Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bob Gymlan vs DLoudness

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:13
Oasis map preview
Map Oasis
Defeated
Bob GymlanLoki
Pre-match Elo1392
Win probability24.7%
27:13 Match length DLoudness favored
Winner
DLoudnessZeus
Pre-match Elo1586
Win probability75.3%

Match at a glance

Bob Gymlan vs DLoudness

WinnerDLoudness
MapOasis
QueueRanked 1v1 Supremacy
Duration27:13
Started
Ended
Elo favorite75.3%DLoudness
Fastest Classical4:12*Bob Gymlan
First pressure3:19Bob Gymlan · Hersir trained
Market timing13:41DLoudness · Market
First extra TC7:54DLoudness · Town Center
Most military units170Bob Gymlan
Highest EAPM72.0DLoudness
Market volume2,900DLoudness

Bob Gymlan

Loki

Defeat
Elo1392-9
EAPM40.8
Military units170
First pressure3:19Hersir trained
First expansion18:40
Market volume0
Total score 19,646
Military score 5,712
Economic score 8,356
Kills score 5,578
Units killed 164
Units lost 206
Buildings razed 61
Largest army 170
Favorite unit Throwing Axeman 66 fielded
Classical 4:12* Research start 3:12
Heroic 15:24* Estimated start 14:09
Mythic Not reached

DLoudness

Zeus

Victory
Elo1586+9
EAPM72.0
Military units157
First pressure4:40Stable
First expansion7:54
Market volume2900
Total score 35,330
Military score 12,365
Economic score 17,000
Kills score 6,031
Units killed 209
Units lost 164
Buildings razed 18
Largest army 157
Favorite unit Toxotes 38 fielded
Classical 4:23* Research start 3:23
Heroic 14:20* Research start 13:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Bob GymlanLoki
Match time
DLoudnessZeus
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman2 training queues
Hirdman3 training queues
Throwing Axeman3 training queues
Key technologyHusbandry
Einheri2 training queues
Throwing Axeman13 training queues
Hersir3 training queues
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyPickaxe
Hirdman2 training queues
Key technologyHand Axe
Raiding Cavalry2 training queues
Einheri3 training queues
Hersir3 training queues
ArmoryArmory
God powerUndermine
Throwing Axeman5 training queues
Key technologyCopper Weapons
Berserk3 training queues
Key technologyPlow
Farm transition6 farms clustered
Raiding Cavalry4 training queues
Fortress-tier buildingHill Fort
Throwing Axeman4 training queues
Huskarl2 training queues
Key technologyCopper Armor
Portable Ram3 training queues
God powerFlaming Weapons
God powerUndermine
Hirdman4 training queues
Battle Boar5 training queues
Throwing Axeman6 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Hersir8 training queues
Huskarl11 training queues
Berserk6 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Throwing Axeman17 training queues
Raiding Cavalry4 training queues
Berserk9 training queues
Godi3 training queues
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyBronze Weapons
Portable Ram4 training queues
Berserk4 training queues
Fortress-tier buildingHill Fort
Throwing Axeman8 training queues
Hirdman2 training queues
DefeatMatch result
Jason2 training queues
First military pressureStable
Hoplite6 training queues
Hippeus3 training queues
Key technologyHusbandry
God powerBolt
ArmoryArmory
Town CenterAdditional center
Hippeus2 training queues
Toxotes12 training queues
Key technologyPlow
Key technologyPickaxe
Key technologyMedium Infantry
Hippeus3 training queues
Hoplite8 training queues
God powerCease Fire
Key technologyMedium Archers
MarketMarket
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hypaspist3 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Key technologyBronze Weapons
Odysseus3 training queues
Key technologyMedium Cavalry
Prodromos3 training queues
Key technologyHeavy Archers
Key technologyBronze Armor
God powerBronze
Key technologyBronze Shields
Hypaspist5 training queues
Jason2 training queues
Hoplite10 training queues
Toxotes2 training queues
Peltast2 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
Farm transition10 farms clustered
Toxotes9 training queues
Peltast3 training queues
Hippeus2 training queues
Petrobolos2 training queues
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos2 training queues
Toxotes15 training queues
Peltast2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Hippeus3 training queues
Hypaspist4 training queues
Hoplite3 training queues
Heracles2 training queues
Odysseus2 training queues
Prodromos3 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Hippeus4 training queues
Hoplite5 training queues
Peltast4 training queues
Hypaspist5 training queues
Key technologyShaft Mine
Hoplite4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%DLoudness
Fastest Classical4:12*Bob Gymlan
Fastest Heroic14:20*DLoudness
First pressure3:19Bob Gymlan · Hersir trained
First extra TC7:54DLoudness · Town Center
Fortress timing14:39Bob Gymlan · Hill Fort
Market timing13:41DLoudness · Market
Armory timing7:13DLoudness · Armory
Farm transition13:44–14:49Bob Gymlan · 6 farms clustered

Player highlights

Standout performances

Highest total score35,330DLoudness
Highest military score12,365DLoudness
Highest economy score17,000DLoudness
Most kills6,031DLoudness
Most units killed209DLoudness
Most deaths206Bob Gymlan
Most buildings razed61Bob Gymlan
Largest army170Bob Gymlan
Favorite unitThrowing AxemanBob Gymlan · 66 fielded

Bob Gymlan

Largest ArmyMost Deaths

DLoudness

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bob Gymlan

Classical timing4:12 estimated completion
Early pressure3:19 · Hersir trained
Expansion signal18:40 · Town Center
Early armory / Heroic prep12:39 · Armory
Fortress tech path14:39 · Hill Fort
Heavy walling signal12 wall build events
Farm transition13:44–14:49 · 6 farms clustered
Large army production170 military units

DLoudness

Classical timing4:23 estimated completion
Early pressure4:40 · Stable
Fast expansion7:54 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep13:41 · Market
Early armory / Heroic prep7:13 · Armory
Fortress tech path17:35 · Fortress
Heavy walling signal56 wall build events
Farm transition18:05–18:06 · 10 farms clustered
Market economy signal2,900 total resource volume
Large army production157 military units
Bob Gymlan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bob Gymlan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Bob Gymlan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DLoudness · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
DLoudness · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DLoudness · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

DLoudness

Bought

Food200

Sold

Food600
Wood2100
Total player market volume2900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bob Gymlan

Army

Throwing Axeman66
Berserk25
Hersir22
Huskarl13
Hirdman11
Raiding Cavalry10
Battle Boar7
Portable Ram7
Einheri6
Godi3
Buildings10 types
House35
Wall12
Farm11
Ox Cart Building6
Longhouse4
Hill Fort3
Armory1
Great Hall1
Temple1
Town Center1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1

DLoudness

Army

Toxotes38
Hoplite37
Hippeus20
Hypaspist17
Peltast12
Jason8
Heracles6
Odysseus6
Petrobolos6
Prodromos6
Hydra1
Buildings13 types
House69
Wall56
Farm39
Storehouse12
Granary7
Archery Range4
Fortress4
Town Center4
Military Academy3
Stable3
Temple2
Armory1
Market1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1