Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs _abacaxi_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:26
Alfheim map preview
Map Alfheim
Winner
Jack90Hades
Pre-match Elo1983
Win probability84.2%
19:26 Match length Jack90 favored
Defeated
_abacaxi_Zeus
Pre-match Elo1692
Win probability15.8%

Match at a glance

Jack90 vs _abacaxi_

WinnerJack90
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:26
Started
Ended
Elo favorite84.2%Jack90
Fastest Classical3:57*_abacaxi_
First pressure5:10Jack90 · Military Academy
First extra TC4:47_abacaxi_ · Town Center
Most military units151_abacaxi_
Highest EAPM129.2_abacaxi_

Jack90

Hades

Victory
Elo1983+5
EAPM74.3
Military units141
First pressure5:10Military Academy
First expansion11:00
Market volume0
Total score 34,654
Military score 14,310
Economic score 17,554
Kills score 2,884
Units killed 97
Units lost 62
Buildings razed 23
Largest army 141
Favorite unit Toxotes 77 fielded
Classical 4:58* Research start 3:58
Heroic 12:09* Estimated start 10:54
Mythic Estimated start 17:28 · not reached

_abacaxi_

Zeus

Defeat
Elo1692-5
EAPM129.2
Military units151
First pressure5:50Military Academy
First expansion4:47
Market volume0
Total score 27,927
Military score 9,415
Economic score 16,678
Kills score 1,834
Units killed 62
Units lost 95
Buildings razed 5
Largest army 151
Favorite unit Hoplite 59 fielded
Classical 3:57* Research start 2:57
Heroic 17:09* Estimated start 15:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Jack90Hades
Match time
_abacaxi_Zeus
Key technologyHand Axe
Key technologyPickaxe
God powerSentinel
First military pressureMilitary Academy
Toxotes14 training queues
Hoplite22 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Toxotes15 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyPlow
Toxotes22 training queues
God powerSentinel
Ajax2 training queues
God powerRestoration
Town CenterAdditional center
Key technologyCopper Armor
Fortress-tier buildingFortress
Key technologyHeavy Archers
Peltast32 training queues
Toxotes26 training queues
Fortress-tier buildingFortress
Ajax3 training queues
Key technologyBronze Shields
Key technologyChampion Archers
God powerEarthquake
VictoryMatch result
Jason3 training queues
Heracles3 training queues
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHusbandry
Toxotes34 training queues
Hoplite20 training queues
Key technologyMedium Archers
Key technologyPickaxe
Farm transition10 farms clustered
Key technologyHand Axe
Key technologyMedium Infantry
Hoplite11 training queues
Key technologyPlow
Toxotes5 training queues
Minotaur3 training queues
God powerRestoration
ArmoryArmory
Heracles2 training queues
Peltast19 training queues
Hypaspist7 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Manticore6 training queues
Fortress-tier buildingFortress
Hoplite28 training queues
Key technologyHeavy Infantry
Petrobolos5 training queues
Key technologyBow Saw
Key technologyShaft Mine
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.2%Jack90
Fastest Classical3:57*_abacaxi_
Fastest Heroic12:09*Jack90
First pressure5:10Jack90 · Military Academy
First extra TC4:47_abacaxi_ · Town Center
Fortress timing16:28Jack90 · Fortress
Armory timing8:57Jack90 · Armory
Farm transition10:59–12:06_abacaxi_ · 10 farms clustered

Player highlights

Standout performances

Highest total score34,654Jack90
Highest military score14,310Jack90
Highest economy score17,554Jack90
Most kills2,884Jack90
Most units killed97Jack90
Most deaths95_abacaxi_
Most buildings razed23Jack90
Largest army151_abacaxi_
Favorite unitToxotesJack90 · 77 fielded

Jack90

Highest ScoreMost ImprovementsMost KillsMost Resources

_abacaxi_

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Jack90

Classical timing4:58 estimated completion
Early pressure5:10 · Military Academy
Expansion signal11:00 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:57 · Armory
Fortress tech path16:28 · Fortress
Heavy walling signal9 wall build events
Farm transition12:43–12:43 · 5 farms clustered
Large army production141 military units

_abacaxi_

Fast Classical3:57 estimated completion
Early pressure5:50 · Military Academy
Fast expansion4:47 · Town Center
Early armory / Heroic prep14:24 · Armory
Fortress tech path16:38 · Fortress
Heavy walling signal33 wall build events
Farm transition10:59–12:06 · 10 farms clustered
Large army production151 military units
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
_abacaxi_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
_abacaxi_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
_abacaxi_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army

Toxotes77
Peltast32
Hoplite22
Ajax6
Achilles2
Chiron1
Petrobolos1
Buildings11 types
House24
Storehouse16
Archery Range10
Wall9
Granary8
Military Academy6
Farm5
Town Center4
Fortress2
Armory1
Temple1
God powers3 invoked
Sentinel2
Earthquake1
Restoration1

_abacaxi_

Army

Hoplite59
Toxotes43
Peltast19
Hypaspist7
Manticore6
Heracles5
Petrobolos5
Jason4
Minotaur3
Buildings11 types
Wall33
Farm32
House19
Storehouse11
Military Academy9
Archery Range7
Granary7
Temple2
Armory1
Fortress1
Town Center1
God powers1 invoked
Restoration1