Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:00
Mount Olympus map preview
Map Mount Olympus
Winner
[DoD]BacHiThor
Pre-match Elo1956
Win probability80.4%
0:00 Match length [DoD]BacHi favored
Defeated
Journey Before DestinationZeus
Pre-match Elo1711
Win probability19.6%

Match at a glance

[DoD]BacHi vs Journey Before Destination

Winner[DoD]BacHi
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration0:00
Started
Ended
Elo favorite80.4%[DoD]BacHi
Most military units0[DoD]BacHi
Highest EAPM0.0[DoD]BacHi

[DoD]BacHi

Thor

Victory
Elo1956+7
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1711-7
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiThor
Match time
Journey Before DestinationZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite80.4%[DoD]BacHi

Player highlights

Standout performances

Highest total score2,250Journey Before Destination
Highest military score1,000Journey Before Destination
Highest economy score1,250Journey Before Destination
Most kills0[DoD]BacHi
Most units killed0[DoD]BacHi
Most deaths0[DoD]BacHi
Most buildings razed0[DoD]BacHi
Largest army0[DoD]BacHi

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

No strong intent signals were detected.

Journey Before Destination

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Buildings0 types

Journey Before Destination

Army

Buildings0 types