0p1

Odin

Victory
Elo1766+14
EAPM82.7
Military units227
First pressure1:52Hersir trained
First expansion6:06
Market volume2500
Total score 42,875
Military score 15,980
Economic score 21,784
Kills score 5,111
Units killed 208
Units lost 141
Buildings razed 13
Largest army 227
Favorite unit Raiding Cavalry 69 fielded
Classical 4:06* Research start 3:06
Heroic 16:55* Estimated start 15:40
Mythic 23:08* Estimated start 21:08
Defeat
Elo1689-14
EAPM85.9
Military units180
First pressure4:50Archery Range
First expansion16:41
Market volume2000
Total score 27,379
Military score 8,964
Economic score 14,141
Kills score 4,274
Units killed 151
Units lost 208
Buildings razed 21
Largest army 180
Favorite unit Toxotes 63 fielded
Classical 4:34* Research start 3:34
Heroic 19:47* Estimated start 18:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
Journey Before DestinationHades
First military pressureHersir trained
Hersir7 training queues
God powerUndermine
Hersir5 training queues
Town CenterAdditional center
Raiding Cavalry13 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
MarketMarket
Einheri4 training queues
Raiding Cavalry25 training queues
Key technologyMedium Cavalry
Hersir7 training queues
Raiding Cavalry16 training queues
Key technologyShaft Mine
Key technologyCrenellations
Town CenterAdditional center
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Godi30 training queues
Fortress-tier buildingHill Fort
Berserk5 training queues
Key technologyMedium Infantry
ArmoryArmory
Fortress-tier buildingHill Fort
Key technologyPlow
MarketMarket
Key technologyCopper Shields
Key technologyBallistics
Jarl20 training queues
God powerFrost
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Farm transition17 farms clustered
Huskarl7 training queues
Throwing Axeman10 training queues
Berserk5 training queues
Jarl10 training queues
Godi25 training queues
Raiding Cavalry10 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Trade route startedCaravan Norse queued
Huskarl5 training queues
Jarl5 training queues
VictoryMatch result
First military pressureArchery Range
God powerSentinel
Toxotes27 training queues
Key technologyHusbandry
Hoplite5 training queues
ArmoryArmory
Ajax2 training queues
Key technologyMedium Archers
God powerPestilence
Hoplite9 training queues
Cyclops3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Farm transition10 farms clustered
Toxotes4 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Cyclops3 training queues
Key technologyCopper Shields
Hoplite5 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Town CenterAdditional center
Toxotes25 training queues
Hoplite3 training queues
Key technologyMedium Cavalry
Prodromos52 training queues
MarketMarket
Hypaspist4 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Cyclops5 training queues
Achilles2 training queues
Cyclops2 training queues
God powerUnderworld Passage
Cyclops2 training queues
Toxotes7 training queues
Fortress-tier buildingFortress
Hypaspist12 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%D0p1
Fastest Classical4:06*D0p1
Fastest Heroic16:55*D0p1
Fastest Mythic23:08*D0p1
First pressure1:52D0p1 · Hersir trained
First extra TC6:06D0p1 · Town Center
Fortress timing17:31D0p1 · Hill Fort
Market timing8:15D0p1 · Market
Armory timing8:43Journey Before Destination · Armory
Farm transition12:28–13:19Journey Before Destination · 10 farms clustered
Trade route started25:10D0p1

Player highlights

Standout performances

Highest total score42,875D0p1
Highest military score15,980D0p1
Highest economy score21,784D0p1
Most kills5,111D0p1
Most units killed208D0p1
Most deaths208Journey Before Destination
Most buildings razed21Journey Before Destination
Largest army227D0p1
Favorite unitRaiding CavalryD0p1 · 69 fielded

D0p1

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Journey Before Destination

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Classical timing4:06 estimated completion
Early pressure1:52 · Hersir trained
Fast expansion6:06 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:15 · Market
Early armory / Heroic prep17:48 · Armory
Fortress tech path17:31 · Hill Fort
Heavy walling signal24 wall build events
Farm transition21:13–21:16 · 17 farms clustered
Trade route started25:10 · Caravan Norse queued
Market economy signal2,500 total resource volume
Large army production227 military units

Journey Before Destination

Classical timing4:34 estimated completion
Early pressure4:50 · Archery Range
Expansion signal16:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:35 · Market
Early armory / Heroic prep8:43 · Armory
Fortress tech path25:07 · Fortress
Heavy walling signal21 wall build events
Farm transition12:28–13:19 · 10 farms clustered
Market economy signal2,000 total resource volume
Large army production180 military units
D0p1 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
D0p1 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4500 total volume

D0p1

Bought

Food600
Wood400

Sold

Food1400
Wood100
Total player market volume2500

Journey Before Destination

Bought

No buys

Sold

Food1300
Wood700
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Raiding Cavalry69
Godi55
Jarl35
Hersir20
Throwing Axeman15
Huskarl12
Berserk10
Einheri8
Frost Giant2
Portable Ram1
Buildings12 types
Farm44
Wall24
House22
Ox Cart Building10
Great Hall9
Longhouse6
Hill Fort4
Town Center4
Market2
Sentry Tower2
Temple2
Armory1
God powers2 invoked
Frost1
Undermine1

Journey Before Destination

Army

Toxotes63
Prodromos52
Hoplite23
Cyclops18
Hypaspist16
Achilles5
Ajax3
Buildings13 types
Farm47
House26
Wall21
Storehouse9
Archery Range6
Granary5
Stable4
Military Academy3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Pestilence1
Sentinel1
Underworld Passage1