Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Goulmima vs DLoudness

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:43
Alfheim map preview
Map Alfheim
Winner
GoulmimaZeus
Pre-match Elo1671
Win probability63.2%
22:43 Match length Goulmima favored
Defeated
DLoudnessZeus
Pre-match Elo1577
Win probability36.8%

Match at a glance

Goulmima vs DLoudness

WinnerGoulmima
MapAlfheim
QueueRanked 1v1 Supremacy
Duration22:43
Started
Ended
Elo favorite63.2%Goulmima
Fastest Classical3:42*Goulmima
First pressure3:40Goulmima · Military Academy
First extra TC6:34Goulmima · Town Center
Market timing12:26DLoudness · Market
Most military units82Goulmima
Highest EAPM64.4DLoudness
Market volume2,300Goulmima

Goulmima

Zeus

Victory
Elo1671+13
EAPM63.0
Military units82
First pressure3:40Military Academy
First expansion6:34
Market volume2300
Total score 36,960
Military score 13,881
Economic score 20,863
Kills score 2,216
Units killed 80
Units lost 52
Buildings razed 9
Largest army 82
Favorite unit Hoplite 35 fielded
Classical 3:42* Estimated start 2:42
Heroic 15:37* Estimated start 14:22
Mythic Estimated start 23:22 · not reached

DLoudness

Zeus

Defeat
Elo1577-13
EAPM64.4
Military units77
First pressure5:21Military Academy
First expansion13:19
Market volume900
Total score 25,396
Military score 9,550
Economic score 14,566
Kills score 1,280
Units killed 55
Units lost 79
Buildings razed 8
Largest army 77
Favorite unit Hoplite 21 fielded
Classical 4:06* Research start 3:06
Heroic 14:04* Research start 12:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GoulmimaZeus
Match time
DLoudnessZeus
Jason2 training queues
Heracles2 training queues
First military pressureMilitary Academy
Hoplite8 training queues
God powerBolt
Minotaur2 training queues
Town CenterAdditional center
Key technologyPickaxe
Toxotes3 training queues
Hoplite7 training queues
God powerRestoration
Minotaur2 training queues
Toxotes2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
ArmoryArmory
Key technologyPlow
Minotaur6 training queues
Hoplite5 training queues
Farm transition7 farms clustered
Toxotes4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyShaft Mine
Town CenterAdditional center
God powerUnderworld Passage
Toxotes10 training queues
Hypaspist5 training queues
Hoplite14 training queues
God powerRestoration
Key technologyHeavy Infantry
Odysseus2 training queues
Key technologyHand Axe
Manticore4 training queues
Minotaur2 training queues
MarketMarket
MarketMarket
Fortress-tier buildingFortress
VictoryMatch result
Heracles2 training queues
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Key technologyCrenellations
ArmoryArmory
Toxotes13 training queues
Hoplite4 training queues
Key technologyMedium Archers
MarketMarket
Town CenterAdditional center
Fortress-tier buildingFortress
Farm transition12 farms clustered
Key technologyPlow
Hoplite3 training queues
Hypaspist3 training queues
God powerUnderworld Passage
Key technologyBow Saw
Key technologyMedium Infantry
Peltast7 training queues
Hypaspist2 training queues
Key technologyBallistics
Fortress-tier buildingFortress
God powerRestoration
Hypaspist4 training queues
Toxotes2 training queues
God powerBolt
Manticore5 training queues
Jason3 training queues
Minotaur2 training queues
Hoplite6 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyShaft Mine
God powerUnderworld Passage
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%Goulmima
Fastest Classical3:42*Goulmima
Fastest Heroic14:04*DLoudness
First pressure3:40Goulmima · Military Academy
First extra TC6:34Goulmima · Town Center
Fortress timing15:08DLoudness · Fortress
Market timing12:26DLoudness · Market
Armory timing9:00DLoudness · Armory
Farm transition13:36–14:50Goulmima · 7 farms clustered

Player highlights

Standout performances

Highest total score36,960Goulmima
Highest military score13,881Goulmima
Highest economy score20,863Goulmima
Most kills2,216Goulmima
Most units killed80Goulmima
Most deaths79DLoudness
Most buildings razed9Goulmima
Largest army82Goulmima
Favorite unitHopliteGoulmima · 35 fielded

Goulmima

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DLoudness

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Goulmima

Fast Classical3:42 estimated completion
Early pressure3:40 · Military Academy
Fast expansion6:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:51 · Market
Early armory / Heroic prep11:44 · Armory
Fortress tech path22:22 · Fortress
Heavy walling signal17 wall build events
Farm transition13:36–14:50 · 7 farms clustered
Market economy signal2,300 total resource volume
Large army production82 military units

DLoudness

Classical timing4:06 estimated completion
Early pressure5:21 · Military Academy
Expansion signal13:19 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:26 · Market
Early armory / Heroic prep9:00 · Armory
Fortress tech path15:08 · Fortress
Heavy walling signal25 wall build events
Farm transition15:26–15:30 · 12 farms clustered
Market economy signal900 total resource volume
Goulmima · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Goulmima · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Goulmima · Early MilitaryMeaningful trained combat units were produced during the early opening.
Goulmima · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Goulmima · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

Goulmima

Bought

No buys

Sold

Food1300
Wood1000
Total player market volume2300

DLoudness

Bought

Food100

Sold

Wood800
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goulmima

Army

Hoplite35
Toxotes19
Minotaur12
Hypaspist5
Manticore5
Heracles2
Jason2
Odysseus2
Buildings12 types
Farm35
House20
Storehouse17
Wall17
Granary8
Archery Range3
Market2
Military Academy2
Temple2
Town Center2
Armory1
Fortress1
God powers3 invoked
Restoration2
Bolt1
Underworld Passage1

DLoudness

Army

Hoplite21
Toxotes17
Hypaspist9
Peltast7
Jason6
Heracles5
Manticore5
Minotaur5
Odysseus2
Buildings12 types
Wall25
Farm24
House12
Storehouse9
Granary5
Military Academy4
Archery Range3
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Underworld Passage2
Bolt1
Restoration1