Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs Devil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:50
Tundra map preview
Map Tundra
Defeated
Journey Before DestinationPoseidon
Pre-match Elo1703
Win probability22.9%
10:50 Match length Devil favored
Winner
DevilLoki
Pre-match Elo1914
Win probability77.1%

Match at a glance

Journey Before Destination vs Devil

WinnerDevil
MapTundra
QueueRanked 1v1 Supremacy
Duration10:50
Started
Ended
Elo favorite77.1%Devil
Fastest Classical3:51*Devil
First pressure1:50Devil · Hersir trained
Market timing6:49Devil · Market
First extra TC5:59Journey Before Destination · Town Center
Most military units39Devil
Highest EAPM63.9Journey Before Destination
Market volume100Devil
Defeat
Elo1703-8
EAPM63.9
Military units12
First pressure4:32Archery Range
First expansion5:59
Market volume0
Total score 9,171
Military score 2,195
Economic score 6,740
Kills score 236
Units killed 8
Units lost 27
Buildings razed 1
Largest army 12
Favorite unit Toxotes 6 fielded
Classical 4:04* Research start 3:04
Heroic 10:25* Estimated start 9:10
Mythic Not reached

Devil

Loki

Victory
Elo1914+8
EAPM51.2
Military units39
First pressure1:50Hersir trained
First expansion
Market volume100
Total score 12,751
Military score 7,157
Economic score 4,574
Kills score 1,020
Units killed 27
Units lost 8
Buildings razed 7
Largest army 39
Favorite unit Hersir 23 fielded
Classical 3:51* Research start 2:51
Heroic 9:34* Estimated start 8:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Dionysus
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationPoseidon
Match time
DevilLoki
First military pressureArchery Range
God powerLure
Town CenterAdditional center
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
God powerLure
Hypaspist4 training queues
God powerCease Fire
Key technologyCopper Weapons
Key technologyCrenellations
Toxotes4 training queues
God powerBronze
DefeatMatch result
First military pressureHersir trained
God powerSpy
Hersir4 training queues
God powerUndermine
Hersir2 training queues
MarketMarket
ArmoryArmory
Hersir16 training queues
Raiding Cavalry4 training queues
God powerWalking Woods
Godi9 training queues
Key technologyCopper Shields
Einheri2 training queues
God powerUndermine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.1%Devil
Fastest Classical3:51*Devil
Fastest Heroic9:34*Devil
First pressure1:50Devil · Hersir trained
First extra TC5:59Journey Before Destination · Town Center
Market timing6:49Devil · Market
Armory timing7:40Devil · Armory

Player highlights

Standout performances

Highest total score12,751Devil
Highest military score7,157Devil
Highest economy score6,740Journey Before Destination
Most kills1,020Devil
Most units killed27Devil
Most deaths27Journey Before Destination
Most buildings razed7Devil
Largest army39Devil
Favorite unitHersirDevil · 23 fielded

Journey Before Destination

Most DeathsMost Improvements

Devil

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Classical timing4:04 estimated completion
Early pressure4:32 · Archery Range
Fast expansion5:59 · Town Center
Early armory / Heroic prep7:40 · Armory
Heavy walling signal8 wall build events

Devil

Fast Classical3:51 estimated completion
Early pressure1:50 · Hersir trained
Early market / Heroic prep6:49 · Market
Early armory / Heroic prep7:40 · Armory
Market economy signal100 total resource volume
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Journey Before Destination

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Toxotes6
Hypaspist4
Atalanta1
Theseus1
Buildings9 types
House9
Wall8
Military Academy3
Archery Range2
Storehouse2
Armory1
Granary1
Temple1
Town Center1
God powers3 invoked
Lure2
Bronze1
Cease Fire1

Devil

Army

Hersir23
Godi9
Raiding Cavalry4
Einheri3
Buildings7 types
House10
Great Hall3
Ox Cart Building3
Temple2
Wall2
Armory1
Market1
God powers3 invoked
Undermine2
Spy1
Walking Woods1