Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

paralonis vs Ruvun

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:32
Nile Shallows map preview
Map Nile Shallows
Winner
paralonisAmaterasu
Pre-match Elo1452
Win probability60.6%
11:32 Match length paralonis favored
Defeated
RuvunZeus
Pre-match Elo1377
Win probability39.4%

Match at a glance

paralonis vs Ruvun

Winnerparalonis
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:32
Started
Ended
Elo favorite60.6%paralonis
Fastest Classical3:30*Ruvun
First pressure4:26paralonis · Stable Japanese
Market timing10:03Ruvun · Market
First extra TC4:00Ruvun · Town Center
Most military units31paralonis
Highest EAPM54.4Ruvun

paralonis

Amaterasu

Victory
Elo1452+14
EAPM45.6
Military units31
First pressure4:26Stable Japanese
First expansion
Market volume0
Total score 15,224
Military score 6,980
Economic score 7,737
Kills score 541
Units killed 16
Units lost 5
Buildings razed 3
Largest army 31
Favorite unit Naginata Rider 10 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

Ruvun

Zeus

Defeat
Elo1377-14
EAPM54.4
Military units20
First pressure5:25Archery Range
First expansion4:00
Market volume0
Total score 11,961
Military score 3,640
Economic score 8,111
Kills score 210
Units killed 5
Units lost 16
Buildings razed 0
Largest army 20
Favorite unit Toxotes 12 fielded
Classical 3:30* Research start 2:30
Heroic Research start 10:45 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
No choice recorded
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

paralonisAmaterasu
Match time
RuvunZeus
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider3 training queues
Samurai2 training queues
God powerSolar Shield
Onna Musha2 training queues
Naginata Rider7 training queues
Wanyudo7 training queues
Samurai3 training queues
Onna Musha2 training queues
God powerSolar Shield
Samurai4 training queues
VictoryMatch result
Town CenterAdditional center
First military pressureArchery Range
Toxotes8 training queues
ArmoryArmory
Farm transition3 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyCopper Shields
MarketMarket
Hoplite5 training queues
Toxotes4 training queues
God powerRestoration
God powerBolt
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%paralonis
Fastest Classical3:30*Ruvun
First pressure4:26paralonis · Stable Japanese
First extra TC4:00Ruvun · Town Center
Market timing10:03Ruvun · Market
Armory timing7:36Ruvun · Armory
Farm transition7:39–7:39Ruvun · 3 farms clustered

Player highlights

Standout performances

Highest total score15,224paralonis
Highest military score6,980paralonis
Highest economy score8,111Ruvun
Most kills541paralonis
Most units killed16paralonis
Most deaths16Ruvun
Most buildings razed3paralonis
Largest army31paralonis
Favorite unitToxotesRuvun · 12 fielded

paralonis

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Ruvun

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

paralonis

Classical timing4:20 estimated completion
Early pressure4:26 · Stable Japanese

Ruvun

Fast Classical3:30 estimated completion
Early pressure5:25 · Archery Range
Fast expansion4:00 · Town Center
Early market / Heroic prep10:03 · Market
Early armory / Heroic prep7:36 · Armory
Farm transition7:39–7:39 · 3 farms clustered
paralonis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
paralonis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ruvun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ruvun · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ruvun · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

paralonis

Army

Naginata Rider10
Samurai9
Wanyudo7
Onna Musha5
Buildings7 types
House11
Shrine Japanese4
Watermill4
Mining Camp Japanese2
Dojo1
Stable Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1

Ruvun

Army

Toxotes12
Hoplite6
Heracles1
Jason1
Buildings10 types
House7
Farm3
Military Academy3
Storehouse3
Archery Range2
Granary2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1