Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs duduthespartan

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:00
Nile Shallows map preview
Map Nile Shallows
Winner
[DoD]BacHiPoseidon
Pre-match Elo1949
Win probability79.0%
27:00 Match length [DoD]BacHi favored
Defeated
duduthespartanSet
Pre-match Elo1719
Win probability21.0%

Match at a glance

[DoD]BacHi vs duduthespartan

Winner[DoD]BacHi
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration27:00
Started
Ended
Elo favorite79.0%[DoD]BacHi
Fastest Classical3:32*[DoD]BacHi
First pressure3:39[DoD]BacHi · Stable
Market timing12:53[DoD]BacHi · Market
First extra TC12:17duduthespartan · Town Center
Most military units145duduthespartan
Highest EAPM55.9[DoD]BacHi
Market volume2,400duduthespartan

[DoD]BacHi

Poseidon

Victory
Elo1949+7
EAPM55.9
Military units99
First pressure3:39Stable
First expansion16:51
Market volume500
Total score 47,485
Military score 19,425
Economic score 24,365
Kills score 3,770
Units killed 159
Units lost 86
Buildings razed 12
Largest army 99
Favorite unit Hippeus 39 fielded
Classical 3:32* Research start 2:32
Heroic 13:20* Estimated start 12:05
Mythic 19:43* Estimated start 17:43
Defeat
Elo1719-7
EAPM51.1
Military units145
First pressure4:59Barracks
First expansion12:17
Market volume2400
Total score 35,135
Military score 15,348
Economic score 17,142
Kills score 2,645
Units killed 87
Units lost 199
Buildings razed 15
Largest army 145
Favorite unit Spearman 67 fielded
Classical 4:40* Research start 3:40
Heroic 14:57* Research start 13:42
Mythic 23:43* Research start 21:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Nephthys
Hephaestus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiPoseidon
Match time
duduthespartanSet
First military pressureStable
Hippeus14 training queues
God powerLure
Key technologyHusbandry
Centaur9 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Hippeus4 training queues
Key technologyHand Axe
ArmoryArmory
Hippeus2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyMedium Infantry
Hypaspist4 training queues
God powerBronze
God powerCease Fire
Hypaspist3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyBow Saw
Hypaspist3 training queues
Farm transition9 farms clustered
Key technologyHeavy Infantry
Hypaspist5 training queues
Key technologyPlow
ArmoryArmory
ArmoryArmory
Fortress-tier buildingFortress
God powerPlenty Vault
Hippeus4 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyChampion Cavalry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyBronze Shields
Hetairos8 training queues
Key technologyIron Shields
Prodromos5 training queues
Town CenterAdditional center
God powerCease Fire
Key technologyChampion Infantry
Fortress-tier buildingFortress
Hetairos15 training queues
Hippeus15 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Anubite2 training queues
Key technologyMedium Spearmen
Spearman55 training queues
God powerVision
ArmoryArmory
Anubite4 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Anubite3 training queues
Town CenterAdditional center
MarketMarket
Key technologyHand Axe
God powerPlague Of Serpents
Spearman2 training queues
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
Key technologyHusbandry
Key technologyPlow
Farm transition5 farms clustered
Spearman7 training queues
Siege Tower4 training queues
Key technologyHeavy Chariot Archers
Key technologyHeavy Camel Riders
Key technologyShaft Mine
Chariot Archer15 training queues
Camel Rider15 training queues
Anubite3 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
God powerVision
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyBronze Shields
Camel Rider3 training queues
Chariot Archer2 training queues
MarketMarket
MarketMarket
Town CenterAdditional center
Key technologyHeavy Spearmen
Trade route startedCaravan Egyptian queued
Chariot Archer5 training queues
God powerTornado
Key technologyChampion Chariot Archers
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Chariot Archer14 training queues
Camel Rider2 training queues
Spearman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.0%[DoD]BacHi
Fastest Classical3:32*[DoD]BacHi
Fastest Heroic13:20*[DoD]BacHi
Fastest Mythic19:43*[DoD]BacHi
First pressure3:39[DoD]BacHi · Stable
First extra TC12:17duduthespartan · Town Center
Fortress timing15:08duduthespartan · Migdol Stronghold
Market timing12:53[DoD]BacHi · Market
Armory timing8:22duduthespartan · Armory
Farm transition16:23–17:29duduthespartan · 5 farms clustered
Trade route started23:45duduthespartan

Player highlights

Standout performances

Highest total score47,485[DoD]BacHi
Highest military score19,425[DoD]BacHi
Highest economy score24,365[DoD]BacHi
Most kills3,770[DoD]BacHi
Most units killed159[DoD]BacHi
Most deaths199duduthespartan
Most buildings razed15duduthespartan
Largest army145duduthespartan
Favorite unitSpearmanduduthespartan · 67 fielded

[DoD]BacHi

Highest ScoreMost ImprovementsMost KillsMost Resources

duduthespartan

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Fast Classical3:32 estimated completion
Early pressure3:39 · Stable
Expansion signal16:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:53 · Market
Early armory / Heroic prep10:35 · Armory
Fortress tech path15:56 · Fortress
Heavy walling signal10 wall build events
Farm transition18:58–19:31 · 9 farms clustered
Market economy signal500 total resource volume
Large army production99 military units

duduthespartan

Classical timing4:40 estimated completion
Early pressure4:59 · Barracks
Expansion signal12:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:10 · Market
Early armory / Heroic prep8:22 · Armory
Fortress tech path15:08 · Migdol Stronghold
Farm transition16:23–17:29 · 5 farms clustered
Trade route started23:45 · Caravan Egyptian queued
Market economy signal2,400 total resource volume
Large army production145 military units
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
duduthespartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
duduthespartan · Early MilitaryMeaningful trained combat units were produced during the early opening.
duduthespartan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

[DoD]BacHi

Bought

No buys

Sold

Food500
Total player market volume500

duduthespartan

Bought

Food700

Sold

Food200
Wood1500
Total player market volume2400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Hippeus39
Hetairos23
Hypaspist16
Centaur9
Prodromos5
Theseus2
Atalanta1
Helepolis1
Hippolyta1
Petrobolos1
Polyphemus1
Buildings12 types
Farm22
House16
Wall10
Storehouse9
Granary8
Stable8
Military Academy5
Fortress4
Armory3
Town Center2
Market1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1

duduthespartan

Army

Spearman67
Chariot Archer36
Camel Rider21
Anubite13
Siege Tower5
Scorpion Man2
Avenger1
Buildings17 types
Farm31
House17
Mining Camp9
Granary8
Lumber Camp5
Obelisk5
Barracks4
Sentry Tower4
Wall4
Market3
Migdol Stronghold3
Town Center3
Siege Works2
Armory1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Vision2
Ancestors1
Plague Of Serpents1
Tornado1