Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

xXbearcroXx vs MuchPegasus

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:37
Yellow River map preview
Map Yellow River
Winner
xXbearcroXxFreyr
Pre-match Elo932
Win probability61.3%
26:37 Match length xXbearcroXx favored
Defeated
MuchPegasusSusanoo
Pre-match Elo852
Win probability38.7%

Match at a glance

xXbearcroXx vs MuchPegasus

WinnerxXbearcroXx
MapYellow River
QueueRanked 1v1 Supremacy
Duration26:37
Started
Ended
Elo favorite61.3%xXbearcroXx
Fastest Classical4:50*xXbearcroXx
First pressure3:26xXbearcroXx · Hersir trained
First extra TC6:38xXbearcroXx · Town Center
Market timing8:24xXbearcroXx · Market
Most military units189xXbearcroXx
Highest EAPM49.6xXbearcroXx
Market volume1,500MuchPegasus

xXbearcroXx

Freyr

Victory
Elo932+14
EAPM49.6
Military units189
First pressure3:26Hersir trained
First expansion6:38
Market volume0
Total score 59,572
Military score 17,817
Economic score 36,753
Kills score 5,002
Units killed 132
Units lost 120
Buildings razed 43
Largest army 189
Favorite unit Jarl 34 fielded
Classical 4:50* Estimated start 3:50
Heroic 11:09* Estimated start 9:54
Mythic 22:31* Estimated start 20:31

MuchPegasus

Susanoo

Defeat
Elo852-14
EAPM35.0
Military units116
First pressure5:06Stable Japanese
First expansion12:06
Market volume1500
Total score 32,728
Military score 10,579
Economic score 18,770
Kills score 3,379
Units killed 120
Units lost 126
Buildings razed 1
Largest army 116
Favorite unit Samurai 28 fielded
Classical 5:03* Estimated start 4:03
Heroic 22:22* Research start 21:07
Mythic 25:29* Research start 23:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Bragi
HeroicAge
Raijin
Vidar
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

xXbearcroXxFreyr
Match time
MuchPegasusSusanoo
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir2 training queues
Raiding Cavalry7 training queues
Key technologyHusbandry
Town CenterAdditional center
Hersir6 training queues
Godi6 training queues
MarketMarket
Throwing Axeman3 training queues
Hirdman3 training queues
ArmoryArmory
Farm transition18 farms clustered
Key technologyBallistics
Town CenterAdditional center
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Jarl4 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingHill Fort
Hirdman15 training queues
Godi10 training queues
Jarl10 training queues
Huskarl6 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Key technologyCopper Armor
Huskarl15 training queues
Portable Ram10 training queues
Berserk5 training queues
Throwing Axeman5 training queues
Godi5 training queues
Jarl10 training queues
Fortress-tier buildingHill Fort
Key technologyIron Shields
God powerFlaming Weapons
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Infantry
Godi10 training queues
Jarl10 training queues
Throwing Axeman5 training queues
Berserk10 training queues
Hirdman5 training queues
Huskarl5 training queues
Portable Ram5 training queues
God powerInferno
God powerForest Fire
VictoryMatch result
Key technologyPickaxe
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider2 training queues
Onna Musha2 training queues
Key technologyMedium Dojo Soldiers
Key technologyHusbandry
Kitsune2 training queues
ArmoryArmory
Samurai2 training queues
Key technologyHand Axe
Key technologyCopper Shields
Town CenterAdditional center
Kitsune2 training queues
Jorogumo2 training queues
Key technologyCopper Armor
Onna Musha2 training queues
Samurai3 training queues
Bushi6 training queues
Yumi Archer3 training queues
Farm transition12 farms clustered
Key technologyPlow
Key technologyBallistics
Yari Spearman2 training queues
Jorogumo2 training queues
Samurai2 training queues
Town CenterAdditional center
Yari Spearman2 training queues
God powerSwampland
God powerKusanagi
Key technologyCopper Weapons
Samurai6 training queues
Naginata Rider3 training queues
Yari Spearman3 training queues
Yumi Archer9 training queues
MarketMarket
Fortress-tier buildingCastle
Samurai14 training queues
God powerThunder Burst
God powerSwampland
Yumi Horse Archer10 training queues
Naginata Rider4 training queues
Key technologyChampion Stable Soldiers
Onna Musha10 training queues
Bushi3 training queues
God powerDivine Slash
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%xXbearcroXx
Fastest Classical4:50*xXbearcroXx
Fastest Heroic11:09*xXbearcroXx
Fastest Mythic22:31*xXbearcroXx
First pressure3:26xXbearcroXx · Hersir trained
First extra TC6:38xXbearcroXx · Town Center
Fortress timing16:09xXbearcroXx · Hill Fort
Market timing8:24xXbearcroXx · Market
Armory timing9:38xXbearcroXx · Armory
Farm transition11:14–12:10xXbearcroXx · 18 farms clustered

Player highlights

Standout performances

Highest total score59,572xXbearcroXx
Highest military score17,817xXbearcroXx
Highest economy score36,753xXbearcroXx
Most kills5,002xXbearcroXx
Most units killed132xXbearcroXx
Most deaths126MuchPegasus
Most buildings razed43xXbearcroXx
Largest army189xXbearcroXx
Favorite unitJarlxXbearcroXx · 34 fielded

xXbearcroXx

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MuchPegasus

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

xXbearcroXx

Classical timing4:50 estimated completion
Early pressure3:26 · Hersir trained
Fast expansion6:38 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:24 · Market
Early armory / Heroic prep9:38 · Armory
Fortress tech path16:09 · Hill Fort
Heavy walling signal17 wall build events
Farm transition11:14–12:10 · 18 farms clustered
Large army production189 military units

MuchPegasus

Late Classical5:03 estimated completion
Early pressure5:06 · Stable Japanese
Expansion signal12:06 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:07 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path22:27 · Castle
Farm transition14:40–15:01 · 12 farms clustered
Market economy signal1,500 total resource volume
Large army production116 military units
xXbearcroXx · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
xXbearcroXx · Early MilitaryMeaningful trained combat units were produced during the early opening.
xXbearcroXx · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
xXbearcroXx · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
MuchPegasus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MuchPegasus · Early MilitaryMeaningful trained combat units were produced during the early opening.
MuchPegasus · Late ClassicalClassical completed after 5:00 on a standard land opening.
MuchPegasus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

xXbearcroXx

Bought

No buys

Sold

No sells

Total player market volume0

MuchPegasus

Bought

Food200

Sold

Food700
Wood600
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xXbearcroXx

Army

Jarl34
Godi31
Huskarl27
Hirdman23
Berserk20
Throwing Axeman18
Portable Ram15
Hersir10
Raiding Cavalry10
Valkyrie1
Buildings11 types
Farm48
House19
Wall17
Ox Cart Building9
Great Hall7
Longhouse6
Hill Fort4
Town Center3
Armory1
Market1
Temple1
God powers3 invoked
Flaming Weapons2
Forest Fire1
Inferno1

MuchPegasus

Army

Samurai28
Onna Musha17
Naginata Rider13
Yumi Archer13
Bushi10
Yumi Horse Archer10
Kitsune9
Yari Spearman9
Jorogumo6
Shinobi1
Buildings14 types
Farm65
House20
Watermill11
Stable Japanese9
Dojo8
Mining Camp Japanese4
Shrine Japanese4
Guardhouse3
Wall3
Temple2
Town Center2
Armory1
Castle1
Market1
God powers4 invoked
Swampland2
Divine Slash1
Kusanagi1
Thunder Burst1