Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

danisasca vs Game_Over

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:40
Watering Hole map preview
Map Watering Hole
Winner
danisascaHades
Pre-match Elo997
Win probability47.6%
1:40 Match length UpsetThe Elo underdog won
Defeated
Game_OverZeus
Pre-match Elo1014
Win probability52.4%

Match at a glance

danisasca vs Game_Over

Winnerdanisasca
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration1:40
Started
Ended
Elo favorite52.4%Game_Over · Upset
Most military units0danisasca
Highest EAPM42.4danisasca

danisasca

Hades

Victory
Elo997+18
EAPM42.4
Military units0
First pressure
First expansion
Market volume0
Total score 2,910
Military score 1,075
Economic score 1,835
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Game_Over

Zeus

Defeat
Elo1014-18
EAPM19.7
Military units0
First pressure
First expansion
Market volume0
Total score 2,926
Military score 1,075
Economic score 1,851
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

danisascaHades
Match time
Game_OverZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%Game_Over · Upset

Player highlights

Standout performances

Highest total score2,926Game_Over
Highest military score1,075danisasca
Highest economy score1,851Game_Over
Most kills0danisasca
Most units killed0danisasca
Most deaths0danisasca
Most buildings razed0danisasca
Largest army0danisasca

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

danisasca

No strong intent signals were detected.

Game_Over

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

danisasca

Army

Buildings2 types
Granary1
Storehouse1

Game_Over

Army

Buildings2 types
Storehouse2
Granary1