Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danisasca vs vardaan5

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:40
Alfheim map preview
Map Alfheim
Defeated
danisascaHades
Pre-match Elo997
Win probability46.8%
18:40 Match length vardaan5 favored
Winner
vardaan5Huitzilopochtli
Pre-match Elo1019
Win probability53.2%

Match at a glance

danisasca vs vardaan5

Winnervardaan5
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:40
Started
Ended
Elo favorite53.2%vardaan5
Fastest Classical4:07*danisasca
First pressure3:23vardaan5 · Warrior Priest trained
First extra TC6:05danisasca · Town Center
Market timing7:25vardaan5 · Market
Most military units85danisasca
Highest EAPM34.4vardaan5
Market volume1,900danisasca

danisasca

Hades

Defeat
Elo997-17
EAPM33.6
Military units85
First pressure4:22Military Academy
First expansion6:05
Market volume1900
Total score 19,214
Military score 5,520
Economic score 12,734
Kills score 960
Units killed 32
Units lost 79
Buildings razed 1
Largest army 85
Favorite unit Hoplite 36 fielded
Classical 4:07* Research start 3:07
Heroic 15:28* Research start 14:13
Mythic Not reached

vardaan5

Huitzilopochtli

Victory
Elo1019+17
EAPM34.4
Military units74
First pressure3:23Warrior Priest trained
First expansion
Market volume1700
Total score 22,753
Military score 10,230
Economic score 10,240
Kills score 2,283
Units killed 78
Units lost 35
Buildings razed 5
Largest army 74
Favorite unit Warrior Priest 22 fielded
Classical 4:32* Estimated start 3:32
Heroic 13:55* Research start 12:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Apollo
HeroicAge
Itzpapalotl
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danisascaHades
Match time
vardaan5Huitzilopochtli
First military pressureMilitary Academy
Hoplite11 training queues
Key technologyPickaxe
Town CenterAdditional center
God powerRestoration
Farm transition4 farms clustered
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
Toxotes6 training queues
Ajax2 training queues
Town CenterAdditional center
Hoplite2 training queues
God powerSentinel
Hoplite12 training queues
MarketMarket
Toxotes17 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyMedium Infantry
Hoplite2 training queues
Fortress-tier buildingFortress
Key technologyMedium Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Peltast8 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist4 training queues
Key technologyShaft Mine
Key technologyBow Saw
Toxotes8 training queues
Hoplite7 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior5 training queues
Key technologyPickaxe
MarketMarket
Ocelotl Warrior5 training queues
Warrior Priest8 training queues
Coyote Warrior2 training queues
Farm transition3 farms clustered
Coyote Warrior3 training queues
Warrior Priest5 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Tequihua Archer2 training queues
Ocelotl Warrior2 training queues
Coyote Warrior3 training queues
Eagle Warrior3 training queues
Otontin7 training queues
Key technologyHand Axe
Key technologyHusbandry
God powerPurge
Ocelotl Warrior6 training queues
Key technologyHeavy Nobles Hut Soldiers
Warrior Priest4 training queues
Eagle Warrior6 training queues
Shorn One2 training queues
Otontin3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%vardaan5
Fastest Classical4:07*danisasca
Fastest Heroic13:55*vardaan5
First pressure3:23vardaan5 · Warrior Priest trained
First extra TC6:05danisasca · Town Center
Fortress timing15:36danisasca · Fortress
Market timing7:25vardaan5 · Market
Armory timing7:56danisasca · Armory
Farm transition7:44–7:53danisasca · 4 farms clustered

Player highlights

Standout performances

Highest total score22,753vardaan5
Highest military score10,230vardaan5
Highest economy score12,734danisasca
Most kills2,283vardaan5
Most units killed78vardaan5
Most deaths79danisasca
Most buildings razed5vardaan5
Largest army85danisasca
Favorite unitHoplitedanisasca · 36 fielded

danisasca

Most DeathsMost ImprovementsMost Resources

vardaan5

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danisasca

Classical timing4:07 estimated completion
Early pressure4:22 · Military Academy
Fast expansion6:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:37 · Market
Early armory / Heroic prep7:56 · Armory
Fortress tech path15:36 · Fortress
Heavy walling signal14 wall build events
Farm transition7:44–7:53 · 4 farms clustered
Market economy signal1,900 total resource volume
Large army production85 military units

vardaan5

Classical timing4:32 estimated completion
Early pressure3:23 · Warrior Priest trained
Early market / Heroic prep7:25 · Market
Early armory / Heroic prep13:04 · Armory
Farm transition9:56–10:00 · 3 farms clustered
Market economy signal1,700 total resource volume
danisasca · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
danisasca · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
danisasca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danisasca · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
vardaan5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
vardaan5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

danisasca

Bought

Food1000
Wood700

Sold

Wood200
Total player market volume1900

vardaan5

Bought

Food1200
Wood200

Sold

Wood300
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danisasca

Army

Hoplite36
Toxotes31
Peltast8
Hypaspist4
Ajax3
Achilles1
Chiron1
Minotaur1
Buildings12 types
House19
Wall14
Farm8
Granary5
Storehouse4
Archery Range3
Fortress3
Military Academy3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Restoration1
Sentinel1

vardaan5

Army

Warrior Priest22
Ocelotl Warrior18
Otontin10
Coyote Warrior9
Eagle Warrior9
Shorn One3
Tequihua Archer2
Obsidian Butterfly1
Buildings9 types
House15
Farm11
Calpulli8
Nobles Hut2
Armory1
Great Temple1
Market1
Temple1
War Hut1
God powers2 invoked
Blood Pact1
Purge1