Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kurilkinpetr vs IntentFlaco

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:16
Nile Shallows map preview
Map Nile Shallows
Defeated
kurilkinpetrNuwa
Pre-match Elo1018
Win probability32.9%
10:16 Match length IntentFlaco favored
Winner
IntentFlacoFuxi
Pre-match Elo1142
Win probability67.1%

Match at a glance

kurilkinpetr vs IntentFlaco

WinnerIntentFlaco
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration10:16
Started
Ended
Elo favorite67.1%IntentFlaco
Fastest Classical3:24*kurilkinpetr
First pressure4:00kurilkinpetr · Pioneer produced
Most military units50IntentFlaco
Highest EAPM38.6IntentFlaco
Defeat
Elo1018-11
EAPM35.1
Military units47
First pressure4:00Pioneer produced
First expansion
Market volume0
Total score 8,135
Military score 3,100
Economic score 4,731
Kills score 304
Units killed 11
Units lost 38
Buildings razed 0
Largest army 47
Favorite unit Fire Archer 19 fielded
Classical 3:24* Research start 2:24
Heroic Not reached
Mythic Not reached
Victory
Elo1142+11
EAPM38.6
Military units50
First pressure5:48Imperial Academy
First expansion
Market volume0
Total score 10,833
Military score 6,035
Economic score 4,041
Kills score 757
Units killed 34
Units lost 11
Buildings razed 0
Largest army 50
Favorite unit Fire Archer 21 fielded
Classical 4:56* Research start 3:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Xuannu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kurilkinpetrNuwa
Match time
IntentFlacoFuxi
First military pressurePioneer produced
God powerCreation
ArmoryArmory
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Fire Archer19 training queues
Dao Swordsman5 training queues
Wuzu Javelineer4 training queues
Dao Swordsman11 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerVanish
Wuzu Javelineer5 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Pioneer4 training queues
First military pressureImperial Academy
Pioneer2 training queues
Fire Archer21 training queues
Qi Lin2 training queues
Ge Halberdier6 training queues
Dao Swordsman2 training queues
Wuzu Javelineer8 training queues
Key technologyPickaxe
Pioneer2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.1%IntentFlaco
Fastest Classical3:24*kurilkinpetr
First pressure4:00kurilkinpetr · Pioneer produced
Armory timing4:24kurilkinpetr · Armory

Player highlights

Standout performances

Highest total score10,833IntentFlaco
Highest military score6,035IntentFlaco
Highest economy score4,731kurilkinpetr
Most kills757IntentFlaco
Most units killed34IntentFlaco
Most deaths38kurilkinpetr
Most buildings razed0kurilkinpetr
Largest army50IntentFlaco
Favorite unitFire ArcherIntentFlaco · 21 fielded

kurilkinpetr

Most DeathsMost Improvements

IntentFlaco

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kurilkinpetr

Fast Classical3:24 estimated completion
Early pressure4:00 · Pioneer produced
Early armory / Heroic prep4:24 · Armory

IntentFlaco

Classical timing4:56 estimated completion
Early pressure5:48 · Imperial Academy
kurilkinpetr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kurilkinpetr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kurilkinpetr · Early MilitaryMeaningful trained combat units were produced during the early opening.
kurilkinpetr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
IntentFlaco · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
IntentFlaco · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
IntentFlaco · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kurilkinpetr

Army

Fire Archer19
Dao Swordsman16
Wuzu Javelineer9
Pioneer2
Ge Halberdier1
Buildings6 types
House11
Silo4
Armory1
Machine Workshop1
Military Camp1
Temple1
God powers2 invoked
Creation1
Vanish1

IntentFlaco

Army

Fire Archer21
Pioneer8
Wuzu Javelineer8
Ge Halberdier6
Dao Swordsman3
Qi Lin3
Nezha Child1
Buildings6 types
House12
Silo5
Imperial Academy1
Machine Workshop1
Military Camp1
Temple1
God powers1 invoked
The Peach Blossom Spring1