Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

okankabayuka vs BRCwolf

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:31
Savannah map preview
Map Savannah
Winner
okankabayukaKronos
Pre-match Elo920
Win probability61.5%
18:31 Match length okankabayuka favored
Defeated
BRCwolfHades
Pre-match Elo839
Win probability38.5%

Match at a glance

okankabayuka vs BRCwolf

Winnerokankabayuka
MapSavannah
QueueRanked 1v1 Supremacy
Duration18:31
Started
Ended
Elo favorite61.5%okankabayuka
Fastest Classical3:50*okankabayuka
First pressure4:59okankabayuka · Counter Barracks
Market timing17:39okankabayuka · Market
First extra TC4:34okankabayuka · Town Center
Most military units54okankabayuka
Highest EAPM30.5BRCwolf

okankabayuka

Kronos

Victory
Elo920+15
EAPM27.7
Military units54
First pressure4:59Counter Barracks
First expansion4:34
Market volume0
Total score 33,592
Military score 11,443
Economic score 21,455
Kills score 694
Units killed 36
Units lost 9
Buildings razed 0
Largest army 54
Favorite unit Turma 20 fielded
Classical 3:50* Research start 2:50
Heroic 12:23* Research start 11:08
Mythic Research start 17:09 · not reached

BRCwolf

Hades

Defeat
Elo839-42
EAPM30.5
Military units36
First pressure10:36Archery Range
First expansion9:23
Market volume0
Total score 24,235
Military score 8,837
Economic score 15,053
Kills score 345
Units killed 9
Units lost 37
Buildings razed 0
Largest army 36
Favorite unit Toxotes 30 fielded
Classical 5:18* Research start 4:18
Heroic 13:48* Research start 12:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
Apollo
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

okankabayukaKronos
Match time
BRCwolfHades
Key technologyHand Axe
Town CenterAdditional center
First military pressureCounter Barracks
Katapeltes2 training queues
Cheiroballista3 training queues
Murmillo3 training queues
God powerValor
Key technologyPickaxe
Key technologyMedium Archers
Cheiroballista2 training queues
Key technologyMedium Infantry
ArmoryArmory
Turma2 training queues
God powerValor
Cheiroballista2 training queues
Katapeltes2 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Farm transition6 farms clustered
Key technologyPlow
Contarius5 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerChaos
Destroyer2 training queues
Contarius2 training queues
Cheiroballista5 training queues
Turma5 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
MarketMarket
MarketMarket
Turma11 training queues
Destroyer4 training queues
VictoryMatch result
God powerSentinel
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Farm transition8 farms clustered
God powerRestoration
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyMedium Archers
Toxotes15 training queues
God powerSentinel
God powerSentinel
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Toxotes15 training queues
Fortress-tier buildingFortress
Manticore2 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%okankabayuka
Fastest Classical3:50*okankabayuka
Fastest Heroic12:23*okankabayuka
First pressure4:59okankabayuka · Counter Barracks
First extra TC4:34okankabayuka · Town Center
Fortress timing12:50okankabayuka · Palace
Market timing17:39okankabayuka · Market
Armory timing9:40BRCwolf · Armory
Farm transition6:59–8:07BRCwolf · 8 farms clustered

Player highlights

Standout performances

Highest total score33,592okankabayuka
Highest military score11,443okankabayuka
Highest economy score21,455okankabayuka
Most kills694okankabayuka
Most units killed36okankabayuka
Most deaths37BRCwolf
Most buildings razed0okankabayuka
Largest army54okankabayuka
Favorite unitToxotesBRCwolf · 30 fielded

okankabayuka

Highest ScoreLargest ArmyMost KillsMost Resources

BRCwolf

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

okankabayuka

Fast Classical3:50 estimated completion
Early pressure4:59 · Counter Barracks
Fast expansion4:34 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:39 · Market
Early armory / Heroic prep10:20 · Armory
Fortress tech path12:50 · Palace
Heavy walling signal32 wall build events
Farm transition13:32–14:31 · 6 farms clustered

BRCwolf

Late Classical5:18 estimated completion
Delayed pressure10:36 · Archery Range
Expansion signal9:23 · Town Center
Early armory / Heroic prep9:40 · Armory
Fortress tech path17:16 · Fortress
Farm transition6:59–8:07 · 8 farms clustered
okankabayuka · Early MilitaryMeaningful trained combat units were produced during the early opening.
okankabayuka · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
okankabayuka · Fast ClassicalClassical completed before 4:00 on a standard land opening.
okankabayuka · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
BRCwolf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BRCwolf · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BRCwolf · Early MilitaryMeaningful trained combat units were produced during the early opening.
BRCwolf · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

okankabayuka

Army

Turma20
Cheiroballista13
Contarius7
Destroyer6
Katapeltes4
Murmillo4
Buildings11 types
Wall32
Farm20
Manor12
Military Barracks4
Town Center3
Counter Barracks2
Market2
Palace2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Valor2
Chaos1

BRCwolf

Army

Toxotes30
Manticore2
Achilles1
Ajax1
Chiron1
Peltast1
Buildings11 types
Farm20
House16
Storehouse4
Archery Range2
Granary2
Sentry Tower2
Armory1
Fortress1
Military Academy1
Temple1
Town Center1
God powers2 invoked
Sentinel3
Restoration2