Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Glorfindel vs IK1nGI

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:35
Tundra map preview
Map Tundra
Defeated
GlorfindelShennong
Pre-match Elo1408
Win probability44.3%
32:35 Match length IK1nGI favored
Winner
IK1nGIPoseidon
Pre-match Elo1448
Win probability55.7%

Match at a glance

Glorfindel vs IK1nGI

WinnerIK1nGI
MapTundra
QueueRanked 1v1 Supremacy
Duration32:35
Started
Ended
Elo favorite55.7%IK1nGI
Fastest Classical4:21*Glorfindel
First pressure8:55IK1nGI · Archery Range
First extra TC5:13IK1nGI · Town Center
Market timing20:50IK1nGI · Market
Most military units656Glorfindel
Highest EAPM57.7Glorfindel
Market volume13,300Glorfindel

Glorfindel

Shennong

Defeat
Elo1408-31
EAPM57.7
Military units656
First pressure11:10Imperial Academy
First expansion7:25
Market volume13300
Total score 50,773
Military score 16,069
Economic score 22,538
Kills score 12,166
Units killed 375
Units lost 379
Buildings razed 27
Largest army 656
Favorite unit Wuzu Javelineer 294 fielded
Classical 4:21* Research start 3:21
Heroic 11:17* Estimated start 10:02
Mythic Not reached

IK1nGI

Poseidon

Victory
Elo1448+16
EAPM53.3
Military units395
First pressure8:55Archery Range
First expansion5:13
Market volume0
Total score 70,279
Military score 23,096
Economic score 36,007
Kills score 11,176
Units killed 379
Units lost 393
Buildings razed 24
Largest army 395
Favorite unit Hippeus 160 fielded
Classical 4:41* Research start 3:41
Heroic 10:39* Estimated start 9:24
Mythic 26:28* Estimated start 24:28

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Rushou
HeroicAge
Dionysus
Zhurong
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GlorfindelShennong
Match time
IK1nGIPoseidon
Farm transition3 farms clustered
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier3 training queues
God powerProsperous Seeds
Town CenterAdditional center
Ge Halberdier2 training queues
God powerEarth Wall
ArmoryArmory
God powerProsperous Seeds
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
Siege Crossbow5 training queues
Key technologyShaft Mine
First military pressureImperial Academy
Ge Halberdier4 training queues
Wuzu Javelineer2 training queues
White Horse Cavalry2 training queues
Sage3 training queues
Key technologyBow Saw
God powerVenom Beast
Ge Halberdier10 training queues
Wuzu Javelineer10 training queues
Dao Swordsman10 training queues
Fire Archer5 training queues
Siege Crossbow7 training queues
Key technologyBronze Weapons
Key technologyBallistics
Key technologyBronze Shields
Wuzu Javelineer67 training queues
Fire Archer5 training queues
Ge Halberdier5 training queues
Dao Swordsman10 training queues
Key technologyHeavy Archers
Sage4 training queues
Key technologyCopper Armor
Siege Crossbow6 training queues
Sage2 training queues
Wuzu Javelineer50 training queues
Fire Archer10 training queues
Ge Halberdier10 training queues
Siege Crossbow4 training queues
Key technologyHeavy Infantry
Dao Swordsman15 training queues
Key technologyBronze Armor
Chu Ko Nu10 training queues
Key technologyChampion Archers
God powerBlazing Prairie
Ge Halberdier125 training queues
MarketMarket
Trade route startedCaravan Chinese queued
Wuzu Javelineer80 training queues
Dao Swordsman15 training queues
Axe Cart3 training queues
God powerTitan Gate
Tiger Cavalry10 training queues
Wuzu Javelineer30 training queues
Tiger Cavalry20 training queues
Dao Swordsman10 training queues
Wuzu Javelineer20 training queues
God powerEarth Wall
Siege Crossbow4 training queues
Ge Halberdier15 training queues
Bai Hu4 training queues
Tiger Cavalry13 training queues
Wuzu Javelineer35 training queues
Town CenterAdditional center
DefeatMatch result
God powerLure
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyMedium Archers
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Peltast12 training queues
Toxotes52 training queues
Hippeus35 training queues
Key technologyBallistics
Petrobolos4 training queues
God powerCease Fire
Hippolyta2 training queues
Key technologyHeavy Cavalry
God powerBronze
Prodromos10 training queues
Key technologyHeavy Archers
Peltast16 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyCopper Shields
Farm transition12 farms clustered
Toxotes16 training queues
Peltast11 training queues
Key technologyPlow
Key technologyHusbandry
Petrobolos5 training queues
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Hippeus45 training queues
Peltast5 training queues
MarketMarket
MarketMarket
Key technologyCrenellations
Key technologyBronze Weapons
Fortress-tier buildingFortress
God powerCease Fire
Town CenterAdditional center
Trade route startedCaravan Greek queued
Hippeus60 training queues
Prodromos10 training queues
Toxotes45 training queues
Peltast10 training queues
Theseus2 training queues
Fortress-tier buildingFortress
Hippolyta2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hippeus20 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
ArmoryArmory
ArmoryArmory
Helepolis8 training queues
God powerPlenty Vault
Key technologyIron Shields
Key technologyBronze Armor
Key technologyIron Weapons
Town CenterAdditional center
Colossus2 training queues
Key technologyIron Armor
Town CenterAdditional center
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.7%IK1nGI
Fastest Classical4:21*Glorfindel
Fastest Heroic10:39*IK1nGI
Fastest Mythic26:28*IK1nGI
First pressure8:55IK1nGI · Archery Range
First extra TC5:13IK1nGI · Town Center
Fortress timing10:50IK1nGI · Fortress
Market timing20:50IK1nGI · Market
Armory timing7:54IK1nGI · Armory
Farm transition2:09–2:12Glorfindel · 3 farms clustered
Trade route started22:05IK1nGI

