Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs ただジムで疲れてるだ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:08
Savannah map preview
Map Savannah
Defeated
billaspiotis70Thor
Pre-match Elo1287
Win probability44.7%
0:08 Match length ただジムで疲れてるだ favored
Winner
ただジムで疲れてるだShennong
Pre-match Elo1324
Win probability55.3%

Match at a glance

billaspiotis70 vs ただジムで疲れてるだ

Winnerただジムで疲れてるだ
MapSavannah
QueueRanked 1v1 Supremacy
Duration0:08
Started
Ended
Elo favorite55.3%ただジムで疲れてるだ
Most military units0billaspiotis70
Highest EAPM49.7billaspiotis70
Defeat
Elo1287-16
EAPM49.7
Military units0
First pressure
First expansion
Market volume0
Total score 2,320
Military score 940
Economic score 1,380
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Victory
Elo1324+16
EAPM7.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,422
Military score 1,000
Economic score 1,422
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

billaspiotis70Thor
Match time
ただジムで疲れてるだShennong
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%ただジムで疲れてるだ

Player highlights

Standout performances

Highest total score2,422ただジムで疲れてるだ
Highest military score1,000ただジムで疲れてるだ
Highest economy score1,422ただジムで疲れてるだ
Most kills0billaspiotis70
Most units killed0billaspiotis70
Most deaths0billaspiotis70
Most buildings razed0billaspiotis70
Largest army0billaspiotis70

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

billaspiotis70

No strong intent signals were detected.

ただジムで疲れてるだ

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army

Buildings0 types

ただジムで疲れてるだ

Army

Buildings0 types