Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Don

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:59
Giza map preview
Map Giza
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1467
Win probability30.3%
25:59 Match length Don favored
Winner
DonZeus
Pre-match Elo1612
Win probability69.7%

Match at a glance

sickplayer69 vs Don

WinnerDon
MapGiza
QueueRanked 1v1 Supremacy
Duration25:59
Started
Ended
Elo favorite69.7%Don
Fastest Classical3:42*Don
First pressure2:53sickplayer69 · Warrior Priest trained
Market timing17:31Don · Market
First extra TC14:59sickplayer69 · Town Center
Most military units172sickplayer69
Highest EAPM73.2sickplayer69

sickplayer69

Huitzilopochtli

Defeat
Elo1467-10
EAPM73.2
Military units172
First pressure2:53Warrior Priest trained
First expansion14:59
Market volume0
Total score 22,576
Military score 7,675
Economic score 12,033
Kills score 2,891
Units killed 107
Units lost 202
Buildings razed 2
Largest army 172
Favorite unit Tlamanih Spearman 60 fielded
Classical 4:52* Research start 3:52
Heroic 10:11* Estimated start 8:56
Mythic Not reached

Don

Zeus

Victory
Elo1612+10
EAPM72.1
Military units152
First pressure3:57Stable
First expansion15:10
Market volume0
Total score 37,606
Military score 15,638
Economic score 17,930
Kills score 4,193
Units killed 183
Units lost 106
Buildings razed 14
Largest army 152
Favorite unit Hoplite 39 fielded
Classical 3:42* Research start 2:42
Heroic 19:20* Research start 18:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Athena
Coatlicue
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Huitzilopochtli
Match time
DonZeus
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerInfestation
Tlamanih Spearman2 training queues
ArmoryArmory
Tlamanih Spearman18 training queues
Tequihua Archer40 training queues
God powerEarth Monster
Key technologyHusbandry
Warrior Priest3 training queues
Tlamanih Spearman30 training queues
God powerBlood Pact
Town CenterAdditional center
Warrior Priest2 training queues
Town CenterAdditional center
Key technologyPlow
Farm transition15 farms clustered
Eagle Warrior35 training queues
Ocelotl Warrior4 training queues
MarketMarket
God powerEarth Monster
Tlamanih Spearman10 training queues
Warrior Priest4 training queues
Coyote Warrior7 training queues
Ocelotl Warrior2 training queues
Key technologyShaft Mine
Warrior Priest2 training queues
Key technologyBallistics
Coyote Warrior2 training queues
Ocelotl Warrior2 training queues
DefeatMatch result
First military pressureStable
Hippeus10 training queues
Key technologyHusbandry
ArmoryArmory
Hoplite18 training queues
Hippeus2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerBolt
God powerRestoration
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Hippeus10 training queues
Hoplite16 training queues
Key technologyMedium Archers
Key technologyBallistics
Toxotes10 training queues
God powerRestoration
Town CenterAdditional center
Hippeus8 training queues
Toxotes8 training queues
Minotaur2 training queues
Farm transition6 farms clustered
Key technologyPlow
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
Hippeus3 training queues
Hoplite2 training queues
Toxotes4 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Hypaspist20 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBronze
God powerRestoration
Hippeus2 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Trade route startedCaravan Greek queued
Peltast13 training queues
Toxotes8 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Hippeus3 training queues
Key technologyBronze Weapons
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%Don
Fastest Classical3:42*Don
Fastest Heroic10:11*sickplayer69
First pressure2:53sickplayer69 · Warrior Priest trained
First extra TC14:59sickplayer69 · Town Center
Fortress timing22:16Don · Fortress
Market timing17:31Don · Market
Armory timing7:19Don · Armory
Farm transition16:22–17:28Don · 6 farms clustered
Trade route started22:33Don

Player highlights

Standout performances

Highest total score37,606Don
Highest military score15,638Don
Highest economy score17,930Don
Most kills4,193Don
Most units killed183Don
Most deaths202sickplayer69
Most buildings razed14Don
Largest army172sickplayer69
Favorite unitTlamanih Spearmansickplayer69 · 60 fielded

sickplayer69

Most Deaths

Don

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Classical timing4:52 estimated completion
Early pressure2:53 · Warrior Priest trained
Expansion signal14:59 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:00 · Market
Early armory / Heroic prep7:26 · Armory
Heavy walling signal11 wall build events
Farm transition17:52–19:01 · 15 farms clustered
Large army production172 military units

Don

Fast Classical3:42 estimated completion
Early pressure3:57 · Stable
Expansion signal15:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:31 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path22:16 · Fortress
Heavy walling signal27 wall build events
Farm transition16:22–17:28 · 6 farms clustered
Trade route started22:33 · Caravan Greek queued
Large army production152 military units
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Don · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Don · Early MilitaryMeaningful trained combat units were produced during the early opening.
Don · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Don · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Tlamanih Spearman60
Tequihua Archer40
Eagle Warrior35
Warrior Priest16
Coyote Warrior9
Ocelotl Warrior8
Ayotochtli4
Buildings13 types
Farm19
House17
Calpulli14
Spike Trap11
Wall11
Smoke Trap5
Nobles Hut2
Town Center2
War Hut2
Armory1
Great Temple1
Market1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster2
Infestation1

Don

Army

Hoplite39
Hippeus38
Toxotes30
Hypaspist20
Peltast14
Petrobolos3
Heracles2
Jason2
Minotaur2
Odysseus1
Prodromos1
Buildings13 types
Farm34
Wall27
House19
Storehouse11
Military Academy7
Archery Range5
Granary5
Stable4
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Restoration3
Bolt1
Bronze1