Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:58
Steppe map preview
Map Steppe
Defeated
D0p1Odin
Pre-match Elo1781
Win probability38.8%
32:58 Match length DerSuperSaiyajin favored
Winner
DerSuperSaiyajinPoseidon
Pre-match Elo1860
Win probability61.2%

Match at a glance

D0p1 vs DerSuperSaiyajin

WinnerDerSuperSaiyajin
MapSteppe
QueueRanked 1v1 Supremacy
Duration32:58
Started
Ended
Elo favorite61.2%DerSuperSaiyajin
Fastest Classical3:13*DerSuperSaiyajin
First pressure1:43D0p1 · Hersir trained
First extra TC17:43D0p1 · Town Center
Market timing11:46DerSuperSaiyajin · Market
Most military units514D0p1
Highest EAPM110.4DerSuperSaiyajin
Market volume4,400DerSuperSaiyajin

D0p1

Odin

Defeat
Elo1781-14
EAPM91.0
Military units514
First pressure1:43Hersir trained
First expansion17:43
Market volume2000
Total score 31,761
Military score 12,135
Economic score 12,649
Kills score 7,021
Units killed 276
Units lost 304
Buildings razed 2
Largest army 514
Favorite unit Jarl 145 fielded
Classical 3:46* Research start 2:46
Heroic 14:14* Estimated start 12:59
Mythic Not reached

DerSuperSaiyajin

Poseidon

Victory
Elo1860+14
EAPM110.4
Military units374
First pressure3:21Stable
First expansion21:10
Market volume4400
Total score 36,081
Military score 13,064
Economic score 14,920
Kills score 8,160
Units killed 308
Units lost 277
Buildings razed 23
Largest army 374
Favorite unit Hoplite 90 fielded
Classical 3:13* Research start 2:13
Heroic 16:21* Estimated start 15:06
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

D0p1Odin
Match time
DerSuperSaiyajinPoseidon
God powerGreat Hunt
First military pressureHersir trained
Hersir4 training queues
Raiding Cavalry98 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Key technologyHusbandry
Valkyrie3 training queues
ArmoryArmory
Key technologyCopper Armor
Valkyrie4 training queues
Hersir5 training queues
Throwing Axeman6 training queues
Key technologyBallistics
Valkyrie2 training queues
Raiding Cavalry5 training queues
Key technologyPickaxe
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry5 training queues
Jarl5 training queues
Key technologyShaft Mine
Key technologyHand Axe
Godi5 training queues
Key technologyBow Saw
MarketMarket
Town CenterAdditional center
Hirdman5 training queues
Key technologyHeavy Infantry
Jarl10 training queues
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerFrost
Throwing Axeman10 training queues
Farm transition15 farms clustered
Key technologyPlow
Berserk5 training queues
Huskarl2 training queues
Jarl40 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Godi10 training queues
Throwing Axeman10 training queues
Berserk10 training queues
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Hirdman5 training queues
Jarl10 training queues
Berserk20 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman15 training queues
Jarl55 training queues
Godi10 training queues
Raiding Cavalry5 training queues
Valkyrie12 training queues
Godi5 training queues
Huskarl25 training queues
Hirdman15 training queues
Berserk15 training queues
Throwing Axeman30 training queues
Jarl5 training queues
Valkyrie2 training queues
Hirdman5 training queues
Jarl20 training queues
Town CenterAdditional center
DefeatMatch result
God powerLure
First military pressureStable
Hippeus53 training queues
Key technologyMedium Cavalry
Toxotes10 training queues
Hoplite29 training queues
Theseus3 training queues
MarketMarket
Toxotes17 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
God powerCease Fire
Hypaspist10 training queues
Prodromos11 training queues
Key technologyHeavy Cavalry
Hippeus10 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Hoplite6 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
God powerCurse
Prodromos3 training queues
Peltast2 training queues
Petrobolos3 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Archers
Town CenterAdditional center
Key technologyBronze Weapons
Toxotes7 training queues
Peltast6 training queues
Farm transition5 farms clustered
Hoplite54 training queues
Prodromos15 training queues
Hippeus8 training queues
Key technologyPlow
Key technologyHand Axe
Petrobolos3 training queues
Toxotes2 training queues
Peltast2 training queues
Fortress-tier buildingFortress
Hypaspist5 training queues
Toxotes36 training queues
Hippeus15 training queues
Peltast5 training queues
Prodromos15 training queues
Fortress-tier buildingFortress
Peltast3 training queues
Hypaspist14 training queues
Fortress-tier buildingFortress
Centaur4 training queues
Prodromos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%DerSuperSaiyajin
Fastest Classical3:13*DerSuperSaiyajin
Fastest Heroic14:14*D0p1
First pressure1:43D0p1 · Hersir trained
First extra TC17:43D0p1 · Town Center
Fortress timing14:36D0p1 · Hill Fort
Market timing11:46DerSuperSaiyajin · Market
Armory timing8:41D0p1 · Armory
Farm transition19:42–20:55D0p1 · 15 farms clustered

Player highlights

Standout performances

Highest total score36,081DerSuperSaiyajin
Highest military score13,064DerSuperSaiyajin
Highest economy score14,920DerSuperSaiyajin
Most kills8,160DerSuperSaiyajin
Most units killed308DerSuperSaiyajin
Most deaths304D0p1
Most buildings razed23DerSuperSaiyajin
Largest army514D0p1
Favorite unitJarlD0p1 · 145 fielded

D0p1

Most DeathsMost ImprovementsMost Resources

DerSuperSaiyajin

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

D0p1

Fast Classical3:46 estimated completion
Early pressure1:43 · Hersir trained
Expansion signal17:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:17 · Market
Early armory / Heroic prep8:41 · Armory
Fortress tech path14:36 · Hill Fort
Heavy walling signal31 wall build events
Farm transition19:42–20:55 · 15 farms clustered
Market economy signal2,000 total resource volume
Large army production514 military units

DerSuperSaiyajin

Fast Classical3:13 estimated completion
Early pressure3:21 · Stable
Expansion signal21:10 · Town Center
Early market / Heroic prep11:46 · Market
Early armory / Heroic prep14:01 · Armory
Fortress tech path20:01 · Fortress
Heavy walling signal14 wall build events
Farm transition23:08–24:07 · 5 farms clustered
Market economy signal4,400 total resource volume
Large army production374 military units
D0p1 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
D0p1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
D0p1 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
D0p1 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
DerSuperSaiyajin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DerSuperSaiyajin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6400 total volume

D0p1

Bought

Wood300

Sold

Food1000
Wood700
Total player market volume2000

DerSuperSaiyajin

Bought

Food500
Wood200

Sold

Food500
Wood3200
Total player market volume4400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army

Jarl145
Raiding Cavalry114
Throwing Axeman81
Berserk50
Godi30
Hirdman30
Huskarl27
Valkyrie26
Hersir9
Frost Giant2
Buildings11 types
Farm45
Wall31
House16
Longhouse9
Ox Cart Building6
Great Hall4
Hill Fort3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Frost1
Great Hunt1

DerSuperSaiyajin

Army

Hoplite90
Hippeus87
Toxotes76
Prodromos47
Hypaspist30
Peltast18
Petrobolos7
Theseus7
Atalanta5
Centaur4
Hippolyta2
Nemean Lion1
Buildings13 types
Farm34
House18
Wall14
Storehouse10
Granary8
Fortress4
Stable4
Military Academy3
Archery Range2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Cease Fire1
Curse1
Lure1