Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs relax i'm kabu

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:39
Steppe map preview
Map Steppe
Winner
sickplayer69Huitzilopochtli
Pre-match Elo1460
Win probability76.2%
11:39 Match length sickplayer69 favored
Defeated
relax i'm kabuPoseidon
Pre-match Elo1258
Win probability23.8%

Match at a glance

sickplayer69 vs relax i'm kabu

Winnersickplayer69
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:39
Started
Ended
Elo favorite76.2%sickplayer69
Fastest Classical3:32*relax i'm kabu
First pressure2:58sickplayer69 · Warrior Priest trained
Market timing8:38relax i'm kabu · Market
Most military units53relax i'm kabu
Highest EAPM60.6sickplayer69

sickplayer69

Huitzilopochtli

Victory
Elo1460+8
EAPM60.6
Military units43
First pressure2:58Warrior Priest trained
First expansion
Market volume0
Total score 13,290
Military score 5,155
Economic score 7,065
Kills score 1,070
Units killed 30
Units lost 33
Buildings razed 1
Largest army 43
Favorite unit Tlamanih Spearman 17 fielded
Classical 4:36* Research start 3:36
Heroic 10:03* Research start 8:48
Mythic Not reached

relax i'm kabu

Poseidon

Defeat
Elo1258-8
EAPM51.0
Military units53
First pressure3:41Stable
First expansion
Market volume0
Total score 9,935
Military score 4,905
Economic score 4,354
Kills score 676
Units killed 29
Units lost 30
Buildings razed 0
Largest army 53
Favorite unit Hippeus 31 fielded
Classical 3:32* Research start 2:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
relax i'm kabuPoseidon
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerInfestation
Tlamanih Spearman3 training queues
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer12 training queues
Key technologyHusbandry
ArmoryArmory
Warrior Priest5 training queues
Tlamanih Spearman14 training queues
Eagle Warrior4 training queues
God powerEarth Monster
God powerBlood Pact
VictoryMatch result
God powerLure
First military pressureStable
Hippeus31 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Toxotes17 training queues
MarketMarket
Atalanta2 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.2%sickplayer69
Fastest Classical3:32*relax i'm kabu
Fastest Heroic10:03*sickplayer69
First pressure2:58sickplayer69 · Warrior Priest trained
Market timing8:38relax i'm kabu · Market
Armory timing8:31sickplayer69 · Armory

Player highlights

Standout performances

Highest total score13,290sickplayer69
Highest military score5,155sickplayer69
Highest economy score7,065sickplayer69
Most kills1,070sickplayer69
Most units killed30sickplayer69
Most deaths33sickplayer69
Most buildings razed1sickplayer69
Largest army53relax i'm kabu
Favorite unitHippeusrelax i'm kabu · 31 fielded

sickplayer69

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:36 estimated completion
Early pressure2:58 · Warrior Priest trained
Early armory / Heroic prep8:31 · Armory

relax i'm kabu

Fast Classical3:32 estimated completion
Early pressure3:41 · Stable
Early market / Heroic prep8:38 · Market
Heavy walling signal7 wall build events
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
relax i'm kabu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
relax i'm kabu · Early MilitaryMeaningful trained combat units were produced during the early opening.
relax i'm kabu · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Tlamanih Spearman17
Tequihua Archer12
Warrior Priest10
Eagle Warrior4
Buildings7 types
House8
Calpulli7
Spike Trap3
War Hut2
Armory1
Nobles Hut1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1

relax i'm kabu

Army

Hippeus31
Toxotes17
Atalanta3
Centaur1
Theseus1
Buildings8 types
House9
Wall7
Storehouse3
Archery Range2
Stable2
Granary1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1