Player highlights

Standout performances

Highest total score70,279IK1nGI
Highest military score23,096IK1nGI
Highest economy score36,007IK1nGI
Most kills12,166Glorfindel
Most units killed379IK1nGI
Most deaths393IK1nGI
Most buildings razed27Glorfindel
Largest army656Glorfindel
Favorite unitWuzu JavelineerGlorfindel · 294 fielded

IK1nGI

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Glorfindel

Classical timing4:21 estimated completion
Delayed pressure11:10 · Imperial Academy
Fast expansion7:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep22:16 · Market
Early armory / Heroic prep8:32 · Armory
Heavy walling signal10 wall build events
Farm transition2:09–2:12 · 3 farms clustered
Trade route started22:39 · Caravan Chinese queued
Market economy signal13,300 total resource volume
Large army production656 military units

IK1nGI

Classical timing4:41 estimated completion
Delayed pressure8:55 · Archery Range
Fast expansion5:13 · Town Center
Multi-TC boom signal7 expansion build events
Early market / Heroic prep20:50 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path10:50 · Fortress
Heavy walling signal43 wall build events
Farm transition17:39–18:26 · 12 farms clustered
Trade route started22:05 · Caravan Greek queued
Large army production395 military units
Glorfindel · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Glorfindel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Glorfindel · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Glorfindel · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
IK1nGI · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
IK1nGI · Early MilitaryMeaningful trained combat units were produced during the early opening.
IK1nGI · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
IK1nGI · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13300 total volume

Glorfindel

Bought

Food600
Wood500

Sold

Food7500
Wood4700
Total player market volume13300

IK1nGI

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Glorfindel

Army

Wuzu Javelineer294
Ge Halberdier174
Dao Swordsman60
Tiger Cavalry43
Siege Crossbow27
Fire Archer20
Chu Ko Nu11
Sage9
Bai Hu5
Jiang Zi Ya4
Axe Cart3
Pioneer2
White Horse Cavalry2
Qiong Qi1
Wen Zhong1
Buildings12 types
Farm38
Silo20
House16
Wall10
Military Camp9
Machine Workshop8
Baolei5
Imperial Academy3
Town Center2
Armory1
Market1
Temple1
God powers5 invoked
Prosperous Seeds3
Earth Wall2
Blazing Prairie1
Titan Gate1
Venom Beast1

IK1nGI

Army

Hippeus160
Toxotes113
Peltast54
Prodromos20
Petrobolos15
Helepolis8
Theseus8
Atalanta7
Hippolyta7
Colossus2
Polyphemus1
Buildings14 types
Wall43
Farm42
Storehouse17
House16
Stable14
Fortress12
Archery Range7
Granary7
Town Center7
Armory3
Market2
Sentry Tower2
Military Academy1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1