Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neosaldina500mg vs aliencrimelord

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:21
Mirage map preview
Map Mirage
Defeated
Neosaldina500mgOdin
Pre-match Elo1588
Win probability36.9%
32:21 Match length aliencrimelord favored
Winner
aliencrimelordOdin
Pre-match Elo1681
Win probability63.1%

Match at a glance

Neosaldina500mg vs aliencrimelord

Winneraliencrimelord
MapMirage
QueueRanked 1v1 Supremacy
Duration32:21
Started
Ended
Elo favorite63.1%aliencrimelord
Fastest Classical4:52*aliencrimelord
First pressure3:59Neosaldina500mg · Hersir trained
Market timing13:56aliencrimelord · Market
Most military units515aliencrimelord
Highest EAPM87.9aliencrimelord
Market volume3,000aliencrimelord
Defeat
Elo1588-13
EAPM78.0
Military units389
First pressure3:59Hersir trained
First expansion
Market volume0
Total score 24,333
Military score 5,825
Economic score 10,563
Kills score 7,945
Units killed 355
Units lost 354
Buildings razed 9
Largest army 389
Favorite unit Throwing Axeman 188 fielded
Classical 5:08* Estimated start 4:08
Heroic 28:18* Estimated start 27:03
Mythic Not reached
Victory
Elo1681+13
EAPM87.9
Military units515
First pressure4:04Hersir trained
First expansion
Market volume3000
Total score 28,777
Military score 11,863
Economic score 8,498
Kills score 8,416
Units killed 362
Units lost 349
Buildings razed 21
Largest army 515
Favorite unit Throwing Axeman 173 fielded
Classical 4:52* Estimated start 3:52
Heroic 30:53* Estimated start 29:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Neosaldina500mgOdin
Match time
aliencrimelordOdin
DockDock
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
God powerForest Fire
Berserk20 training queues
Throwing Axeman146 training queues
Valkyrie6 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Berserk4 training queues
Key technologyHusbandry
Hirdman5 training queues
Berserk5 training queues
Valkyrie4 training queues
Hirdman4 training queues
Berserk11 training queues
Valkyrie5 training queues
Key technologyPickaxe
Berserk8 training queues
Farm transition4 farms clustered
ArmoryArmory
Berserk14 training queues
Hirdman2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry23 training queues
God powerGreat Hunt
Berserk20 training queues
Throwing Axeman21 training queues
Raiding Cavalry15 training queues
Berserk9 training queues
Throwing Axeman4 training queues
Hersir7 training queues
Frost Giant3 training queues
Jarl8 training queues
Berserk7 training queues
Key technologyBronze Armor
Key technologyMedium Cavalry
God powerFrost
Throwing Axeman17 training queues
Hersir5 training queues
Valkyrie3 training queues
Godi3 training queues
DefeatMatch result
God powerGreat Hunt
DockDock
First military pressureHersir trained
Hersir12 training queues
Key technologyPickaxe
Berserk60 training queues
Throwing Axeman88 training queues
Valkyrie2 training queues
Key technologyMedium Infantry
God powerForest Fire
Key technologyMedium Cavalry
Raiding Cavalry25 training queues
MarketMarket
Berserk78 training queues
God powerForest Fire
Raiding Cavalry52 training queues
God powerGreat Hunt
MarketMarket
Godi14 training queues
Valkyrie2 training queues
Throwing Axeman25 training queues
Valkyrie19 training queues
Godi4 training queues
God powerGreat Hunt
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry22 training queues
Throwing Axeman59 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk6 training queues
Berserk8 training queues
Raiding Cavalry4 training queues
Key technologyBallistics
Hirdman10 training queues
God powerFrost
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Berserk12 training queues
Key technologyBronze Armor
Godi9 training queues
Trade route startedCaravan Norse queued
Raiding Cavalry3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%aliencrimelord
Fastest Classical4:52*aliencrimelord
Fastest Heroic28:18*Neosaldina500mg
First pressure3:59Neosaldina500mg · Hersir trained
Market timing13:56aliencrimelord · Market
Armory timing21:30Neosaldina500mg · Armory
Farm transition20:53–21:12Neosaldina500mg · 4 farms clustered
Trade route started32:01aliencrimelord

Player highlights

Standout performances

Highest total score28,777aliencrimelord
Highest military score11,863aliencrimelord
Highest economy score10,563Neosaldina500mg
Most kills8,416aliencrimelord
Most units killed362aliencrimelord
Most deaths354Neosaldina500mg
Most buildings razed21aliencrimelord
Largest army515aliencrimelord
Favorite unitThrowing AxemanNeosaldina500mg · 188 fielded

Neosaldina500mg

Most Deaths

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neosaldina500mg

Late Classical5:08 estimated completion
Early pressure3:59 · Hersir trained
Early armory / Heroic prep21:30 · Armory
Water commitment signal1 dock build events
Farm transition20:53–21:12 · 4 farms clustered
Large army production389 military units

aliencrimelord

Classical timing4:52 estimated completion
Early pressure4:04 · Hersir trained
Early market / Heroic prep13:56 · Market
Early armory / Heroic prep24:42 · Armory
Heavy walling signal23 wall build events
Water commitment signal1 dock build events
Trade route started32:01 · Caravan Norse queued
Market economy signal3,000 total resource volume
Large army production515 military units
Neosaldina500mg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neosaldina500mg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Neosaldina500mg · Water BoomExisting water-opening timing signal.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Neosaldina500mg

Bought

No buys

Sold

No sells

Total player market volume0

aliencrimelord

Bought

Food700

Sold

Food500
Wood1800
Total player market volume3000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neosaldina500mg

Army

Throwing Axeman188
Berserk98
Raiding Cavalry38
Valkyrie21
Hersir19
Hirdman11
Jarl8
Frost Giant3
Godi3
Buildings8 types
House39
Ox Cart Building14
Farm11
Longhouse6
Great Hall3
Temple2
Armory1
Dock1
God powers3 invoked
Great Hunt2
Forest Fire1
Frost1

aliencrimelord

Army

Throwing Axeman173
Berserk164
Raiding Cavalry106
Godi27
Valkyrie23
Hersir12
Hirdman10
Buildings9 types
House23
Wall23
Longhouse9
Ox Cart Building8
Great Hall6
Market2
Temple2
Armory1
Dock1
God powers3 invoked
Great Hunt3
Forest Fire2
Frost1