Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Graaf vs Devil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:47
Watering Hole map preview
Map Watering Hole
Defeated
GraafIsis
Pre-match Elo1765
Win probability30.8%
16:47 Match length Devil favored
Winner
DevilOdin
Pre-match Elo1906
Win probability69.2%

Match at a glance

Graaf vs Devil

WinnerDevil
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:47
Started
Ended
Elo favorite69.2%Devil
Fastest Classical3:48*Devil
First pressure1:35Devil · Hersir trained
First extra TC5:00Graaf · Town Center
Market timing9:44Devil · Market
Most military units108Graaf
Highest EAPM82.2Graaf
Market volume2,500Graaf

Graaf

Isis

Defeat
Elo1765-11
EAPM82.2
Military units108
First pressure4:23Barracks
First expansion5:00
Market volume2500
Total score 17,439
Military score 4,942
Economic score 10,445
Kills score 2,052
Units killed 102
Units lost 124
Buildings razed 1
Largest army 108
Favorite unit Axeman 64 fielded
Classical 4:34* Estimated start 3:34
Heroic 9:58* Estimated start 8:43
Mythic Not reached

Devil

Odin

Victory
Elo1906+11
EAPM56.5
Military units87
First pressure1:35Hersir trained
First expansion5:23
Market volume200
Total score 19,972
Military score 8,514
Economic score 8,312
Kills score 3,181
Units killed 124
Units lost 99
Buildings razed 20
Largest army 87
Favorite unit Berserk 23 fielded
Classical 3:48* Research start 2:48
Heroic 12:29* Estimated start 11:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Heimdall
Sobek
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GraafIsis
Match time
DevilOdin
Key technologyPickaxe
First military pressureBarracks
Axeman2 training queues
Town CenterAdditional center
Spearman4 training queues
Axeman62 training queues
ArmoryArmory
God powerPlague Of Serpents
God powerProsperity
Key technologyMedium Spearmen
Spearman13 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyHeavy Spearmen
Siege Tower4 training queues
Key technologyShaft Mine
Key technologyMedium Axemen
Anubite2 training queues
God powerLocust Swarm
Key technologyHeavy Spearmen
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Slinger6 training queues
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Farm transition7 farms clustered
Key technologyHusbandry
Chariot Archer13 training queues
Slinger2 training queues
Key technologyHeavy Axemen
Key technologyPlow
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Town CenterAdditional center
Key technologyHand Axe
Hersir2 training queues
Berserk3 training queues
Throwing Axeman7 training queues
MarketMarket
Berserk20 training queues
Fortress-tier buildingHill Fort
Key technologyPickaxe
Hirdman2 training queues
God powerFrost
Huskarl21 training queues
Key technologyMedium Infantry
Frost Giant3 training queues
Throwing Axeman14 training queues
Key technologyHeavy Infantry
God powerGreat Hunt
God powerUndermine
Farm transition5 farms clustered
Einheri2 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%Devil
Fastest Classical3:48*Devil
Fastest Heroic9:58*Graaf
First pressure1:35Devil · Hersir trained
First extra TC5:00Graaf · Town Center
Fortress timing11:12Devil · Hill Fort
Market timing9:44Devil · Market
Armory timing7:13Graaf · Armory
Farm transition14:28–14:57Devil · 5 farms clustered

Player highlights

Standout performances

Highest total score19,972Devil
Highest military score8,514Devil
Highest economy score10,445Graaf
Most kills3,181Devil
Most units killed124Devil
Most deaths124Graaf
Most buildings razed20Devil
Largest army108Graaf
Favorite unitAxemanGraaf · 64 fielded

Graaf

Most DeathsMost ImprovementsMost Resources

Devil

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Graaf

Classical timing4:34 estimated completion
Early pressure4:23 · Barracks
Fast expansion5:00 · Town Center
Early market / Heroic prep10:04 · Market
Early armory / Heroic prep7:13 · Armory
Fortress tech path12:57 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition14:55–15:00 · 7 farms clustered
Market economy signal2,500 total resource volume
Large army production108 military units

Devil

Fast Classical3:48 estimated completion
Early pressure1:35 · Hersir trained
Fast expansion5:23 · Town Center
Early market / Heroic prep9:44 · Market
Fortress tech path11:12 · Hill Fort
Heavy walling signal13 wall build events
Farm transition14:28–14:57 · 5 farms clustered
Market economy signal200 total resource volume
Large army production87 military units
Graaf · Early MilitaryMeaningful trained combat units were produced during the early opening.
Graaf · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Graaf · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

Graaf

Bought

Food700

Sold

Wood1800
Total player market volume2500

Devil

Bought

No buys

Sold

Wood200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Graaf

Army

Axeman64
Spearman17
Chariot Archer13
Slinger8
Siege Tower4
Anubite2
Buildings16 types
House14
Farm10
Obelisk9
Wall9
Barracks8
Mining Camp8
Granary7
Temple4
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Devil

Army

Berserk23
Huskarl21
Throwing Axeman21
Hersir9
Frost Giant4
Einheri3
Hirdman3
Portable Ram3
Buildings9 types
Wall13
House11
Ox Cart Building8
Farm6
Longhouse4
Hill Fort2
Market1
Temple1
Town Center1
God powers3 invoked
Undermine2
Frost1
Great Hunt1