Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

relax i'm kabu vs IamNotMagic

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:43
Blue Lagoon map preview
Map Blue Lagoon
Winner
relax i'm kabuPoseidon
Pre-match Elo1266
Win probability47.4%
18:43 Match length UpsetThe Elo underdog won
Defeated
IamNotMagicHades
Pre-match Elo1284
Win probability52.6%

Match at a glance

relax i'm kabu vs IamNotMagic

Winnerrelax i'm kabu
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:43
Started
Ended
Elo favorite52.6%IamNotMagic · Upset
Fastest Classical3:35*relax i'm kabu
First pressure3:41relax i'm kabu · Stable
First extra TC5:21relax i'm kabu · Town Center
Market timing9:45relax i'm kabu · Market
Most military units117relax i'm kabu
Highest EAPM57.6relax i'm kabu

relax i'm kabu

Poseidon

Victory
Elo1266+18
EAPM57.6
Military units117
First pressure3:41Stable
First expansion5:21
Market volume0
Total score 33,826
Military score 15,556
Economic score 16,146
Kills score 2,302
Units killed 90
Units lost 46
Buildings razed 5
Largest army 117
Favorite unit Hippeus 52 fielded
Classical 3:35* Research start 2:35
Heroic 15:08* Estimated start 13:53
Mythic Not reached

IamNotMagic

Hades

Defeat
Elo1284-18
EAPM34.9
Military units104
First pressure5:09Military Academy
First expansion5:48
Market volume0
Total score 21,339
Military score 7,592
Economic score 12,462
Kills score 1,285
Units killed 46
Units lost 93
Buildings razed 1
Largest army 104
Favorite unit Hoplite 63 fielded
Classical 4:12* Research start 3:12
Heroic 16:06* Estimated start 14:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

relax i'm kabuPoseidon
Match time
IamNotMagicHades
God powerLure
First military pressureStable
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Hippeus12 training queues
Toxotes8 training queues
Key technologyMedium Archers
Key technologyMedium Cavalry
MarketMarket
ArmoryArmory
Toxotes18 training queues
Key technologyPlow
Farm transition8 farms clustered
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus15 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyShaft Mine
Hippeus7 training queues
Centaur4 training queues
Toxotes5 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBow Saw
Hippeus18 training queues
Fortress-tier buildingFortress
Hypaspist15 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBronze
Toxotes10 training queues
VictoryMatch result
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite4 training queues
God powerSentinel
Hoplite4 training queues
Key technologyCrenellations
God powerRestoration
Hoplite30 training queues
Farm transition18 farms clustered
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Hoplite10 training queues
Toxotes7 training queues
Nemean Lion5 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Peltast3 training queues
God powerCurse
Fortress-tier buildingFortress
Hoplite15 training queues
Toxotes10 training queues
Peltast10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%IamNotMagic · Upset
Fastest Classical3:35*relax i'm kabu
Fastest Heroic15:08*relax i'm kabu
First pressure3:41relax i'm kabu · Stable
First extra TC5:21relax i'm kabu · Town Center
Fortress timing16:59relax i'm kabu · Fortress
Market timing9:45relax i'm kabu · Market
Armory timing9:46relax i'm kabu · Armory
Farm transition11:49–11:51relax i'm kabu · 8 farms clustered

Player highlights

Standout performances

Highest total score33,826relax i'm kabu
Highest military score15,556relax i'm kabu
Highest economy score16,146relax i'm kabu
Most kills2,302relax i'm kabu
Most units killed90relax i'm kabu
Most deaths93IamNotMagic
Most buildings razed5relax i'm kabu
Largest army117relax i'm kabu
Favorite unitHopliteIamNotMagic · 63 fielded

relax i'm kabu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

IamNotMagic

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

relax i'm kabu

Fast Classical3:35 estimated completion
Early pressure3:41 · Stable
Fast expansion5:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:45 · Market
Early armory / Heroic prep9:46 · Armory
Fortress tech path16:59 · Fortress
Heavy walling signal18 wall build events
Farm transition11:49–11:51 · 8 farms clustered
Large army production117 military units

IamNotMagic

Classical timing4:12 estimated completion
Early pressure5:09 · Military Academy
Fast expansion5:48 · Town Center
Early armory / Heroic prep13:21 · Armory
Fortress tech path17:27 · Fortress
Heavy walling signal25 wall build events
Farm transition13:12–14:19 · 18 farms clustered
Large army production104 military units
relax i'm kabu · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
relax i'm kabu · Early MilitaryMeaningful trained combat units were produced during the early opening.
relax i'm kabu · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
relax i'm kabu · Fast ClassicalClassical completed before 4:00 on a standard land opening.
relax i'm kabu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
IamNotMagic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IamNotMagic · Early MilitaryMeaningful trained combat units were produced during the early opening.
IamNotMagic · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relax i'm kabu

Army

Hippeus52
Toxotes41
Hypaspist15
Centaur5
Theseus2
Atalanta1
Hoplite1
Buildings13 types
Farm33
House27
Wall18
Storehouse7
Granary5
Archery Range3
Stable3
Military Academy2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Bronze1
Lure1

IamNotMagic

Army

Hoplite63
Toxotes17
Peltast13
Nemean Lion5
Ajax3
Achilles2
Chiron1
Buildings11 types
Wall25
House20
Farm18
Granary7
Storehouse5
Military Academy4
Archery Range2
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1