Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Trax vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:37
Steppe map preview
Map Steppe
Winner
TraxHades
Pre-match Elo1417
Win probability52.3%
17:37 Match length Trax favored
Defeated
Rawkey JrZeus
Pre-match Elo1401
Win probability47.7%

Match at a glance

Trax vs Rawkey Jr

WinnerTrax
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:37
Started
Ended
Elo favorite52.3%Trax
Fastest Classical3:42*Trax
First pressure4:26Rawkey Jr · Military Academy
Market timing11:13Rawkey Jr · Market
Most military units96Trax
Highest EAPM54.7Trax
Market volume300Rawkey Jr

Trax

Hades

Victory
Elo1417+17
EAPM54.7
Military units96
First pressure4:31Military Academy
First expansion
Market volume0
Total score 19,898
Military score 9,123
Economic score 8,747
Kills score 2,028
Units killed 72
Units lost 60
Buildings razed 7
Largest army 96
Favorite unit Hoplite 48 fielded
Classical 3:42* Research start 2:42
Heroic 13:20* Research start 12:05
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1401-17
EAPM40.3
Military units63
First pressure4:26Military Academy
First expansion
Market volume300
Total score 15,284
Military score 4,095
Economic score 9,637
Kills score 1,573
Units killed 60
Units lost 72
Buildings razed 1
Largest army 63
Favorite unit Hoplite 22 fielded
Classical 4:10* Research start 3:10
Heroic 13:24* Estimated start 12:09
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Aphrodite
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TraxHades
Match time
Rawkey JrZeus
First military pressureMilitary Academy
Hoplite31 training queues
God powerSentinel
God powerPestilence
Key technologyHand Axe
Cyclops3 training queues
Key technologyMedium Infantry
Toxotes8 training queues
Cyclops2 training queues
ArmoryArmory
Hoplite10 training queues
Key technologyCopper Weapons
Toxotes16 training queues
Key technologyCopper Armor
Key technologyHeavy Infantry
Hypaspist10 training queues
God powerCurse
Key technologyCopper Shields
Key technologyMedium Archers
Hoplite7 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
VictoryMatch result
First military pressureMilitary Academy
Hoplite21 training queues
God powerBolt
God powerRestoration
Key technologyHusbandry
Hippeus7 training queues
Minotaur4 training queues
ArmoryArmory
MarketMarket
Minotaur4 training queues
Key technologyBallistics
Hypaspist13 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus4 training queues
Key technologyCopper Shields
Hypaspist3 training queues
Manticore2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.3%Trax
Fastest Classical3:42*Trax
Fastest Heroic13:20*Trax
First pressure4:26Rawkey Jr · Military Academy
Fortress timing16:59Trax · Fortress
Market timing11:13Rawkey Jr · Market
Armory timing10:39Rawkey Jr · Armory

Player highlights

Standout performances

Highest total score19,898Trax
Highest military score9,123Trax
Highest economy score9,637Rawkey Jr
Most kills2,028Trax
Most units killed72Trax
Most deaths72Rawkey Jr
Most buildings razed7Trax
Largest army96Trax
Favorite unitHopliteTrax · 48 fielded

Trax

Highest ScoreLargest ArmyMost KillsMost Resources

Rawkey Jr

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Trax

Fast Classical3:42 estimated completion
Early pressure4:31 · Military Academy
Early armory / Heroic prep11:39 · Armory
Fortress tech path16:59 · Fortress
Heavy walling signal6 wall build events
Large army production96 military units

Rawkey Jr

Classical timing4:10 estimated completion
Early pressure4:26 · Military Academy
Early market / Heroic prep11:13 · Market
Early armory / Heroic prep10:39 · Armory
Market economy signal300 total resource volume
Trax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Trax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trax · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Trax

Bought

No buys

Sold

No sells

Total player market volume0

Rawkey Jr

Bought

Food100

Sold

Wood200
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trax

Army

Hoplite48
Toxotes24
Hypaspist10
Cyclops9
Ajax3
Achilles2
Buildings9 types
House16
Granary8
Wall6
Archery Range2
Military Academy2
Storehouse2
Armory1
Fortress1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1

Rawkey Jr

Army

Hoplite22
Hypaspist16
Hippeus11
Minotaur8
Jason2
Manticore2
Heracles1
Odysseus1
Buildings8 types
House15
Granary9
Stable4
Storehouse4
Military Academy3
Temple2
Armory1
Market1
God powers2 invoked
Bolt1
Restoration1