Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vardaan5 vs danisasca

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:15
Oasis map preview
Map Oasis
Defeated
vardaan5Huitzilopochtli
Pre-match Elo1002
Win probability48.3%
27:15 Match length danisasca favored
Winner
danisascaHades
Pre-match Elo1014
Win probability51.7%

Match at a glance

vardaan5 vs danisasca

Winnerdanisasca
MapOasis
QueueRanked 1v1 Supremacy
Duration27:15
Started
Ended
Elo favorite51.7%danisasca
Fastest Classical3:45*danisasca
First pressure3:34vardaan5 · Warrior Priest trained
Market timing7:44vardaan5 · Market
First extra TC5:48danisasca · Town Center
Most military units276danisasca
Highest EAPM48.3danisasca
Market volume700vardaan5

vardaan5

Huitzilopochtli

Defeat
Elo1002-17
EAPM36.7
Military units182
First pressure3:34Warrior Priest trained
First expansion8:36
Market volume700
Total score 42,276
Military score 8,330
Economic score 28,112
Kills score 5,856
Units killed 200
Units lost 175
Buildings razed 2
Largest army 182
Favorite unit Eagle Warrior 41 fielded
Classical 4:16* Research start 3:16
Heroic 16:29* Research start 15:14
Mythic Research start 26:22 · not reached

danisasca

Hades

Victory
Elo1014+17
EAPM48.3
Military units276
First pressure4:04Military Academy
First expansion5:48
Market volume500
Total score 58,073
Military score 24,446
Economic score 27,014
Kills score 6,613
Units killed 172
Units lost 201
Buildings razed 39
Largest army 276
Favorite unit Toxotes 70 fielded
Classical 3:45* Research start 2:45
Heroic 12:08* Research start 10:53
Mythic 23:22* Research start 21:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Athena
Itzpapalotl
HeroicAge
Apollo
Tlaloc
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vardaan5Huitzilopochtli
Match time
danisascaHades
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Ocelotl Warrior5 training queues
Key technologyHand Axe
MarketMarket
Town CenterAdditional center
Warrior Priest2 training queues
Ocelotl Warrior2 training queues
Tequihua Archer2 training queues
Key technologyHusbandry
Tequihua Archer2 training queues
Key technologyMedium Nobles Hut Soldiers
Coyote Warrior8 training queues
Farm transition5 farms clustered
Warrior Priest5 training queues
Coyote Warrior3 training queues
Tequihua Archer14 training queues
Key technologyMedium War Hut Soldiers
ArmoryArmory
ArmoryArmory
Key technologyPickaxe
Key technologyPlow
Ocelotl Warrior2 training queues
Coyote Warrior5 training queues
Warrior Priest2 training queues
Eagle Warrior10 training queues
Key technologyHeavy Nobles Hut Soldiers
God powerPurge
Ocelotl Warrior7 training queues
Warrior Priest2 training queues
Otontin3 training queues
Key technologyBow Saw
Tequihua Archer3 training queues
Eagle Warrior25 training queues
Warrior Priest6 training queues
Coyote Warrior21 training queues
Tlamanih Spearman2 training queues
Town CenterAdditional center
Ocelotl Warrior2 training queues
Otontin6 training queues
Shorn One7 training queues
Eagle Warrior6 training queues
Warrior Priest10 training queues
Coyote Warrior2 training queues
Otontin2 training queues
Ocelotl Warrior4 training queues
Tequihua Archer2 training queues
ArmoryArmory
ArmoryArmory
Shorn One3 training queues
DefeatMatch result
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite3 training queues
Town CenterAdditional center
ArmoryArmory
God powerRestoration
Hoplite7 training queues
Toxotes49 training queues
God powerSentinel
Farm transition9 farms clustered
Hoplite8 training queues
Key technologyPlow
Key technologyPickaxe
Hypaspist3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
MarketMarket
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyBow Saw
Hoplite2 training queues
Key technologyBronze Shields
Key technologyBallistics
Petrobolos4 training queues
Key technologyShaft Mine
Key technologyMedium Archers
Key technologyBallistics
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Archers
Peltast47 training queues
Hypaspist19 training queues
Fortress-tier buildingFortress
Hoplite6 training queues
Petrobolos4 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Key technologyMedium Infantry
Toxotes18 training queues
Ajax2 training queues
Petrobolos7 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite17 training queues
Hypaspist21 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyHeavy Infantry
God powerPlenty Vault
Ajax2 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Toxotes3 training queues
Key technologyChampion Archers
Peltast2 training queues
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Gastraphetoros23 training queues
Perseus2 training queues
Hypaspist4 training queues
Peltast6 training queues
Helepolis4 training queues
God powerTitan Gate
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%danisasca
Fastest Classical3:45*danisasca
Fastest Heroic12:08*danisasca
Fastest Mythic23:22*danisasca
First pressure3:34vardaan5 · Warrior Priest trained
First extra TC5:48danisasca · Town Center
Fortress timing14:02danisasca · Fortress
Market timing7:44vardaan5 · Market
Armory timing7:17danisasca · Armory
Farm transition9:25–10:21danisasca · 9 farms clustered

Player highlights

Standout performances

Highest total score58,073danisasca
Highest military score24,446danisasca
Highest economy score28,112vardaan5
Most kills6,613danisasca
Most units killed200vardaan5
Most deaths201danisasca
Most buildings razed39danisasca
Largest army276danisasca
Favorite unitToxotesdanisasca · 70 fielded

vardaan5

Most Kills

danisasca

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vardaan5

Classical timing4:16 estimated completion
Early pressure3:34 · Warrior Priest trained
Fast expansion8:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:44 · Market
Early armory / Heroic prep15:35 · Armory
Farm transition11:19–11:20 · 5 farms clustered
Market economy signal700 total resource volume
Large army production182 military units

danisasca

Fast Classical3:45 estimated completion
Early pressure4:04 · Military Academy
Fast expansion5:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:01 · Market
Early armory / Heroic prep7:17 · Armory
Fortress tech path14:02 · Fortress
Heavy walling signal10 wall build events
Farm transition9:25–10:21 · 9 farms clustered
Market economy signal500 total resource volume
Large army production276 military units
vardaan5 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
vardaan5 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
vardaan5 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
vardaan5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vardaan5 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
danisasca · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
danisasca · Early MilitaryMeaningful trained combat units were produced during the early opening.
danisasca · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
danisasca · Fast ClassicalClassical completed before 4:00 on a standard land opening.
danisasca · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

vardaan5

Bought

Food600

Sold

Wood100
Total player market volume700

danisasca

Bought

Food100
Wood400

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vardaan5

Army

Eagle Warrior41
Coyote Warrior39
Warrior Priest32
Tequihua Archer23
Ocelotl Warrior22
Otontin11
Shorn One10
Tlamanih Spearman2
Obsidian Butterfly1
Quimichin Spy1
Buildings11 types
Farm38
House23
Nobles Hut17
Calpulli14
Great Temple9
Armory4
Temple4
War Hut3
Town Center2
Market1
Sentry Tower1
God powers2 invoked
Blood Pact1
Purge1

danisasca

Army

Toxotes70
Peltast56
Hypaspist47
Hoplite44
Gastraphetoros23
Petrobolos15
Ajax6
Achilles5
Helepolis4
Chiron3
Perseus3
Buildings12 types
Farm37
House28
Storehouse12
Wall10
Fortress9
Archery Range5
Military Academy5
Granary4
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Plenty Vault1
Restoration1
Sentinel1
Titan Gate1