Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Trax vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:30
Nile Shallows map preview
Map Nile Shallows
Defeated
TraxHades
Pre-match Elo1400
Win probability47.4%
8:30 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1418
Win probability52.6%

Match at a glance

Trax vs Rawkey Jr

WinnerRawkey Jr
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration8:30
Started
Ended
Elo favorite52.6%Rawkey Jr
Fastest Classical3:47*Trax
First pressure5:37Rawkey Jr · Stable
First extra TC4:03Rawkey Jr · Town Center
Most military units16Trax
Highest EAPM43.9Trax

Trax

Hades

Defeat
Elo1400-17
EAPM43.9
Military units16
First pressure5:40Military Academy
First expansion
Market volume0
Total score 6,905
Military score 2,805
Economic score 4,070
Kills score 30
Units killed 1
Units lost 15
Buildings razed 0
Largest army 16
Favorite unit Hypaspist 11 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1418+17
EAPM37.1
Military units8
First pressure5:37Stable
First expansion4:03
Market volume0
Total score 9,408
Military score 3,400
Economic score 5,716
Kills score 304
Units killed 14
Units lost 1
Buildings razed 0
Largest army 8
Favorite unit Hippeus 6 fielded
Classical 3:49* Research start 2:49
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TraxHades
Match time
Rawkey JrZeus
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyMedium Infantry
Hypaspist11 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureStable
Hippeus6 training queues
Key technologyMedium Cavalry
God powerBolt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Rawkey Jr
Fastest Classical3:47*Trax
First pressure5:37Rawkey Jr · Stable
First extra TC4:03Rawkey Jr · Town Center

Player highlights

Standout performances

Highest total score9,408Rawkey Jr
Highest military score3,400Rawkey Jr
Highest economy score5,716Rawkey Jr
Most kills304Rawkey Jr
Most units killed14Rawkey Jr
Most deaths15Trax
Most buildings razed0Trax
Largest army16Trax
Favorite unitHypaspistTrax · 11 fielded

Trax

Largest ArmyMost DeathsMost Improvements

Rawkey Jr

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Trax

Fast Classical3:47 estimated completion
Early pressure5:40 · Military Academy

Rawkey Jr

Fast Classical3:49 estimated completion
Early pressure5:37 · Stable
Fast expansion4:03 · Town Center
Trax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Trax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Trax · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Trax

Army

Hypaspist11
Cyclops2
Achilles1
Ajax1
Hoplite1
Buildings5 types
House5
Granary4
Military Academy2
Storehouse2
Temple1

Rawkey Jr

Army

Hippeus6
Heracles1
Jason1
Buildings7 types
House6
Stable4
Granary2
Storehouse2
Farm1
Temple1
Town Center1
God powers1 invoked
Bolt1